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Danish Crossroads ETO (id:#67007)
(ASL Journal #15 ID: J248)   [next]   [previous]
See Also: Danish Crossroads by Supporting Fire
Bredevad, Denmark 1940-04-09 (21 others)
44: The Gauntlet (ASL 6 - The Last Hurrah (2nd Edition))
87: Good Night, Sweet Prince (ASL 11 - Doomed Battalions (2nd Edition))
NEWS16: Tumult From The Clouds (ASL News # 9)
NEWS56: Tumult from the Clouds (ASL News # 29)
CH107: Tumult From the Clouds (Critical Hit # 6.1)
CH137: Assault on Fornebu (Critical Hit # 6.2)
FE 85: Danish Pride (Blitzkrieg Pack)
PK 2.2: Danish Pride (Coastal Fortress)
RBF-40: King's Gambit (Recon by Fire! #4)
#1: Hunters From The Clouds (To Battle By Air 1)
44: The Gauntlet (ASL 11 - Doomed Battalions (3rd Edition))
87: Good Night, Sweet Prince (ASL 11 - Doomed Battalions (3rd Edition))
LINCON 89:4: Assault at Sola (LinCon Tournaments)
S83: Off to Oslo (ASL Starter Kit Bonus Pack #2)
SUP1: Danish Crossroads (Supporting Fire 2022)
SUP2: To Block a Stuka (Supporting Fire 2022)
ASLN16: Tumult From The Clouds (Critical Hit #8.1)
ASLN56: Tumult From The Clouds (Critical Hit #8.2)
Banzai 2.5: Good Night, Sweet Prince (Banzai!! # 2.5)
44: The Gauntlet (ASL 11a - Doomed Battalions (4th Edition))
87: Good Night, Sweet Prince (ASL 11a - Doomed Battalions (4th Edition))
Designer: Jens Thomander
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanDanish
50%

Overview:

At 0630 parts of the Infanterie-Division 170 and Schützen-Brigade (mot.) reached the outskirts of Bredevad, a hamlet just north of the German-Danish border. Here at the crossroads of Bredevad itself. a company of the Danish 4th Bicycle Battalion had hurriedly dispatched to set up a roadblock before the Germans could arrive to seize the intersection. They managed to reach the crossroads moments before the armored cars of Schützen-Brigade (mot.) appeared.
Attacker: German (Infanterie-Division 170 and Schützen-Brigade (mot.) 11)
Defender: Danish (1st Company, 4th Bicycle Battalion)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:6.0
AFVs: A:4
PzKpfw IIF
PSW 222
PSW 221 x 2

AFVs: D:0
Guns: A:0 D:2
20mm M-35 Machinecannon x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bldgs: Stone. Orchards: Open ground, Orchards in road hexes do not exist.
Map Board(s):
x 57 Show/hide map dependencies
PublicationBoard
ASL Starter Kit #2x
ASL Action Pack # 5 East Front57
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-24(A) M van Houte vs Sam H. German winAs many others have said, a pretty dicey affair. That's true of most small scenarios, but here it's exacerbated by the German PzII coming on on Turn 4. No matter how things have gone till then, the German player is always in with a chance to simply drive it, BU, into the VC hexes on the last turn, stay in Motion, and hope for good luck. Which is exactly what happened in our game. On turns 3 and 4, my (German) dice were crazy bad (averaging a whopping 8.94 average on 16 IFT rolls, e.g.) and the infantry attack was completely stymied, and the other three AFVs were destroyed by a bunch of low rolls. Didn't matter, cause I held back the PzII on turn 4, then charged it into the VC hexes on turn 5. My turn to get lucky, as the two pop-guns and CC could not get him: German win. We didn't mind a close, last turn CC decider in itself (that is actually as much as you could hope for), but rather the fact that whatever the Danish (or German) player does earlier in the game, this endgame is more or less inevitable, taking away from the agency of the players. It feels a bit like playing a game of football (the real football, aka soccer by some) and then, whatever the result, having a all-decisive penalty shoot-out at the end.
2025-04-10(D) Claus Jakobsen vs Peter Albrechtsen Danish win2.5 hrs
2025-03-31(A) David Ramsey vs Martin Barker Danish win3 hrsFelt tough on the Germans but a lack of coordination on my side didn't help!
2025-03-29(D) Jim Liang vs Craig Renier Danish win

(VASL Log)
Despite inflicting serious losses on the German infantry, the Germans still had a chance to win during the last two turns with their remaining two AFVs (Pz IIF and PSW 222); however, the Danes were able to prevent them from remaining Mobile (D.7) during turns 4 and 5.
2025-03-29(A) Craig Renier vs Jim Liang Danish winThe Germans attacked in two groups, initially moving forward quickly with help from good sD rolls. But the open ground required the Germans to frequently take -2 attacks from the Dutch. Losses slowly mounted while time quickly passed. The Germans took progressively riskier moves with the expected increased losses. Frustrated by the failure to break Dutch units (26 IFT rolls, with only 8 MCs and only 1 of those failed), the German reinforcement charged one of the Dutch AT guns located in a building covering the crossroads. The AFV was only able to pin the crew while the AT gun immobilized the AFV. This left only one German AC to position itself in the crossroads. The AC car suffered Shock on Turn 5 leaving the win for the Dutch.
View all or balance report
ActionDate
Houtje Added a playing2025-04-25 07:22:12
Houtje Rated the scenario2025-04-25 07:08:40
worksp2018 Added a playing2025-04-12 16:02:04
NoTwo Added a playing2025-04-10 18:44:47
Heloanjin Added a playing2025-03-29 17:52:23
FileDescriptionUserViews
J248 Setup File (J248 Setup File.vsav)VASL SetupBongiovanni89
(german-danish.png)ImageHutch132
Log File (Game Log.vlog)VASL Game LogDougban71
VASL Log file (Danish Crossroads-2.vlog)VASL Game LogBravoCo49
(J248 map.png)Map Imagehoxson1125
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Statistics:
Avg Rating: 6.11Votes: 18
Views: 0
To-Play list count: 3
Estimated Play time: 2.8 hours
Recorded Games: 14
Archive recorded plays:
German6
Danish8
Drawn:0

ROAR Data: (as of today)
Danish Crossroads [Confirmed]
[A] German 13
[D] Danish 11
All Rights Reserved. (c)2022 Dave Ramsey.