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ScenarioCommentUser
Haunted ZooI thought going into this scenario it would be difficult for the Russian. That was an understatement. To be sure Anthony's defense was class A but, this is really hard on Ivan. Would play it again as either side and, I'm especially keen to see if I learned anything that might help the Russians. SGT Mac
The Art of Dying Fiedler
Extracurricular Activity asloser
Shielding Moscow Danno
First Sting Guru Bob
First StingGerman MMG guarded the flanks, while small up-front defense fell back to the road. The British created a hole in the German defense turn 4, allowing them to cross the road and lock two buildings in Melee, but the MG persevered and cut down the last turn attempt to get to the last 3 buildings needed for victory. Guru Bob
Costly BaptismUrsus were able to cut some important roads of access - even if 2 were eliminated by ATR fire. Polish were able to resist the german attacks from south and east. Conceded last turn. anoiawargames
Gusville Danno
GusvilleTough scenario for the Americans. Dan's 6-6-8's couldn't pass morale checks and the German HMG rate of fire took its toll on the attackers. By Turn 6, it was all over for the Americans. grumblejones
Stumbling ColossusLost this as the Russians, but it was pretty close - on the very last turn, I managed to send a tank to grab a 15-VC hex that would have won me the game, had it or its crew survived. It was killed by a 18-hex shot from a 88L gun, but didn't burn, and I failed the Crew Survival.

On this large a scenario, lots of strange things are bound to happen, of course. Both sides had several times when they believed all was lost.

Anyway - win or lose, this is a very fun to play scenario. Highly recommended.
Duduche
Yamki to Sovkhoz StalinskVASL jrwusmc
A Legend is Born GOUREAU
The Chocos jwert02
Lack of DiscernmentThe Red chi nese needs to protect the front factory and prepare a retreat over the river. That or make a massive stand. Fiedler
Attacking the GiantThis is a big scenario that can define your ability as a player who likes difficult defence setups, followed by having plenty of tools at your disposal to fend off a scary looking force.

Pillbox networks, the usual assortment of wire, mines, AT trenches and a line of boulders, with an interesting rule about eliminating some of these from the get-go make this one seem interesting, but playing ftf is difficult due to the counter-density, should the finns setup in a concentrated manner (why wouldn't they) - and ultimately it was too tough for me.

This isn't a slur on the scenario. It has interesting vehicles, every Finnish HMG available to them and minefields galore, but it is a little soul-destroying to attack up hill, across some open ground in the face of such firepower.

Ultimately I'm not a good enough attacker to win in this one - and I conceded after a snake-eyes destroyed my T-100, the one tank that if I could avoid the mines, stood a chance of helping to clear the infantry by simply surviving (the FT tanks are amazing but very vulnerable).

This scenario is for those that love heavy defences and big hammers to go at them with, but you'll have to get your hands dirty!
Dave
The Five Pound PrizeThe Germans never really got going in this one, from their first tentative assault moves onto the board, the PzIV's couldn't hurt the Brits who in truth were set up too far forward, but actually the initial force slowed the SS down enough to cause an early resignation on turn 3. Dave
The Argun Knot Guru Bob
Kiss of FurySt Louis Round 5 Heloanjin
Fighting Withdrawal A15.4er
Over the Hills oybj
Brigade HillAustralians made a tactical mistake in not realizing the IJA reinforcements could enter anywhere along the western edge. I entered well to his rear and was able to take and hold his original victory hex. It was a great scenario with lots of ups and downs, but his oversight probably cost the Australians a win. To compound things, we might also have forgotten the ANZAC's were stealthy. EJ1
Men of Steel jgarlic79@gmail.com
De Veer's Counterattack Bongiovanni
Kicked to the CurbST. Louis. RD 5 wwillow
Death's Head DenouementSt Louis Round 4 Heloanjin
Meet the Madsens Guru Bob
Norman "D"2025 Cyber VASL League jgarlic79@gmail.com
Emperor of Shozu HillAt no point and time did I think I stood a chance as the Japaneese in this scenario and at no point did Tom think he would win lol. I choose a hybrid defense with much of my OB set up in reverse slope but a bit on the military crest as well. Tom chose his Pre-reg hex well and wrecked my Hippies. He also attacked heavy on the Russian right with a supporting attack on the board 25 flank, The flanking force was pretty much stopped cold by the Jap 81mm which immobilized the two supporting T34 and kept the infantry out of the fight until it was two late to make a difference. The Russian right made great early progress but the terrain really slowed them down and they simply could not roll up that flank to secure the Japaneese center. A barn burner for sure and great fun for both sides. SGT Mac
Bite of the Bassotto Bongiovanni
Continue the Attack at OnceSt. Louis ASL Tournament - round 3. Danno
Danish CrossroadsSt Louis RD 3 wwillow
Wildcat StrikeSt. Louis ASL Tournament - round 4. Danno
Wildcat StrikeGround thru the Japanese defense. Too much firepower to stop. Helped by some key rolls nebel
The Muzsla NooseLong scenario - fun for both sides. gave romanian extra squad.
Lots of options. StL2025

nebel
Faugh A Ballagh!ST. Louis. RD 4 wwillow
King and LoveSt Louis Round 2 Heloanjin
Continue the Attack at OnceSt Louis Round 3 Heloanjin
A Quick StrikeSt. Louis ASL Tournament 2025 - round 1. Danno
One Last AttemptAs part of Friday Night Fights. My SS lads ended up losing only a HS along the way. I played aggressive and ran the Jagd IV off the board early to get some precious EVP. After that, a methodical approach ended up taking out the initial Americans, and I learned to keep less than 2 hexes from his mortars, which were relatively ineffective on his part. Noteworthy: though we both his SAN often, no sniper attacks at all.

Great fun scenario.
von Garvin
The Roadblock Serge
Courland CutoffST Louis RD 1 wwillow
Riding the CoattailsST. Louis RD2. Poles need the balance. My dice were too hot. wwillow
Red Tears Shed on GraySt. Louis ASL Tournament - round 2. Danno
Operation NatzmerEasy German victory : not a single Russian left on the board at the end of T5 strategos
Destined to DefeatThe Errata is confusing. The counter o the scenario card is a M3A1 Light (American vehicle note 3). The Errata from hazardousmevent.com reads "Replace the M3A1 Stuart tank with an M3 Stuart tank." The scenario notes also refers to the Stuart. The M3 Stuart I is British vehicle note 3. American vehicle note 2 is the M3 Light tank. We played with American vehicle note 2 (M3 Light Tank). The 4 fire power BMG proved to be a powerful asset to the Filipinos, especially when paired with the HMG and 9-1 leader in the Fortified building. Luck was also on the Filipinos side. They battle harden 5 units, generated 3 heroes and created an 8-1 leader. They also had 7 sniper attacks, 5x(dr1) and 2x(dr2). The Japanese suffered 6 casualty reductions due to DR12. RJenulis
Red Tears Shed on GrayOverpowered by well executed attack. Nothing had an effect on Romanian onslaught. StL25 nebel
Melting PotToo aggressive w TDs and lost one to CC and then parked in the HIP ATG LOS. Hard to win w/o armour support. StL25 nebel
Courland CutoffSt Louis Round 1 Heloanjin
One Last AttemptFriday Night Fight

As the victory conditions allow an instant win I went aggressively to try and exit by turn 3 before the american reinforcements arrive. Relying on the mist and morale to get me through. Chip had maxed out on the variable ? provision which alowed him to have three dummy stacks of 3. I was faced with a frontal defence of 2 stacks on each board edge and three in the centre with a back guard centrally at the back of the woods. As I only needed to exit 7VP to win I elected to split my force in two. 3 squads, 1 of which was split into halfsquads, and the 8-1 leader along the east flank, the other 3 squads and 9-1 leader armour assaulted with the JgdPz (only the crew and armour leader count for exit points) along the road.
two squads in the centre attack pinned next to the isolated building but the remaining squad and leader made it to H5 where they would advance into I6 and remove a dummy stack. To the east one half squad cx'd to f10 drawing some fire and the remaining stack cx'd through F9 where one pinned and on into G9. Despite losses the germans looked to have just enough in position to get the early win at the start of turn 3. A squad and leader cx'd to q10 ready to advance off. The JgdPz was stopped in N7, where it had stopped after overrunning a mtr hsquad in the same hex, to provide cover for a following squad which broke before getting there. It starts and the atg in O7 opens up taking it out with a D57 round. Now I have to contend with the Ami reinforcements, the remaing germans try but have to concede at the end of their turn 4. (VASL Log)
Paul Legg
Backstabbing Paratroopers Bongiovanni
Purple Heart Hill Danno
To AshesA fascinating scenario with a lot of hard choices for both sides. Many avenues to defend for the British as the German must figure out a way to get to the VC area. The vehicles are very vulnerable with either 0/1 AF and the Germans having several unarmored flakwagens, halftracks and trucks. All in all, an excellent scenario. The dice certainly tilted the outcome in this one, but that can’t take away anything from this great design. Very highly recommended. Houlie
Purple Heart Hill Heloanjin
Ridgeline Rendez-Vous asloser
Better Fields Of Fire asloser
Across the IsselGermans won by 1 VP Heloanjin
Don't EconomizeGermans managed to prevent any significant Russian gains into VC area. Attack collapsed in Turn 4. Kydder
The Taking of Object 59Russians took Control of the 3 out-buildings without ever needing to call in OBA. Kydder
Stalingrad ReduxSteady, careful, unified frontal attack won the day for Russians. Kydder
Enlarging The BridgeheadStuck with two crews wielding mortars that can't see anyone or shoot the enemy when they DO see them due to the range limits, and having a mixed force that can't compare to the ubermen they face, the Belgians are facing an uphill battle with a forced, limited setup and the automatic arrival of air support to soften them up prior to the German sledgehammer parking up somewhere and blasting away. 6.5 turns gives the germans about 3 turns too many to sit back and shoot with +24fp stacks and it is only a matter of time when a -2 DRM leader is assisting. Probably the worst scenario of the bunch, but it's like trying to judge who had it worst on the Titan Submersible after so many unpleasant ends to scenarios in this pack. Jobbo_Fett
For the Fatherland grumblejones
For the Fatherland Danno
Latecomers A15.4er
Audacity! Cuddles McDeath
3rd RTR in the Rain Cuddles McDeath
Recovery Day Danno
Recovery DayRussians assaulted on the west side. Two squads of 4-4-7's went on the east and were eliminated. The Germans then shifted those forces to hit the Russian flank. The Russians managed to take 3 buildings and destroy both Ferdinands for a total of 9 points. The German counter-attack hit the Russians hard on the west side as the other Germans from the east caught them in a vice. By turn 6 it was over and a Russian concession as they were losing buildings and didn't have the movements to get additional buildings. grumblejones
Block Busting in Bokruisk slunts
Go Big or Go HomeEasy French win when the Germans could not buy a morale check for free.
Andruz61
Inferno of SteelThe worst of the worst - this scenario lives and dies with how well the Germans can manage to get across one hex, R11 - a hex letter and number combination that will haunt me 'til the end of my days.

I don't know what sin the people of Earth had to commit for Critical Hit to take it upon themselves to punish us for it, but such spiteful nature is not becoming of any mortal being. There is nothing that the Germans can do on the opening day of this campaign but attempt to mount an offensive into adjacent higher-level hexes full of angry Frenchmen occupying stone buildings with a +2 LV Hindrance. With no DCs or FTs, you will also come to learn that giving up can be a recommendation given by your doctor to lower your blood pressure. Should hiking up the hills to the village of Stonne not seem all that appealing, feel free to try your hand at skeedaddlin' up with a multitude of vehicles, none of which have a ghost of a chance at escaping into the open air of R11 without having at least 7 separate French Guns and Vehicles pointed directly at your soon-to-be metal hulks.

Before this campaign, I had wondered just what a scenario would look like with 5 different vehicles wrecked in the same location and, reader, I can finally but that to rest. It sucks, the campaign sucks, and nothing on this planet should compel you to play this Campaign. It is an affront to any goodwill you could charitably assign to Critical Hit, it is an affront to game designs the world over, and most of all it leaves you with a hole in your pocket where your hard-earned money used to be.

Absolutely trash. Play anything else.
Jobbo_Fett
Order 831 dmareske
Venturi EffectItalians sent infanty onto the hill top, yanks used loaded half tracks to rush the left flank woods but the attack was brushed aside with MG fire taking the crews and some MMC out..... Yanks changed tack and when the italians reinforced the right lank woods they shermans grouped up and went wide down the left, with the 75mm not having HEAT available it was down to some HE shots, a sherman was shocked with a turret hit, but 2 other shermans, a half track and a leader with a squad all ran the A line to exit the board in the corner turn 4....with the yank radio sitting in rear on top of hill he called in HE to clear the italians MG teams of the centre hill. Zero Italian losses, Yanks lost 1MMC. IMHO scenario needs adjusting to encourage Yanks to exit using the road on edge rather than any point... or it just comes down to a turkey shoot do the guns take enough shermans out or not chubooga
Frontiers and PioneersRussian spread out forward and centre, which invited a split into two groups to bypass left and right. T1 swept the BTs away but the KV proceeded to knock out a German tank nearly every turn until a Shock in T5 brought the gorilla down; not my best tank tactics, but hard to nail with German tin cans and no opportunity for infantry FT/CC. End T2 saw left hook in the rear VC area, meaning Russian had to counterattack. Right hook joined later having taken the scenic route. KV and 9-2 threatened to destroy all before them, but Pz IV Smoke kept 9-2 out until KV dealt with, then the Russian infantry got hammered. T-35 remained a threat but wasn't aggressive. AA could have been disastrous, but was somewhat outflanked. Game crystallised in T6 with German luck carrying the day. (VASL Log) iperboreano
Sting 'em at ZingemFriday Night Fight

I chose to attack from all three directions with the armoured force crossing the bridge accompanied with 4 squads of which 1 and a half were passengers. 3 squads entered with a -1 leader on the north and south entry areas on turn two. The southern force failed to gain any headway but did bring the mortar in the hilltop VP location under control but not before it got 2 crits. One squad went berserk as it assaulted on, dying to boxcars just as it was about to enter its tormentors hex. The northern force was successful in taking the 2 VP buildings and assisting in the taking of a third. In the centre the SPW251/10 was taken out by a machinegun, the SPW251/1 was forced offboard by a 1 sniper which had already eliminated my sniper in the first turn. My sniper might have otherwise been active thanks to the enemies 8 snakeeyes. Half the infantry in the bridge attack were eliminated or neutalised but the remaining two managed to force their way to the central vp buildings assisted by the PSW armoured car. The Germans then survived a weak counterattack to hold out for the win on the final turn.

Paul Legg
Schoolhouse Rock Danno
Schoolhouse RockGerman attack came directly from the west. The initial Russian Defensive Fire was awful and did virtually nothing. But in Turn 2, the Russian OBA devastated the entire German assault. The Germans had managed to get a breach with a DC, but all the assaulting troops were either broken or KIA. The ARTY also knocked out the STUG. The Russian ATR at Level One, got a Rear Shot on the MKIII and knocked it out. By the end of Turn 4, the German force was too degraded to continue the fight and gave the concession for a Russian win. The Russian sniper had also KIA'd the German 9-2, which prevented the Germans from rallying all their brokies. grumblejones
Priests at St. CloudBack and forth looked grim for both of us at least once during the game. My opponent’s dice pulled it out for me in the last half turn. Fired WP and broke a full squad. Forced him to FPF and broke another squad. His Last HS w HMG stopped 3 of my units but I was able to get 1.5 squads into CC w him. Down to last CC and I had him. nebel
By OurselvesFrom the start of the scenario I was convinced I was probably going to lose as the Norwegians due to my MMGs breaking and my inability to actually break any Germans early on. However this scenario ended up being decided quite literally in the last CCPh of the game with the Norwegians controlling enough building locations and losing 9 CVP. Cuddles McDeath
Massif ResistanceIt was a slaughter. Best played on VASL. The simultaneous set up does not work face-to-face and the potentially entire HIP Allied setup would work better on VASL. After the Allies units are placed onboard at the end of turn 2, the Germans can commit their reinforcements and keep a half-track BU and out of harms way. I was able to Immobilize both the Puma and the FlaK IV early, but still was wiped off the board by the German firepower and leadership. RJenulis
Balck By ExampleSeemed tough on the Germans, as featured on IR118, but we didn't help ourselves with a missing AFV. Germans have to be really aggressive on this one. (VASL Log) Dave
SochaczewExcellent scenario. My fall back defense got fixed and overrun. Demise of observer clinched the deal for the Germans. jgarlic79@gmail.com
Order 831Several CCs went long and delayed the Russians long enough. Last turn a broken squad routed upstairs for the win. Sleaze wins. Danno
The 11th Hour Danno
The 11th HourTough game for my Germans. Dan's Russian had some hot dice early with 3 snakes that took out 2-1/2 squads right off the bat. My Germans did manage to take two buildings after the German sniper KIA'd the Russian 9-2. But the early losses and my inability to pass morale checks left the Germans too degraded to take the final building. so I conceded at the end of turn 5. grumblejones
Raff's DilemmaI poorly landed my Americans too far south and put myself into a bind that I might have avoided, but I did not. And early die-rolls did not go my way. Lost one CC with 2 squads vs. a German HS conscript, that lost me two squads very unexpectedly. Poorly played US is the real key though to my loss. cscottk
Dying for DanzigClassic scenario, and a close game. The Russians opted to set up around R8 and began quite cautiously, also using a few units to hold the German stragglers. Momentum build as the game progressed however, and I staged a gradual retreat back to buildings in the north-east corner of the Strongpoint. The Russians got close with a final change, but couldn't quite reach all of the German positions they needed to win. Andy_Bagley
Fuchin FortifiedHad a hard stop today so, we had to call it at the end of turn four. Recommended if you have the time, it will really test both attacker and defender. SGT Mac
Italian Behemoth jwert02
Charge You Bastards! jgarlic79@gmail.com
Patton's Prayers von Garvin
Clearing A FlankThe Germans get to exploit an SSR where the Belgians can't shoot through a hex containing only the at-start prisoners. This lets the Germans stack up and easily form multiple +16fp fire groups with negative DRM leaders. I got shot up pretty bad and eventually had nowhere to rout or survive. Similar to the first scenario, low unit count, fast, but not particularly fun. Jobbo_Fett
Snafu!A weird scenario when looking at the SSRs involved, the Belgians form a convoy and walk towards their doom as all the Germans are HIP from the get-go. My luck held out and I was able to break enough Germans to collapse the defensive line and make it to the exit. (Prisoners got me over the required limit)

Again, slightly interesting, but its like junk food, you're not truly satisfied.
Jobbo_Fett
Not Much of a SoldierInteresting scenario, and quite tricky with the bocage, although it seems tough for the Americans against a competent German defence. In our game, the Americans concentrated their attack in the centre and initially made very good progress. But I was able to fall back slowly and halted the Americans in the village, where they were unable to shift my units with the HMG and MMG. The Americans captured a number of other buildings, but with no real chance of shifting the German units on the hill or exiting in strength, they conceded on Turn 5. Andy_Bagley
Firemen vs. IcemenLarge scenario. An excellent introduction to night and the CPVA. The Chinese really have the time and space to play to their strengths. The US defence may *seem* static and pre ordained but it is only so if you leave it thus.

A good US player will move out of and around his initial positions as soon as he can. He'll cover the roads that lead to the heart of the VC hexes and realise that Love Company needs some love.

It highlights what a boon IPM is to the Chinese.

The forces are polar opposites, the US poor quality but SW/Gun rich, the CPVA have nothing heavier than LMGs.

As always the turn length is indicative of strategy. 11 turns does not take as long as one would imagine. The Chinese do very little firing and the US are spread out and LOS/Night/Errant illumination cuts down their opportunity.

The Chinese have the time to penetrate deeply quickly, whilst making more cautious attacks on the flanks.

I marked this as a CPVA win but this is disingenuous to my opponent. We played this to giver him night and CPVA experience.

Fantastic scenario.

Ibncalb
The Dead of Winter A15.4er
Seldom PracticalFun scenario. The bocage adds to the LOS challenge. Americans won easily despite one turn where German machine gun rolled three 3’s in a row keeping ROF going. Yanks grabbed the hill and lost only 8 VPs. vetsurg
TotensonntagTough scenario on the Germans. My Germans managed to break contact despite MALF'ing the MMG. My 8-1 was cornered and his squad went Berserk and of course was eliminated. But the Germans got 5 squads and the 8-0 back to the village. Game went down to the final movement phase and Close Combats. The Germans would eliminate 4-1/2 Polish squads and lose 2 squads and both officers. Game would end with 4 buildings and the 2 squads for a Polish victory. grumblejones
The R.C.R. Redemption Serge
Totensonntag Danno
The R.C.R. RedemptionI was wrongly optimistic with my possibilities on this third scenario. It was the usual meat grinder for the Canadians again and a TM major victory for the Germans since I've decided to give up before the last scenario. lechiquier94

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March Madness Tournament Pack 2025 Fixed
All sorted now - apologies for any inconvenience - the pack scaling has now been corrected. You can buy the pack from the MM Tournament 2025 publication page.
MM 2025 pack
Please hold off buying the pack until this message is replaced. I’m away at the moment but the scaling is incorrect as part of the email-stamping process so some of the pages will be cut-off.

I’ll get this sorted by Sunday/monday - sorry!
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Our usual patron only tournament is joined this year by a starter kit tournament (no patronage required).
March Madness Korean War pack updated
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ScenarioActionWhen
The First Station On Faith's Via DolorosaHutch Modified the misc. rules32m 18s ago
Bridges Of SorrowHutch Modified the misc. rules33m 39s ago
Hold Out, One More NightHutch Modified the misc. rules34m 26s ago
Bridges Of SorrowHutch Modified the misc. rules34m 49s ago
Firemen vs. IcemenHutch Modified the misc. rules35m 50s ago
Growing PainsHutch Modified the misc. rules36m 7s ago
The Assumption Of FaithHutch Modified the misc. rules36m 31s ago
Triple A to The RescueHutch Modified the misc. rules37m 29s ago
Return Of The DragonHutch Modified the misc. rules40m 37s ago
Taking Back Vital GroundHutch Modified the misc. rules40m 59s ago
Shaking Off the Shock WaveHutch Modified the misc. rules41m 45s ago
Red Dragon Stalking Polar BearsHutch Modified the misc. rules42m 9s ago
The First Station On Faith's Via DolorosaHutch Modified the misc. rules1h 49m 58s ago
The First Station On Faith's Via DolorosaHutch Modified the overview1h 52m 4s ago
Hold Out, One More NightHutch Modified the overview2h 5m 54s ago
Bridges Of SorrowHutch Modified the overview2h 14m 38s ago
Firemen vs. IcemenHutch Modified the overview2h 26m 27s ago
Going To ChurchHutch Modified the gps location3h 3m 37s ago
Going to ChurchHutch Modified the gps location3h 5m 22s ago
Going to ChurchHutch Modified the overview3h 5m 52s ago
Going To ChurchHutch Modified the overview3h 6m 25s ago
Going To ChurchHutch Modified the overview3h 7m ago
Going To ChurchHutch Modified the gps location3h 8m 22s ago
Going To ChurchHutch Modified the overview3h 9m 10s ago
Going To ChurchHutch Modified the misc. rules3h 12m 30s ago
Going to ChurchHutch Modified the misc. rules3h 12m 59s ago
Going To ChurchHutch Modified the misc. rules3h 13m 20s ago
Hold Out, One More NightHutch Modified the Defender's AFVs14h 17m 55s ago
Hold Out, One More NightHutch Modified the unit counts14h 19m 25s ago
Hold Out, One More NightHutch Modified the Defender's AFVs14h 19m 25s ago
Hold Out, One More NightHutch Modified the Defender's AFVs14h 19m 50s ago
Hold Out, One More NightHutch Modified the unit counts14h 20m 31s ago
Hold Out, One More NightHutch Modified the Defender's AFVs14h 20m 31s ago
Task Force Faith BreakoutHutch Modified the gps location14h 25m 43s ago
Task Force Faith BreakoutHutch Modified the unit counts14h 29m 2s ago
Task Force Faith BreakoutHutch Modified the Attacker's AFVs14h 29m 2s ago
Task Force Faith BreakoutHutch Modified the Attacker's AFVs14h 29m 55s ago
Task Force Faith BreakoutHutch Modified the unit counts14h 30m 26s ago
Task Force Faith BreakoutHutch Modified the Attacker's AFVs14h 30m 26s ago
Task Force Faith BreakoutHutch Modified the Attacker's AFVs14h 31m 32s ago
Task Force Faith BreakoutHutch Modified the unit counts14h 32m 6s ago
Task Force Faith BreakoutHutch Modified the Attacker's AFVs14h 32m 6s ago
Gusvillegrumblejones Added a playing15h 22m 30s ago
GusvilleDanno Added a playing15h 27m 32s ago
Costly Baptismanoiawargames Added a playing17h 14m 15s ago
First StingGuru Bob Added a playing17h 24m 5s ago
First StingGuru Bob Rated the scenario17h 24m 51s ago
Shielding MoscowDanno Added a playing17h 58m 58s ago
Growing PainsHutch Modified the overview19h 50m 1s ago
The Assumption Of FaithHutch Modified the overview20h 21s ago
Extracurricular Activityasloser Added a playing20h 14m 28s ago
Triple A to The RescueHutch Modified the overview20h 37m 12s ago
Task Force Faith BreakoutHutch Modified the misc. rules21h 13m 46s ago
Hold Out, One More NightHutch Modified the misc. rules21h 19m 7s ago
Bridges Of SorrowHutch Modified the misc. rules21h 20m 54s ago
Firemen vs. IcemenHutch Modified the misc. rules21h 22m ago
Triple A to The RescueHutch Modified the misc. rules21h 24m ago
Return Of The DragonHutch Modified the misc. rules21h 24m 28s ago
Red Dragon Stalking Polar BearsHutch Modified the misc. rules21h 25m 3s ago
Firemen vs. IcemenHutch Modified the misc. rules21h 25m 44s ago
Return Of The DragonHutch Modified the misc. rules21h 28m 59s ago
Triple A to The RescueHutch Modified the misc. rules21h 29m 24s ago
Return Of The DragonHutch Modified the misc. rules21h 30m 11s ago
Red Dragon Stalking Polar BearsHutch Modified the misc. rules21h 31m 38s ago
Return Of The DragonHutch Updated the Victory Conditions21h 34m 32s ago
Red Dragon Stalking Polar BearsHutch Updated the Victory Conditions21h 37m 31s ago
Return Of The DragonHutch Modified the overview21h 38m 45s ago
Shaking Off the Shock WaveHutch Modified the overview21h 53m 29s ago
The Mius TrapHutch Modified the Unit Elements22h 41m 14s ago
Regalbuto RidgeHutch Linked the scenario to ROAR22h 58m 19s ago
Regalbuto RidgeHutch Linked the scenario to ROAR22h 59m 28s ago
Regalbuto RidgeHutch Modified the misc. rules23h 22s ago
Regalbuto RidgeHutch Modified the misc. rules23h 47s ago
The First Station On Faith's Via DolorosaHutch Modified the misc. rules23h 7m 12s ago
The First Station On Faith's Via DolorosaHutch Modified the overlays23h 9m 42s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's AFVs23h 10m 6s ago
The First Station On Faith's Via DolorosaHutch Modified the unit counts23h 10m 7s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's AFVs23h 10m 35s ago
The First Station On Faith's Via DolorosaHutch Modified the unit counts23h 11m 16s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's AFVs23h 11m 16s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's AFVs23h 11m 53s ago
The First Station On Faith's Via DolorosaHutch Modified the unit counts23h 11m 54s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's AFVs23h 12m 11s ago
The First Station On Faith's Via DolorosaHutch Modified the unit counts23h 12m 45s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's AFVs23h 12m 45s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's Guns23h 12m 45s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's Guns23h 15m 32s ago
The First Station On Faith's Via DolorosaHutch Modified the unit counts23h 15m 33s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's AFVs23h 15m 33s ago
The First Station On Faith's Via DolorosaHutch Modified the unit counts23h 18m 30s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's AFVs23h 18m 30s ago
The First Station On Faith's Via DolorosaHutch Modified the Attacker's Guns23h 18m 30s ago
The First Station On Faith's Via DolorosaHutch Modified the Unit Elements23h 24m 16s ago
Hold Out, One More NightHutch Updated the Victory Conditions23h 28m 24s ago
Hold Out, One More NightHutch Modified the unit counts23h 29m 9s ago
Hold Out, One More NightHutch Modified the Defender's AFVs23h 29m 9s ago
Hold Out, One More NightHutch Modified the Defender's AFVs23h 29m 32s ago
Hold Out, One More NightHutch Modified the unit counts23h 30m 8s ago
Hold Out, One More NightHutch Modified the Defender's AFVs23h 30m 8s ago
Hold Out, One More NightHutch Modified the Defender's Guns23h 30m 8s ago

Popular Publications

PublicationScenariosRating
March Madness 2023 10th Mountain Division Pack 98.19
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 87.96
HazMo Scenario Pack 5: Firestarter 107.86
March Madness 2017 Hollis Partisans Pack 107.77
Grumble Jones 1647.69
ASL Starter Kit Expansion Pack #2 87.44
March Madness 2013 Commissar Pack 87.31
March Madness 2018 Players Pack 107.30
Time on Target # 3 147.27
ASL Starter Kit Expansion Pack #1 2nd Edition 127.25
ASL Starter Kit #4 87.23
Schwerpunkt #24 127.18
Schwerpunkt #14 127.15
ASL Starter Kit Bonus Pack #2 87.15
Friendly Fire Pack 12 87.13
HASL 1 - Red Barricades 107.11
Race For The Meuse 67.11
Schwerpunkt # 9 127.10
Ost Front Pack 67.09
Friendly Fire Pack 1 87.08
Fistful of Scenarios 67.08
ASL 9 - Gung Ho! 87.07
Battle of the Hedgerows - The Storm Broke 67.07
From The Cellar Pack # 4 207.06
From The Cellar Pack # 8 167.06
ASL Action Pack #14 Oktoberfest XXXIV 127.06
The Green Hell of Inor 197.06
Franc-Tireur #16 157.05
Friendly Fire Pack 2 87.03
Beyond the Beachhead 87.02
Leibstandarte Pack 5 - Scorched Earth 87.00
Quick 6 Scenario Pack IV 67.00
From The Cellar Pack #11 107.00
Quick 6 Scenario Pack VI 67.00
Best of Friends 126.99
ASL Journal #10 196.98
Friendly Fire Pack 9 86.98
ASL Journal #12 146.97
HASL 13 - Slaughter at Ponyri 136.97
Recon by Fire! #2 106.96
Battles of Carpiquet 136.96
ASL Action Pack #10 86.96
ASL 1 - Beyond Valor (3rd Edition) 246.94
ASL Action Pack #17 Oktoberfest XXXV 166.93
BFP 6: Mannerheim Cross 446.93
ASL Journal #11 286.92
Grossdeutschland Pack 1 - The Early Years 86.91
Schwerpunkt # 4 126.91
From The Cellar Pack # 3 106.91
ASL 13 - Rising Sun (2021) 386.91
AH:ASL Annual `93a 116.90
Friendly Fire Pack 6 86.90
Generic Playtesting Log 376.90
China-Burma-India: The Lost Theater Part 1 156.90
Critical Hit # 2 156.89
Hero PAX 4: Mediterranean Theater of Operations 126.89
Operations Special Issue #3 76.89
Friendly Fire Pack 3 86.88
Into The Rubble 86.88
ASL 12 - Armies of Oblivion (2nd Edition) 326.88
March Madness 2020 Full Rulebook ASL Pack 86.88
Schwerpunkt # 8 126.87
Kreta - Operation Merkur 186.87
Friendly Fire Pack 4 106.87
HazMo Scenario Pack 3: City of Steel 106.87
Special Ops #12 66.87
Dezign Pak 6 126.85
Dezign Pak 9 106.85
HASL 9 - Hatten in Flames 106.85
Not One Step Back 86.85
AH:ASL Annual `93b 126.84
Classic ASL 166.84
ASL Action Pack # 6 A Decade of War 106.84
Friendly Fire Pack 11 86.84
Best of Friends 2 126.84
ASL Action Pack #16 From The Land Down Under 156.84
Schwerpunkt #22 126.83
ASL Journal #14 256.82
ASL 16 - Twilight of the Reich 176.82
Turning the Tide 206.81
Death to Fascism 86.80
Aussie Tournament Pack 76.79
Quick 6 Scenario Pack VII 66.79
ASL Action Pack #13 Oktoberfest XXXII 116.78
ECZ Tournament Director's Pack 166.78
DASL 1 - Streets of Fire 106.77
Deluxe Advanced Squad Leader 386.77
ASL Journal # 5 136.76
ASL Action Pack # 4 Normandy 1944 126.76
Friendly Fire Pack 7 86.76
From The Cellar Pack # 2 106.75
Melee Pack III 76.75
BFP 3: Blood and Jungle 476.75
Schwerpunkt #23 126.75
Aussie '98 Pack 106.74
Fanatic Pack 2 126.74
ASL Action Pack # 3 Few Returned 126.74
ASL Journal # 8 166.74
ASL 13 - Rising Sun 336.74
ASL 3a - Yanks (2nd Edition) 416.74
AH:ASL Annual `90 166.72
ASL Starter Kit #3 86.72
AH:ASL Annual `95 Winter 246.71
ASL Journal # 1 176.71
HASL 4 - Pegasus Bridge 86.70
HazMo Scenario Pack 1: A World at War 106.70
Rally Point # 1 106.69
Dezign Pak 5 186.69
ASL Journal # 4 136.68
Schwerpunkt #13 126.68
Tactiques # 4 86.67
Operations Special Issue #1 66.67
BFP 4: Crucible of Steel 326.67
Battle for France 106.67
ASL 10 - Croix de Guerre 86.66
ASL Journal # 3 336.66
BFP 2: Operation Cobra 126.66
Rally Point #11 106.66
HazMo Scenario Pack 4: Making the Grade 106.66
ASL Starter Kit #1 66.65
Schwerpunkt #12 126.65
From The Cellar Pack # 9 176.65
HazMo Scenario Pack 2: The Un-Civil Wars 106.65
ASL 12 - Armies of Oblivion 116.64
Schwerpunkt # 5: Medal of Honor 126.64
Schwerpunkt #10 126.64
HASL 7 - Valor of the Guards 216.64
ASL Journal #13 336.64
Internet 1306.63
March Madness 2019 Close Combat Pack 86.63
Quick 6 Scenario Pack V 66.63
HSASL 2 - Operation Veritable 176.62
Paddington Bears '96 Pack 106.62
ASL Open `96 Scenario Pack 106.62
Friendly Fire Pack 10 86.62
BFP 5: Poland in Flames 456.62
Quick 6 Scenario Pack III 66.62
ASL Action Pack #19 Roads to Rangoon 106.62
AH:ASL Annual `92 156.61
Schwerpunkt #11 126.61
Rally Point # 2 106.61
Quick 6 Scenario Pack 66.61
ASL Action Pack #15 Swedish Volunteers 166.61
ASL 5 - West of Alamein 86.60
AH:ASL Annual `96 146.60
ASL Action Pack # 2 86.59
Blood & Iron 106.59
Coastal Fortress 556.59
Schwerpunkt #20 126.59
Dezign Pak 10 156.58
Rally Point #14 106.58
Recon by Fire! #3 206.57
Schwerpunkt # 6: Victoria Cross 126.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
ASL Starter Kit #2 86.56
Franc-Tireur #10 116.56
Franc-Tireur #11 226.56
ASL 3 - Yanks 86.55
Schwerpunkt # 7 126.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
ASL Action Pack # 1 86.54
Critical Hit # 3.1 126.54
Leibstandarte Pack 1 - Blitzkrieg! 86.54
HASL 10a - Red Factories 186.54
ASL Journal # 9 256.53
HASL 8 - Festung Budapest 206.53
Rally Point #15 106.53
ASL 5a - For King and Country 206.52
ASL Journal # 2 246.52
Gembloux: The Feint 96.52
Elite Canadians 96.52
HSASL 1 - Operation Watchtower 176.51
From The Cellar Pack # 5 146.51
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
ASL Journal # 7 126.49
Dezign Pak 1 106.49
Rally Point # 3 106.49
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
Critical Hit # 6.4 246.48
Leibstandarte Pack 2 - Barbarossa 86.48
Friendly Fire Pack 5 106.48
ASL 10a - Croix de Guerre 426.48
Hero PAX 3: Jungle Heroes 106.47
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
HASL 12 - Drop Zone: Sainte-Mère-Église 146.47
Onslaught to Orsha 256.46
G.I.'s Dozen 136.45
Beyond the Beachhead 2 166.45
ASL Action Pack # 8 Roads Through Rome 106.45
Rivers to the Reich 156.45
Blitzkrieg in the West - Central Campaign 66.45
AH:ASL Annual `91 166.44
Critical Hit # 4 106.44
AH:ASL Annual `97 166.43
Waffen-SS II: The Fuhrer's Fireman 86.43
Rally Point # 7 106.43
ASL Action Pack # 9 To the Bridge! 106.43
Friendly Fire Pack 8 86.42
Swedish Volunteers 146.41
HASL 11 - Sword & Fire: Manila 306.41
ASL 7 - Hollow Legions (2nd Edition) 86.40
ASL Journal # 6 156.40
Provence Pack (MMP Download) 106.39
Tactiques # 8 106.39
Schwerpunkt #17 126.39
High Ground 2 166.38
Into The Rubble 2 126.38
ASL Starter Kit Expansion Pack #3 86.38
Rally Point #20 106.38
Out of the Attic #2 166.37
ASL Action Pack #18 Oktoberfest XXXVII 146.37
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Schwerpunkt #16 126.36
Rally Point #18 106.36
High Ground! 86.34
ASL Action Pack # 7 106.34
Rally Point #13 106.34
Quick 6 Scenario Pack II 66.34
Nor'easter Scenario Pack II 156.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Franc-Tireur # 7 116.33
Franc-Tireur #13 176.33
ASL 2 - Paratrooper (2nd Edition) 86.31
Tactiques # 6 86.31
Tactiques # 7 86.31
Dezign Pak 7 126.31
AH:ASL Annual `89 156.30
Berlin: Red Vengeance 116.30
Tropic Thunder! 126.30
Winpak #1 106.30
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.29
Dezign Pak 2 126.28
Schwerpunkt #21 126.28
Onslaught To Orsha 2 326.28
Out of the Attic 166.27
ASL Action Pack #11 29 Let's Go! 106.27
BFP: Operation Neptune 106.27
ASL Action Pack #12 Oktoberfest XXX 106.26
Armoured Aussie Pack 76.25
Dezign Pak 4 156.25
Franc-Tireur #12 126.25
Rally Point #16 106.25
Franc-Tireur # 8 106.24
ASL 11 - Doomed Battalions (3rd Edition) 246.24
Out of the Bunker 146.24
ASL 15 - Forgotten War 166.24
Rally Point #17 106.24
ASL 11 - Doomed Battalions (2nd Edition) 86.23
Critical Hit # 3 186.23
Tactiques # 9 106.23
Schwerpunkt #19 126.23
HASL 10b - Red October 116.23
Covered 136.23
Blitzkrieg Pack 186.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Tactiques # 2 106.21
From The Cellar Pack # 6 106.21
Rally Point # 8 106.21
ASL 14 - Hakkaa Päälle! 176.21
Franc-Tireur #15 226.21
ASL 11a - Doomed Battalions (4th Edition) 326.21
Corregidor: The Rock 216.20
ASL 4 - Partisan! 86.19
Fanatic Pack 1 126.19
Internet: MMP 66.18
Rally Point # 6 106.17
March Madness `97 Pack 126.15
Schwerpunkt #15 126.15
The Canadians In Italy 2: The Spaghetti League 126.14
Rally Point # 9 106.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Recon by Fire! #4 146.11
ASL Journal #15 116.11
HASL 3 - Kampfgruppe Peiper II 86.10
Schwerpunkt #18 126.10
Franc-Tireur #14 326.09
Buckeyes! 106.07
From The Cellar Pack # 7 106.07
ASL 8 - Code of Bushido 86.06
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt # 2 126.03
Waffen-SS I: No Quarter No Glory! 66.02
Schwerpunkt # 3 126.01
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Dezign Pak 8 106.00
Objective: Schmidt 176.00
ASL 6 - The Last Hurrah (2nd Edition) 85.98
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Rally Point #21 105.95
HASL 5 - Blood Reef: Tarawa 105.93
The Canadians In Italy 3: D-Day Dodgers 105.91
Schwerpunkt # 1 125.90
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.87
Time on Target # 1 135.83
ASL 1 - Beyond Valor (1st Edition) 105.83
Deluxe Pack #1 125.82
Hero PAX 2: Eastern Front Hero Fest 85.81
Time on Target # 2 215.81
Wacht Am Rhein 165.80
Southern Cross Scenario Pack `96 65.80
Paddington Bears '97 Pack 85.78
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Rally Point # 5 105.71
DASL 2 - Hedgerow Hell 85.70
Winpak #2 65.68
ASL For Fun-LCP 325.68
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.42
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.31
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.18
Soldiers of the Negus 84.93

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Newest players - welcome!

UsernamePlayerRegistered
HubblebubKevin Beard2025-07-31 15:57:57
DuduchePhilippe Duchon2025-07-30 13:26:11
tortajetAlejandro Tortajada Cabello2025-07-30 13:14:37

On this day...

ScenarioLocationDate
105 Going To ChurchSaint Martin-de-Fontenay, France1944
BB05 Going to ChurchSaint Martin-de-Fontenay, France1944
OA04 Hell on WheelsNear Chevry, France1944
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