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ScenarioCommentUser
Baw DropMADASL X 2025 Madrid Bongiovanni
The Sangshak RedemptionMADASL X 2025 Madrid Bongiovanni
Maximum AggressionMADASL X 2025 Madrid Bongiovanni
Milling AboutMADASL X 2025 Madrid Bongiovanni
Göring's MenAn interesting scenario mechanic with the "ambush" at the onset, but the Germans withstood the Russians and made good progress initially. Once the Guns were revealed as they attempted to push across open ground to the buildings, only a few German units made it and were slaughtered. Over the next few turns, the Germans could not gain traction and their reinforcements caught a bad IFT result, taking them out of commission for two turns. At this point, it was called for the Germans as they would not have been able to conceivably meet the VC. Turuk
Green DevilsTrying to be clever, the designer came up with a unique set up/start sequence which is simply all together too random. In addition, the majority of the German firepower is in the AFVs. Before Turn 2 had ended, I had lost 75% of that firepower with a malf'd gun, wrecked AFV, and depleted ammo. Facing them the Americans have overwhelming inherent firepower. Despite that, the Germans were able to take it to the final turn, but only because the German average DR was 6.5 vs the American 7.3. For the second half, the disparity was significantly greater - approx 6.0 vs 8.0. I not only couldn't recommend this scenario, I would try to dissuade anyone from playing it. Heloanjin
The Second BeltExcellent scenario. Germans quickly overran the hill, but fight went down to last turn in the village. jgarlic79@gmail.com
Leningrad Reds3 VC hexes are assigned by each side in a very small play area. Russian defenders will most surely put theirs around the stone buildings. So likely this will be an intense fight for the road between those buildings. The supermen have to dig out the Russians in 6 turns of straight up infantry assault and need to be very aggressive to win. nekengren
BesiegedThis was a nail-biter, and one of the best ever ASLSK scenarios my buddy and I have ever played.

Americans pushed steadily forward, but the wily Japanese skulked and shot just enough to slow them down. The first turn saw the 8+1 leader set up on a flank to run behind the line and creep to the road get blasted into oblivion, completely changing the Japanese plan of attack.

After a back and forth that was exciting and had crazy moments for both sides, it came down to the final roll: an American 9-1 leader vs a crew and striped first line Japanese squad in hand to hand combat, no ambush. The Japanese rolled snake eyes, for a kill. Then the American rolled , but only a six was in the dice tower tray…the other die flew out an needed to be rolled over…which knocked the six and ended up with ANOTHER SNAKE EYES, which barely killed the the Japanese and prevented them from remaining by the road at the end of the game for the win!!!

This was one of the most fun and surprising scenarios of all time, super well balanced and fun up to the end despite early horrors.

Also, there are loads of options for how to approach the VC. This is truly one of the best ASL scenarios ever. AWESOME!!!
mrptfb
Stumbling Colossus jwert02
Trust UsScrewed up the Mongolian setup, and my dice were super bad. So it was over in 4 turns. Should be an intrestinf scenario. Just needs more competent play. asloser
Forest BrothersOver in three turns. Partisans were crushed. asloser
Fighting WithdrawalExtremely close game. Both sides had lots of casualties, prisoners taken, and tough breaks.

At the end of Finnish Turn 6, the Finns could get a maximum 9 points off on Turn 7 (and the Russians couldn't really stop that). The Russian had 10pts (including prisoners) stacked with the 9-0 Commissar getting into position to exit after that on the last player turn, which would win the game.

However, when getting them in position, a 4+1 First Fire shot broke the entire stack, and the game was over in Russian movement phase of Turn 6.
(VASL Log)
ubertripp
Deadly Dexter jgarlic79@gmail.com
New and Untested mcgallons
Blick's BalkFun for both sides to manoeuvre attack and defend. We felt it was difficult to push past a stiff Finnish defense and then hold against the counter attack tough VC for Russian nebel
Knock! Knock!FtF game at The Citadel. A Human Wave of conscripts met withering fire from its target in the gutted two-hex strategic location, with only the 7-0 making it inside. He fell in CC a turn later and a German squad and hero managed to destroy the Matilda in German Turn 2 CC. By Turn 4, with the streets littered with disrupted conscripts, the Russians did not have enough force to seize the block's strategic objectives and conceded. German MC DRs were superb - a bit too much so. Nonetheless, a fun scenario with unique features - would make a good tournament game. Thompsonmg(MGT)
Kenny's AttackThe American wins this by blasting his way through German lines with firepower and smoke from the tank or 1st line infantry to obscure his movement. The German wins by using hedgerows, foxholes, and the woods to avoid a stand-up fight, and trading ground for time by making the American setup his forces only to have to re-deploy at the next line of hedgerows. This is what Jim did.

On the left (west) side of the map, Jim traded hedgerows for time while on the right (east) side he delayed briefly before withdrawing to the woods. Although I was able to clear the woods, I couldn't clear him out of the last block of hedgerows to clear the road for the win. The deliberate immobilization of my Sherman (and getting it on his second try) by the Flak gun was well done. Even so, the turning point was the US player turn where I fired my entire line at his defenders with negligible effect, costing me a whole turn and allowing him to pull back in good order. While my propensity to roll 'boxcars' was useful for the Germans, I ascribe my defeat primarily to Jim's good judgement on knowing when to 'hold' and when to 'fold'.
Agoldin
Then Came the InfernoAttack came down american left and I didn’t have enough over there. He made too much progress on turn one. Still a good battle down to last turn. nebel
Rough Recess PeterA
The 11th Hour PeterA
Frankforce BravoCo
Shock At KamenewoHad a great initial prep knocked out 3 tanks and immobilised 2 more. Flood of infantry up the middle. He pulled infantry back but this was over quick. Killed an immobilised tank with a captured Pz4 ! nebel
And Then There Was One NationFirst to play and post. Danno
And Then There Was One NationVery good and fun scenario. My Italians took this battle to the bitter end. I had taken two buildings by Turn 7 and went into CC with every unit in the third building needed for the win. I won 2 of the final 3 CC's. Then Dan's 9-1 and 4-5-7 with an MMG got the ambush and infiltrated to Level One. That was game and an Albanian win. Recommend this one! grumblejones
Buckley's Chance cinnabar
Armor at Kumch'on burniefox
Feast DayBitter Ender 2025 RD1 wwillow
A Fine Mess...The French (my guys) won in spite of Tony's great gunnery. Many (five) of his TK rolls were Fours! That means Possible Shock! And I did twice. They recovered, but in the end, I was able to get 9 points and Tony got back one in the final turn. For Friday Night Fights.

Great fun!
von Garvin
A Fine Mess...Friday Night Fight

Another close game for FNF again going to the final CCPh. My French finished 1 short of the required VP, having bldg (2VP), prisoners (3VP) and afv (1VP). The two remaining buildings were tied up in melee. I'd had another 4VP off prisoners which were either eliminated by their compatriots by incoming fire or released by the sniper taking out the guarding leader. I'd also caputured a malf'd ATG but was broken before I could destroy it.
Paul Legg
Killer Kloskowski Dispang12
Aufklärungs AttackFun and challenging for both sides. Got some key TH/TK rolls to nail the SU85s. nebel
Bloody NoseThrew in the towel after four turns. Made too many mistakes. wwillow
Sauerei WaldGermans are very strong, but the French dished out significant punishment with an excellent defense. The inner Sauerei Wald was a meat grinder. Attacks were point blank and casualties were high. I was outplayed by Jeff, and I made several careless mistakes, but once the French flanks were turned there was little to stop the defenders from being surrounded and eliminated. Houlie
A Fine Mess...In this Friday Night Fights (FNF) game, the German defense centered on the Northern buildings, with their left flank protected by the 2 AT Guns on the ridge, and smaller forces in the center of the ridge to interdict the French approach/hold the center building. The Southernmost building was occupied by dummies. The French infantry attacked in two wings, one from South (R5/R6), the other from the Northeast (FF0/GG0). The mortar entered on Y1 and set up shop in Y4. The South wing made the crest of the ridge line intact, but the Northeast wing took a pasting from an AT Gun while incautiously moving as a stack. The Soumas moved in two platoons, one to interdict the center ridgeline forces, the other to take the Northern victory buildings and AT Guns under fire. The Soumas were hit many times by AT Gun and ATR alike, but never injured - the only impact occurring from a MA malfunction. With one AT Gun eliminated mid-game by a mortar CH, the Soumas made their move: OVRing/destroying the second AT Gun on the center ridgeline and VBM freezing the Northern victory buildings. Still, VPs for the French remained elusive, with several CC capture attempts failing by narrow margins. In one memorable CC and reversal of fortune, a French HS guarding a HS prisoner fell in CC to a Hero and squad - birthing an armed German conscript. Then a lone French HS turned the tide by getting behind the hill mass (surviving MA and CMG fire of two 38(t)s in the processing) and forcing the surrender of several DM’d squads that had routed from the Northern victory buildings. The Soumas then destroyed one 38(t) and, with another in dire straights, the Germans conceded in Turn 4. A fun scenario with unorthodox VC’s that really force the Attacker to concentrate on capture versus kill/FTR.
Thompsonmg(MGT)
The Professionals Bongiovanni
Barbarossa D-DayGermans approached relatively safely behind cover of the southern and western woods. The AC entered from the east and proceeded to break its MA on its first shot. It then lost its CMG the next turn. The Germans got a bit of a bloody nose pushing up into the hedge compound. Turn 3 saw the Russians lose a squad to capture and their commissar to elimination. The AC, which had made its way into the walled compound to cause trouble for these units, was flamed up by the much-needed reinforcing tanks. Turn 4 saw the Germans HMG break down when it was desperately needed to clear the walls. A 468 made it inside the walls, where a T26 busted its gun trying to oust him. A T26 immobilized one of the two Panzers encroaching on it, and probably would've had problems, but the Germans decided to throw in the towel before it got to that point after they were knocked down to 1.5 good order squads. Magnus' dice were ice cold in our last session, averaging over 9 on his 17 rolls. Mine weren't a whole lot better, breaking the 8 mark. So hard to really gauge this scenario from our playing, but I suspect the Germans need to move quite deliberately their first couple turns. buser333
The Winter CitySlovak player unsuccessfully tried to conquer the hill across the dry river - but was repeatedly brought down by some good shots from the other hill. Only the Slovak mortar managed to break the resistance, but broke down at half-game. Machine guns nests are nasty and inflict a lot of losses to both sides. Remember that breakdown is 12, not 11 - due to the good equipements in MMG and HMG of both sides. Slovak conceded at the last turn, unable to conquer more than a few victory points - Polish ended up with only 3 unbroken squads anoiawargames
River Crossing RuckusFirst to play and post. Danno
River Crossing RuckusVery hard game on the Americans. The 3 ELR is devastating and Dan's boys ELR'd early and often. Crossing the stream was no easy task with only a couple squads crossing and then being cut down by German fire. The American 9-2 Kill stack can clear the table, but my Germans were able to skulk away with limited losses. By Turn 5, the Americans were still trying to cross the stream and so the Americans threw in the towel. Scenario is heavy on support weapons and the Americans have a tough challenge to overcome. grumblejones
Danish CrossroadsAs many others have said, a pretty dicey affair. That's true of most small scenarios, but here it's exacerbated by the German PzII coming on on Turn 4. No matter how things have gone till then, the German player is always in with a chance to simply drive it, BU, into the VC hexes on the last turn, stay in Motion, and hope for good luck. Which is exactly what happened in our game. On turns 3 and 4, my (German) dice were crazy bad (averaging a whopping 8.94 average on 16 IFT rolls, e.g.) and the infantry attack was completely stymied, and the other three AFVs were destroyed by a bunch of low rolls. Didn't matter, cause I held back the PzII on turn 4, then charged it into the VC hexes on turn 5. My turn to get lucky, as the two pop-guns and CC could not get him: German win. We didn't mind a close, last turn CC decider in itself (that is actually as much as you could hope for), but rather the fact that whatever the Danish (or German) player does earlier in the game, this endgame is more or less inevitable, taking away from the agency of the players. It feels a bit like playing a game of football (the real football, aka soccer by some) and then, whatever the result, having a all-decisive penalty shoot-out at the end. Houtje
The Winter City manzoliandrea72
Baking BreadI struggled with the Germans to make it across the road. Lost a ton of squads and a leader and then struggled to get broken squads back into battle. I was successful in taking the building finally and holding off Russian reinforcements but only had a squad and a half left to defend two locations and made a crucial mistake to Final Protective Fire which broke my full squad. cub99
Kordiyak's WoodsBitter Ender 2025 wwillow
Last Assault on the Steelworks rangercote
3rd RTR in the Rain johan.vrijdaghs@gmail.com
Frank's TanksThe Germans attacked frontally on a combined assault. They soon lost one Panther but managed to reach the first buildings. They captured them quite easily but were stopped on the second line of defense. The Germans suffered heavy casualties on their slow progress and lost again several panzers. One last assault allowed to capture a few buildings but the German force was powerless with one remaining Panther and a few good order squads. lt_steiner
Steel Inferno A15.4er
Bled WhiteLasted one CG date. Germans destroyed almost to a man. A15.4er
Loser Takes AllExcellent scenario! Rich is a great opponent. Germans have to be very aggressive and it was still very close. jgarlic79@gmail.com
Balkan Betrayal Bongiovanni
The Roadblock A15.4er
Rough Recess Bongiovanni
The Vital HoursEverything went wrong for the British starting turn 1. Ineffective prep fire and flaming German defensive rolls halted the initial progression towards the woods. The British reinforcement on turn 1 went north to outflank the German line but were delayed by the German gun located on the elevated road. The British gun could never find any good target and spent most of the game in reserve. If i had to play it again, I would concentrate more firepower on the woods and would not split the British force with two groups. Djord
Tooth and NailVASL jrwusmc
Breaking the Ishun Line cupcakus
Sound RetreatUnique scenario. Entertaining for the British with all high MP AFV. The British attacked into the mounted motorcycle troops in the early game. Germans were trying for exit for most of the game. Two Mk6 broke MA; one repaired. One carrier recalled to double stun. Some low TK DR in turn 6 made it impossible for the Germans to win. mtrodgers99
Grenades, Knives, and FistsManaged to channel Russian attack by use of fortifications and active defence. Plattoon of 2 T-28 managed to slip through to the other side of Stream despite being attacked by MOL, MG TK, Street fighting.

IMO this is doable as Finn with very careful setup and active fallback - but certainly demanding for the Finn.

I like it.
asloser
Balkan BetrayalFun scenario from one of the Lone Canuck packs. I had the attacking SS from the notorious Prinz Eugen Division who have to get across a river and capture eight buildings on the other side. Given the disparity in strength between the two sides, this would be reasonably straightforward were it not for a Casualty CVP cap of seventeen points. Given that three Stugs form an important part of the attacking force, it is easy to see how things can go pear shaped for the attackers. I managed to get troops across the river for the loss of one Stug but had taken 12 CVPs in total. On the final turn, I decided to use VBM freeze in two hexes in order to allow a HS to run across the board to capture the eighth victory building. When the first Stug completed its move, Eric announced that the defending squad would roll for a panzerfaust. Oops. I had forgotten that he had those (I had also forgotten that my guys had them as well, which might have made a difference!). Anyhow, the bad news was that with an availability dr needed of 2 or less, the squad managed to find two fausts. The good news was that it missed with both of them. The game came down to the final CCPh with Eric needing to roll a four or less to kill an infantry squad and accompanying leader following a successful ambush followed by a three or less to kill another squad to amass the needed CVPs to deny me the win. Sadly for my company of war criminals he proceeded to do precisely that to snatch the win.
I enjoyed this scenario. Obviously it took a fortuitous couple of CC DRs for the Bulgarians to win at the end but I was probably fortunate to be in that position in the first place. I would take either side for this one.
Dougban
Harvesting OpiumReally interesting scenario. When I set up as the Chinese I thought it looked really hard, as the French start close to 4 of the 5 victory buildings they need, with superior forces, and the Chinese setup is quire spread out. But it's a long way through difficult terrain to get the fifth building and it will take the French a bit of time to take the four readily-accessible ones (particularly with concealment creating a bit of deception on their real strength). And the French then have to defend those buildings against the Chinese reinforcements that enter on Turn 3.
So it was a close game that went down to the last turn. In the end, the French couldn't quite make it to that last building, so the Chinese held on.
Andy_Bagley
Kicked to the Curb Rich Weiley
Resignation Supermen Viking_CTO
Loser Takes All jwert02
The Roadblock2025 Chicago Open round 3: The Germans attacked on the left wing and were able to exit by turn 7. One StuG recalled by a snipper. RJenulis
The 11th Hour Bongiovanni
Breaking Out Of The CauldronFirst to play and post. Danno
Breaking Out Of The Cauldron grumblejones
The Black Ravens are FlyingGermans won the dr for first Turn and caused devastation on the Russians. But the Level 4 Ammunition Shortage took it's toll on his weapons quickly there after. Initial Melee during setup remained in play for 3 Turns, adding element of uncertainty. Russians luckily took the final building away and Germans could not retake it on final Turn. Kydder
Storming the StationGerman was too agressive- all required stone hexes controlled but heavy armoe losses pushed the Germans over teh CVP cap and Russian won. Great slugfest! asloser
Husum HotfootFor Friday Night Fight Club. My Germans were initially doing well, but then his Wasps got hot (ha!) and ended up being essential to dig me out of those buildings. In the end, I had one guy good order, but the wasp rolled up, fired and got a 3. KIA. And it started a flame. Lovely time!

Great fun and Paul was a pleasure to play against
von Garvin
Action at KommerscheidtUS win in turn 5 with CVP 50. Aircraft arrived earliest and were brutal. Viking_CTO
In Sight of the Volga A15.4er
Dash For Saint Poucin Danno
Dash For Saint PoucinGermans moved aggressively towards the church with the armored cars in support. On Turn 3, the French LMG was broken and the Germans managed to pin the 75 on the opposite side of the bridge. This presented a chance for a coup de main for the bridge with the armored cars. The first one was knocked out the 75, but the second one managed to get onto the bridge and stop after the 75 rolled a 12 on a Intensive Fire shot. With no other way to kill the armored car, the Germans won at the end of 3. grumblejones
Death Takes a TollGreat scenario with a good variety of quality units and weapons available to each side that present each player with interesting strategic choices. In our game the Canadians opted to retreat quickly to avoid casualties, but later in the game ended up running out of map space for further retreats and were forced into mass surrenders. So the German fast advance was successful despite seven (!) rolls of '1' by the Canadian on his Sniper Activation rolls. A2ASLer
Husum Hotfoot Paul Legg
The Ghosts From Dasburg Danno
The CitadelGreat scenario with a lot going on! ASLSKGwahlur
The Ghosts From DasburgThis scenario should be named...the Ghosts of Dead Germans at Dasburg. My Americans chewed up the Germans as they tried to advance. By Turn 3, six German squads were KIA'd and the Germans were stuck in the woods on Mine Hexes. A 12 on an NMC for the German 9-1 was a 12 and then a 6. That was the last straw and the Germans gave the concession. So far, this scenario appears to be very hard on the Germans. grumblejones
Shumilino Dispang12
Green Devils usmcwo1
Second Crack at Caumont Bongiovanni
Highway 5 GOUREAU
Rocket's Red GlareThe dicebot gave me this one. wwillow
Smiling Albert rangercote
A Real Barn Burner A_Lost_Canadian
Grant vs. Stuart wwillow
Delaying Action at KylänmäkiBuilding VC count gets tougher each turn for Russian attackers. Pretty basic take the building with incremental reinforcements. Russians will pretty much have to blow through the Finnish defenders to attain victory towards end of scenario. This one will probably go wildly one way or the other depending on the attack success. I like the scenario. nekengren
Burning Down the House A15.4er
No VacancyLooks like a hoot. Potentially all Russians could be HIP to ambush. Lots of Concealment counters to fake out the Finns. The Finns can setup forward but risk Ambush. One of the few scenarios I cannot play solo with so many deceptive setups possible. Certainly, at least part of the Hotel MUST be taken to win so most assault focus should be there. The Western Finn entry force should have no problems taking the Bridge. Maybe just avoid the Crags and take the whole Hotel instead. nekengren
Use Your Tanks and Shove NicolasLL
Ace in the HoleWas totally outplayed as German defender. My Tiger couldn't hit its target and was shocked for a few turns, ultimately KOed. No real highlights other than my wounded 7-0 KOing the Pershing behind a wall (1,2) when the game was all but over. He was lost to backblast and posthumously awarded Oak Leaf cluster. Houlie
In Sight of the Volga Heloanjin
Gavin TakeLearning game; Germans fired for little/no effect and generally rolled poorly; Americans fired for great effect, generally rolled well, and closed to CC. Abandoned at end of turn 3 with Germans having only 4 GO squads left on map (all in Melee) and 1 DM squad, Americans having no losses, and all squads in GO. MykDeans
The Slaughterhouse Bongiovanni
Per l'Onore?Easy italian win. strategos
The BarrikadyPlayed using Leaflet House variant rules. Gamer72
Polka's DanceTried to slam down the French right. Should have attacked both sides or just the center. wwillow
Surprised GideonFun scenario, but heavily favours the Ethiopians. The Italians have to cross a lot of terrain (some woods, some huts, some open ground) to get to a wooded hill-range, which they then have to cross to get to the most valuable VC hexes. They get a crappy FB (which promptly got shot out of the sky, on account of being crappy), and four armored trucks: these pack quite a punch, but are road-bound if they want to get anywhere and are very vulnerable to the six MGs and the ATR the Ethiopians have. It is quite easy for the Ethiopians to slowly withdraw towards the VC hexes, cover the one road leading there with the MGs and ATR, and wait to blast the Italians as they come over the hill. Large map, lots of movement, Air Support, funky trucks, Italian cavalry, Ethiopian partisans: there's a lot of flavour here, but it needs balance. Houtje
A Belated Christmas Viking_CTO

Latest News

March Madness Tournament Pack 2025 Fixed
All sorted now - apologies for any inconvenience - the pack scaling has now been corrected. You can buy the pack from the MM Tournament 2025 publication page.
MM 2025 pack
Please hold off buying the pack until this message is replaced. I’m away at the moment but the scaling is incorrect as part of the email-stamping process so some of the pages will be cut-off.

I’ll get this sorted by Sunday/monday - sorry!
March Madness Tournament Pack 2025
The March Madness 2025 pack is now available for sale on the Archive for $16. 6 scenarios bringing the March Madness packs up to 100 scenarios now - an amazing achievement!
Announcing the Scenario Archive tournaments
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Our usual patron only tournament is joined this year by a starter kit tournament (no patronage required).
March Madness Korean War pack updated
The Encircled Productions guys have updated their pack to include errata to fix some issues with some scenarios (most of the errata is already on the site but I'm told there's a couple of small extra bits that are fixed, too).

Existing purchasers can simply re-download their pack to receive the updated version at no extra cost.

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Bitter Defense at OttaHutch Modified the overview8h 27m 58s ago
Bitter Defense at OttaHutch Modified the misc. rules8h 31m 28s ago
Blick's Balknebel Added a playing10h 23m 40s ago
Blick's Balknebel Rated the scenario10h 25m 32s ago
Milling AboutBongiovanni Added a playing10h 50m 8s ago
Maximum AggressionBongiovanni Added a playing10h 51m 15s ago
The Sangshak RedemptionBongiovanni Added a playing10h 52m 27s ago
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New and Untestedmcgallons Added a playing23h 3m 36s ago
Deadly Dexterjgarlic79@gmail.com Added a playing23h 44m 50s ago
Fighting Withdrawalubertripp Added a playingYesterday
Forest Brothersasloser Linked the scenario to ROARYesterday
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Trust Usasloser Added a playingYesterday
Stumbling Colossusjwert02 Added a playingYesterday
Besiegedmrptfb Added a playingYesterday
Besiegedmrptfb Rated the scenarioYesterday
And Then There Was One Nationgrumblejones Added a playingYesterday
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Leningrad Redsnekengren Added a playingYesterday
Shock At Kamenewonebel Added a playingYesterday
La Guerre Finie!!Kijug Rated the scenarioYesterday

Popular Publications

PublicationScenariosRating
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 87.96
March Madness 2023 10th Mountain Division Pack 97.95
March Madness 2017 Hollis Partisans Pack 107.77
Grumble Jones 1617.69
March Madness 2013 Commissar Pack 87.49
ASL Starter Kit Expansion Pack #2 87.44
March Madness 2018 Players Pack 107.43
Time on Target # 3 147.33
ASL Starter Kit Expansion Pack #1 2nd Edition 127.26
ASL Starter Kit #4 87.23
ASL Starter Kit Bonus Pack #2 87.20
Schwerpunkt # 9 127.19
Schwerpunkt #14 127.15
Friendly Fire Pack 12 87.14
Schwerpunkt #24 127.13
From The Cellar Pack # 4 207.12
Quick 6 Scenario Pack IV 67.10
Ost Front Pack 67.09
Race For The Meuse 67.08
Fistful of Scenarios 67.08
The Green Hell of Inor 197.08
ASL 9 - Gung Ho! 87.07
Battle of the Hedgerows - The Storm Broke 67.07
HASL 1 - Red Barricades 107.06
Friendly Fire Pack 1 87.05
Dezign Pak 9 107.05
From The Cellar Pack # 8 167.05
From The Cellar Pack #11 107.05
ASL Action Pack #14 Oktoberfest XXXIV 127.04
Friendly Fire Pack 2 87.03
Beyond the Beachhead 87.02
Leibstandarte Pack 5 - Scorched Earth 87.00
Quick 6 Scenario Pack VI 67.00
Critical Hit # 2 156.98
Best of Friends 126.98
HazMo Scenario Pack 2: The Un-Civil Wars 106.97
Recon by Fire! #2 106.96
Battles of Carpiquet 136.96
ASL Journal #10 196.96
Friendly Fire Pack 9 86.96
ASL Action Pack #10 86.96
ASL Journal #12 146.96
ASL 1 - Beyond Valor (3rd Edition) 246.95
Schwerpunkt # 4 126.93
ASL Journal #11 286.93
HazMo Scenario Pack 3: City of Steel 106.93
Grossdeutschland Pack 1 - The Early Years 86.91
From The Cellar Pack # 3 106.91
ASL Action Pack #17 Oktoberfest XXXV 166.91
ASL 13 - Rising Sun (2021) 386.91
Not One Step Back 86.91
Into The Rubble 86.90
Generic Playtesting Log 376.90
AH:ASL Annual `93a 116.89
Hero PAX 4: Mediterranean Theater of Operations 126.89
Friendly Fire Pack 6 86.89
ASL 12 - Armies of Oblivion (2nd Edition) 326.89
Friendly Fire Pack 3 86.88
Friendly Fire Pack 4 106.88
March Madness 2020 Full Rulebook ASL Pack 86.88
Kreta - Operation Merkur 186.87
Operations Special Issue #3 76.87
China-Burma-India: The Lost Theater Part 1 156.87
Friendly Fire Pack 11 86.86
BFP 6: Mannerheim Cross 446.86
Dezign Pak 6 126.85
ASL Action Pack # 6 A Decade of War 106.84
Death to Fascism 86.84
ASL Action Pack #16 From The Land Down Under 156.84
Classic ASL 166.83
HASL 9 - Hatten in Flames 106.83
Best of Friends 2 126.83
ASL Journal #14 256.82
Schwerpunkt #22 126.81
Schwerpunkt # 8 126.80
Turning the Tide 206.80
ASL 16 - Twilight of the Reich 176.80
AH:ASL Annual `93b 126.79
Aussie Tournament Pack 76.78
ASL Action Pack #13 Oktoberfest XXXII 116.78
ECZ Tournament Director's Pack 166.78
Deluxe Advanced Squad Leader 386.77
ASL Journal # 5 136.76
Aussie '98 Pack 106.75
Melee Pack III 76.75
Special Ops #12 66.75
AH:ASL Annual `90 166.74
Paddington Bears '96 Pack 106.74
Fanatic Pack 2 126.74
ASL Starter Kit #3 86.74
ASL Action Pack # 3 Few Returned 126.74
ASL Action Pack # 4 Normandy 1944 126.74
BFP 3: Blood and Jungle 476.74
ASL 13 - Rising Sun 336.74
ASL 3a - Yanks (2nd Edition) 416.74
Schwerpunkt #23 126.73
HazMo Scenario Pack 4: Making the Grade 106.73
HASL 4 - Pegasus Bridge 86.72
ASL Journal # 8 166.72
Friendly Fire Pack 7 86.72
DASL 1 - Streets of Fire 106.71
Schwerpunkt # 5: Medal of Honor 126.70
From The Cellar Pack # 2 106.69
Dezign Pak 5 186.69
ASL Journal # 3 336.68
Rally Point # 1 106.68
Schwerpunkt #13 126.68
Operations Special Issue #1 66.68
BFP 4: Crucible of Steel 326.68
HazMo Scenario Pack 1: A World at War 106.68
ASL Action Pack #19 Roads to Rangoon 106.68
AH:ASL Annual `95 Winter 246.67
ASL Journal # 1 176.67
ASL Journal # 4 136.67
Tactiques # 4 86.67
Quick 6 Scenario Pack III 66.67
Quick 6 Scenario Pack V 66.67
BFP 2: Operation Cobra 126.66
ASL 10 - Croix de Guerre 86.65
ASL 12 - Armies of Oblivion 116.65
Internet 1306.65
Critical Hit # 3.1 126.65
Schwerpunkt #12 126.65
From The Cellar Pack # 9 176.65
ASL Journal #13 336.65
ASL Starter Kit Expansion Pack #3 86.65
HSASL 2 - Operation Veritable 176.64
ASL Starter Kit #1 66.64
Schwerpunkt #10 126.64
HASL 7 - Valor of the Guards 216.64
Dezign Pak 10 156.64
Rally Point #11 106.64
Schwerpunkt # 7 126.63
March Madness 2019 Close Combat Pack 86.63
AH:ASL Annual `96 146.61
Rally Point # 2 106.61
Friendly Fire Pack 10 86.61
BFP 5: Poland in Flames 456.61
Quick 6 Scenario Pack 66.61
Schwerpunkt #11 126.60
ASL Open `96 Scenario Pack 106.60
Rally Point #15 106.60
Battle for France 106.60
Blood & Iron 106.59
Schwerpunkt # 6: Victoria Cross 126.59
Schwerpunkt #20 126.59
ASL Action Pack #15 Swedish Volunteers 166.59
ASL Action Pack # 2 86.58
AH:ASL Annual `92 156.58
Leibstandarte Pack 1 - Blitzkrieg! 86.58
Rally Point #14 106.58
ASL Starter Kit #2 86.57
Recon by Fire! #3 206.57
Franc-Tireur #11 226.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
ASL 3 - Yanks 86.56
Franc-Tireur #10 116.56
ASL Action Pack # 5 East Front 126.56
HASL 8 - Festung Budapest 206.56
ASL Action Pack # 1 86.55
Dezign Pak 1 106.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 10a - Red Factories 186.54
ASL Journal # 2 246.53
Elite Canadians 96.53
Coastal Fortress 556.53
ASL 5a - For King and Country 206.52
HSASL 1 - Operation Watchtower 176.52
Gembloux: The Feint 96.52
Rally Point # 3 106.52
ASL Journal # 9 256.52
AH:ASL Annual `97 166.51
Hero PAX 3: Jungle Heroes 106.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
ASL Journal # 7 126.48
Critical Hit # 6.4 246.48
Leibstandarte Pack 2 - Barbarossa 86.48
From The Cellar Pack # 5 146.48
ASL 10a - Croix de Guerre 426.48
Onslaught to Orsha 256.47
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
HASL 12 - Drop Zone: Sainte-Mère-Église 146.47
ASL 5 - West of Alamein 86.45
Provence Pack (MMP Download) 106.45
Friendly Fire Pack 5 106.45
Blitzkrieg in the West - Central Campaign 66.45
AH:ASL Annual `91 166.44
G.I.'s Dozen 136.44
ASL Action Pack # 8 Roads Through Rome 106.44
Waffen-SS II: The Fuhrer's Fireman 86.43
Beyond the Beachhead 2 166.43
Rally Point # 7 106.43
Friendly Fire Pack 8 86.43
ASL Action Pack # 9 To the Bridge! 106.43
ASL 7 - Hollow Legions (2nd Edition) 86.42
ASL Journal # 6 156.42
Swedish Volunteers 146.41
Tactiques # 7 86.40
HASL 11 - Sword & Fire: Manila 306.40
ASL Action Pack #18 Oktoberfest XXXVII 146.40
Schwerpunkt #17 126.39
Rivers to the Reich 156.39
High Ground 2 166.38
Into The Rubble 2 126.38
Rally Point #18 106.38
Out of the Attic #2 166.37
Tactiques # 1 106.36
Tactiques # 8 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Franc-Tireur #12 126.36
Schwerpunkt #16 126.35
ASL 7a - Hollow Legions (3rd Edition) 546.35
Rally Point #20 106.35
AH:ASL Annual `89 156.34
ASL Action Pack # 7 106.34
Rally Point #13 106.34
Quick 6 Scenario Pack II 66.34
Nor'easter Scenario Pack II 156.34
Critical Hit # 4 106.33
Tropic Thunder! 126.33
Franc-Tireur #13 176.33
Onslaught To Orsha 2 326.33
Franc-Tireur # 7 116.32
ASL 2 - Paratrooper (2nd Edition) 86.31
Tactiques # 6 86.31
Berlin: Red Vengeance 116.30
High Ground! 86.30
Winpak #1 106.30
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.29
Dezign Pak 2 126.28
Schwerpunkt #21 126.28
ASL Action Pack #11 29 Let's Go! 106.27
BFP: Operation Neptune 106.27
Out of the Attic 166.26
ASL Action Pack #12 Oktoberfest XXX 106.26
ASL 11a - Doomed Battalions (4th Edition) 326.26
Fanatic Pack 1 126.25
Dezign Pak 4 156.25
ASL 11 - Doomed Battalions (3rd Edition) 246.25
Dezign Pak 7 126.25
Rally Point #16 106.25
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.24
Franc-Tireur # 8 106.24
ASL 15 - Forgotten War 166.24
Rally Point #17 106.24
ASL 11 - Doomed Battalions (2nd Edition) 86.23
Critical Hit # 3 186.23
March Madness `97 Pack 126.23
Tactiques # 9 106.23
From The Cellar Pack # 6 106.23
Schwerpunkt #19 126.23
Covered 136.23
ASL Journal #15 116.23
Blitzkrieg Pack 186.22
Armoured Aussie Pack 76.22
Out of the Bunker 146.22
Tactiques # 2 106.21
ASL 14 - Hakkaa Päälle! 176.21
HASL 10b - Red October 116.21
ASL 4 - Partisan! 86.20
Corregidor: The Rock 216.20
Internet: MMP 66.19
Recon by Fire! #4 146.19
Rally Point # 8 106.19
Rally Point # 6 106.17
Rally Point # 9 106.17
Schwerpunkt #15 126.16
Franc-Tireur #15 226.16
SASL 1 - Solitaire ASL (2nd Edition) 216.11
The Canadians In Italy 2: The Spaghetti League 126.09
Franc-Tireur #14 326.09
Buckeyes! 106.07
From The Cellar Pack # 7 106.07
Schwerpunkt # 2 126.06
Schwerpunkt # 3 126.06
ASL 8 - Code of Bushido 86.04
HASL 3 - Kampfgruppe Peiper II 86.04
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt #18 126.04
Waffen-SS I: No Quarter No Glory! 66.02
Backblast # 2 86.00
Recon by Fire! #1 86.00
Objective: Schmidt 176.00
ASL 1 - Beyond Valor (1st Edition) 106.00
ASL 6 - The Last Hurrah (2nd Edition) 85.99
Rally Point #21 105.98
HASL 5 - Blood Reef: Tarawa 105.95
Dezign Pak 8 105.94
The Canadians In Italy 3: D-Day Dodgers 105.91
Schwerpunkt # 1 125.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
Paddington Bears '97 Pack 85.88
HASL 6 - A Bridge Too Far 125.87
Time on Target # 1 135.86
From The Cellar Pack #12 115.86
Hero PAX 2: Eastern Front Hero Fest 85.83
Time on Target # 2 215.83
Deluxe Pack #1 125.82
Wacht Am Rhein 165.81
Southern Cross Scenario Pack `96 65.80
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Rally Point # 5 105.71
DASL 2 - Hedgerow Hell 85.70
Winpak #2 65.68
ASL For Fun-LCP 325.68
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.42
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.26
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.16
Soldiers of the Negus 84.93

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Newest players - welcome!

UsernamePlayerRegistered
mrptfbPaul Franklin-Bihary2025-04-27 03:34:52
Shockley03Rod Hayes2025-04-21 16:13:20
MykDeansMyk Deans2025-04-14 00:27:15

On this day...

ScenarioLocationDate
D10 The Final BattleMoltke Bridge, Berlin, Germany 1945
J38 Bitter Defense at OttaGudbrandsdal Valley, Norway1940
BRV 4 At Last the SpreeMoltke Bridge, Berlin, Germany1945
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