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The Mad Minute WTO (id:#62786)
(ASL 3a - Yanks (2nd Edition) ID: 24)   [next]   [previous]
See Also: The Mad Minute by Avalon Hill
Longchamps, France 1945-01-03 (9 others)
24: The Mad Minute (ASL 3 - Yanks)
J05: Bizory Loves Company (ASL Journal # 1)
J62: Lee's Charge (ASL Journal # 3)
HoW 12: Lee's Charge (Hell on Wheels Battle Pack)
O119.3: GC3: Town Without Pity (On All Fronts #119)
Mission 7: Sitting Ducks (Band Of Brothers)
FT107: Race at Longchamps (From The Cellar Pack # 3)
MM 51: Firefight On Weinbourg Ridge (March Madness 2018 Players Pack)
WaR 19: Montgomery Attacks (Wacht Am Rhein Volume 3)
Designer: Rex Martin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
72.592592592593%

Overview:

Dug into the snow along the edge of the village of Longchamps, weary Americans watched as an armored force deployed from Compogne in the fields to the north. Orders went out to the gun crews to engage the armor as soon as it was in range. Within minutes a fierce firefight developed as the armored force drove into the American positions. The “mad minute at Longchamps” had begun. . .
Attacker: German (SS) (SS-Panzergrenadier Regiment 19 and SS-Panzer-Regiment 9, SS-Panzer-Division-9 "Hohenstaufen")
Defender: American (Company D, 2nd Battalion, 502nd Parachute Infantry Regiment and Battery C, 81st Airborne AA Battalion, 101st Airborne Division)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:14.0
AFVs: A:13
PzKpfw VG x 3
PzKpfw IVH x 6
SPW 251/1 x 4

AFVs: D:2
M10 GMC x 2

Guns: A:0 D:3
M1 57mm AT Gun x 3
M2 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, A: PzIVH have Schuerzen and D: AT Guns may Bore Sight
Map Board(s):
16 12 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)16
ASL 5a - For King and Country12
ASL 3 - Yanks16
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-03-12(A) Tripp Killin vs Phil Watkins American winThis revised version seems very hard for the Germans. Lots of open ground to cover, and tough American forces.
2023-06-12(D) fabio aliprandi vs American win
2023-04-14(A) Will Willow vs Jim Waterhouse American winThink the Germans need the balance.
2022-12-08(D) David Garvin vs Loic Gourdon American winI made my defence with the AT guns and M10 GMCs covering the approach routes and waiting for him to commit. I was able to hit with long range fire and with some pretty good luck, kept concealment. I ended up losing an AT gun and one of the M10s, but displaced with the other M10. It was moving up for a counter attack when I sprung an ambush with bazookas. One missed, the other malfed. But in the next phase I was able to finish off a tank, reducing him to 2 mobile fully tracked AFVs for the win. Good timing for me, because he was just about to storm the village!
2022-07-28(D) Craig Renier vs Jim Vasiliou American winThe Germans attacked from the NE crossing the open ground to the tree line. The American HMG with 9-2 leader, which had been HIPed on a 2nd level floor, revealed itself and cut down the attackers. A MMG and Mortar were equally effective. On Turn 1, the German AFVs strayed into 2 AT guns, a M10 GMC, and bazooka. The guns and AFV Def Fired and IF'd with no effect. The bazooka was able to wreck one Panther. On the American Turn 1 the AFV and AT guns had better luck, wrecking 3 Pz IVs and immobilzing a 4th. The Germans dispatched one AT gun and the AFV and pushed into the tree line, but suffered heavily when the HMG KIA'd the German 9-2 leader and a MMC with him. While the Germans pressed the attack, the Americans slowly withdrew using the buildings and woods for cover leaving little for the Germans to shoot at for Def Fire. The Germans began to make some better progress and attempted to flank the Americans with HTs loaded with infantry. But these vehicles encountered the last AT Gun which left two burning wrecks as well as immobilizing another Panther. The Germans had 3 Mobile AFVs remaining, one with a malf'd MA. There was no time to be cautious. Smoke neutralized one MMG and a Pz broke a defender with Bounding Fire. But a German Pz IV with malf'd MA ventured forward leaving itself vulnerable. The 2nd M10 came out of hiding and drove up to the Pz with the support of 2 MMCs, one with a Bazooka, and 2 leaders. The German Pz IV survived AFPh and CC. But with the destruction inevitable in the next turn, the German player conceded.
View all or balance report
ActionDate
ubertripp Added a playing2026-03-12 03:16:36
aokigaryou Linked the scenario to ROAR2026-01-03 03:19:05
Turuk Modified the gps location2024-06-05 17:35:46
Turuk Modified the location2024-06-05 17:35:30
toffee Added a playing2023-06-13 13:44:32
FileDescriptionUserViews
(PZ VG panther.png)Imagehoxson11654
(!ss-usa new.png)Imagehoxson11316
(asl 24 winter.png)Map Imagehoxson11612
2nd edition map (different from 1st edition) (Map ASL 24 The mad minute.jpg)Map Imageesparver731251
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by
illustrated AAR by M. Rodgers (opens in new window)mtrodgers99

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Statistics:
Avg Rating: 6.92Votes: 13
Views: 7345
To-Play list count: 2
Estimated Play time: 10.8 hours
Recorded Games: 12
Archive recorded plays:
German (SS)3
American9
Drawn:0

ROAR Data: (as of today)
The Mad Minute [Confirmed]
[A] German 95
[D] American 28
All Rights Reserved. (c)2022 Dave Ramsey.