Gun & Run
Scenario balance report
Games with no balance used/recorded: 16 (6 on the archive and 10 on ROAR)
Attacker wins (Japanese): 9
Defender wins (Commonwealth (Gurkha/British)): 6
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
972 | 1275 | 15% | 2025-08-14 | Lost |
1161 | 1021 | 69% | 2024-12-01 | Won |
1028 | 1045 | 48% | 2024-10-10 | Lost |
1177 | 1016 | 72% | 2024-10-02 | Won |
1060 | 1018 | 56% | 2024-08-20 | Lost |
1242 | 1020 | 78% | 2024-08-06 | Won |
Attacking (3 wins) average ELOs: 1106.7 vs 1065.8 has a 55.85% of winning (if the scenario was perfectly balanced).