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End Station Budapest ETO (id:#63518)
(ASL 12 - Armies of Oblivion (2nd Edition) ID: 121)   [next]   [previous]
Prior Publication: Armies of Oblivion
See Also: End Station Budapest by Multi-Man Publishing
Budapest, Hungary 1945-01-15 (16 others)
121: End Station Budapest (ASL 12 - Armies of Oblivion)
EP45: Red On White (Euro-Pack II - The Bulge)
SP17: Cross of Lorraine (Schwerpunkt # 2)
OPT 3.2: Pyrrhus at `Pest (Point Blank # 1.3)
FE 148: Breakout! (Budapest Pack)
Frosty Bonus #1: Siegfried Slog (Afrikakorps - Bonus Stuff)
45: Red On White (ASL News # 24)
J158: It Don't Come Easy (ASL Journal #10)
BP1 #8: Red On White (Battle of the Bulge I)
RPT105: Flaming Star (Rally Point #11)
YASL#9: Rack 'Em Up (Nor'easter XX)
RPT128: Hubba Hubba One More Time (Rally Point #13)
4: Les Nids de Mitrailleuses (Graal Magazine #7)
T-TERROR #25: Back Through Thirimont (Teutonic Terror 4)
ASLN45: Red On White (Critical Hit #8.2)
MM103: Return To Noville (March Madness 2025 Tournament Pack 1)
Designer: Brian Martuzas
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RomanianHungarian
50%

Overview:

The 2nd Ukrainian Front, augmented by the allied 7th Romanian Corps, had reached the Danube. Hitler ordered that beautiful Budapest be made a “fortress city” even as the 3rd Ukrainian Front encircled it. The Romanians, ill equipped for city fighting, found themselves locked in close quarters fighting for the Eastern Railroad Station. Facing them were their old nemesis – the Hungarians – who intended to exact revenge for the pillaging of their capital in 1921. For years their feud had festered, and now no quarter was expected or granted.
Attacker: Romanian (2nd Romanian Division)
Defender: Hungarian (10th Hungarian Division and Group Billnitzer)  
10 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:34.0 D:18.0
AFVs: A:0
Light Truck x 2

AFVs: D:4
40M Nimrod
38M Toldi IIA
43M Zrinyi II x 2

Guns: A:2
45mm PTP obr. 32 x 2
Brandt M35 60mm MTR x 3
D:0
5cm leGrW 36(g) x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bldg 45K2: Factory (B23.74), NQ (A20.3), HtH (J2.31), A: may fire up to 8 Panzerfausts
Map Board(s):
45 51 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)45
ASL 11 - Doomed Battalions (3rd Edition)45
ASL 12 - Armies of Oblivion51
ASL 12 - Armies of Oblivion (2nd Edition)51
ASL 11a - Doomed Battalions (4th Edition)45
Overlays: RR1 RR5 RR14 X12
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-11-28(A) Dave Mareske vs Dan Best Romanian winA grueling advance on the train station saw plenty of CC action with dramatic results on both sides. Dan opted for a lightly defended upfront defense trusting concealment and firelanes to slow down the Romanian advance. In the end, it came down to the last CC in the victory building, which the Hungarians needed to win, they did not. Great game which we played in 7.5 hours.
2019-03-06(D) Jeff B vs Scott Sherer Hungarian win16.5 hrsI played a strong upfront defense, but that didn't stop the Romanians from making a good push in my more lightly-defended south. They would run into a stone wall here for the next three turns however due to a HMG and MMG FL covering the Y row. If it wasn't for a nice sneaky LOS shot and my HMG breaking they may still have been sitting on the wrong side of the street. As it was this delay proved way too costly in time, as by this time I moved up the AFVs to provide much-needed support in the south, and had moved a full stack of units back to populate the factory. As in many of these older big scenarios, his AT guns just couldn't keep up with the withdrawal of my troops to provide much benefit. Turns 8 and 9 were rough for me as I MALFd three of my four MAs. Two of these were recalled and another was blasted by a DC. The Romanians made a nice move mounting a leader and HS on a truck and pushing through to my rear, but with all the wire and Hungarian bodies surrounding the factory they would be lucky to even get inside on their last turn, let alone clear the Hungarians. It was certainly a deadly game, as there were only two half turns that no troops were lost, while many turns had multiple casualties. Fun game, but I think the rebalancing may have swung this from a pro-Romanian affair to a pro-Hungarian.
2019-03-06(A) Scott Sherer vs Jeff B Hungarian win
View all or balance report
ActionDate
Hutch Modified the Attacker's Guns2025-01-15 11:07:52
Hutch Modified the unit counts2025-01-15 11:07:52
Hutch Modified the misc. rules2025-01-15 11:06:57
A15.4er Added a playing2024-04-14 00:29:45
sherersc Added a playing2023-11-15 03:53:37
FileDescriptionUserViews
(romain-hung.png)Imagehoxson1995
(end station map twirling.png)Map Imagehoxson11047
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Statistics:
Avg Rating: 7.00Votes: 4
Views: 5840
To-Play list count: 0
Estimated Play time: 14.1 hours
Recorded Games: 2
Archive recorded plays:
Romanian1
Hungarian1
Drawn:0

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