Gun & Run
Scenario balance report
Games with no balance used/recorded: 24 (11 on the archive and 14 on ROAR)
Attacker wins (Japanese): 11
Defender wins (Commonwealth (Gurkha/British)): 13
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1202 | 24% | 2026-08-28 | | Lost |
| 954 | 1076 | 33% | 2026-08-28 | | Lost |
| 887 | 1048 | 28% | 2026-08-28 | | Lost |
| 1117 | 1284 | 28% | 2025-08-14 | | Lost |
| 984 | 1159 | 27% | 2025-03-23 | | Won |
| 1329 | 1242 | 62% | 2025-02-18 | | Won |
| 1202 | 1006 | 76% | 2024-12-01 | D | Won |
| 1049 | 1049 | 50% | 2024-10-10 | | Lost |
| 1194 | 1029 | 72% | 2024-10-02 | | Won |
| 1132 | 1017 | 66% | 2024-08-20 | | Lost |
| 1138 | 1000 | 69% | 2024-08-06 | | Won |
Attacking (5 wins) average ELOs: 1089.6 vs 1101.1 has a 48.35% of winning (if the scenario was perfectly balanced).