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Twilight’s Last Gleaming WTO (id:#67396)
(ASL Journal #17 ID: J278)   [next]   [previous]
Oberembt, Germany 1945-02-25 (16 others)
CH 46: Zerf Stranglehold (Critical Hit # 4)
UV 1: Move Out (Uncommon Valor)
UV CG 1: Flesh Against Concrete (Uncommon Valor)
1005: The Meat Grinder: Turkey Knob (Monster Pack # 1.1)
1006: The Meat Grinder: Hill 382 (Monster Pack # 1.1)
RPT125: Bazooka Butts (Rally Point #13)
ASLUG10: Twilight's Last Gleaming (ASLUG # 5)
CtR-20: Prequel To Armageddon (Corregidor: The Rock)
ZS#4: Intermittent Haul (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#5: Ours Alone (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#6: Lonely Days, Lonely Nights (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#7: North Side, South Side (Zerf Stranglehold : The 5th Ranger Battalion at War)
CH 46(a): Zerf Stranglehold (Critical Hit Retro Magazine 3)
CH 46: Zerf Stranglehold (Critical Hit #4 2022 Reprint)
GJ154: The Iron Crossroads (Grumble Jones)
GJ155: High Bird, The Last Crow War Chief (Grumble Jones)
Designer: Mark Neukom
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
44.117647058824%

Overview:

As a part of its contribution to Operation GRENADE, the American 30th Infantry Division had adopted their own style of infantry blitzkrieg. With German units withdrawing across their front to escape the attacks of its sister division, the 29th "Blue and Gray," the 30th found itself in the enviable position of attacking units that were deployed to defend against attacks from another direction. This, coupled with their around the clock attacks, enabled "Old Hickory" to make spectacular advances on the days following the crossing of the Roer River. Having taken the towns of Steinstrass and Lich on the afternoon of the second day, the 30th bounded forward again to assault Oberembt, hoping to catch the defenders unprepared.
Attacker: American (Company C, 1st Battalion, 117th Infantry Regiment, 30th Infantry Division)
Defender: German (Volksgrenadier-Division 363, Panzer-Regiment 33 and Panzer-Sturmmörser-Kompanie 1000)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.5 D:9.5
AFVs: A:7
M4A3(105)
M36 GMC
M4A3(75)W
M8
M3 ht x 3

AFVs: D:2
Sturmtiger
PzKpfw IVJ

Guns: A:0 D:1
7.5cm leIG 18

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: TotR SSR, Roads: Dirt, +1 Twilight LV (E3.1), D: Sz (D11.2)
Map Board(s):
53 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 4 Normandy 194453
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the overview2026-08-03 20:44:39
Hutch Uploaded the Board image2026-08-03 20:31:02
Hutch Modified the misc. rules2026-08-03 20:27:39
Hutch Modified the overlays2026-08-03 20:25:31
Hutch Modified the maps2026-08-03 20:25:17
FileDescriptionUserViews
(usa-german.png)ImageHutch4
(Board 53r a-v.png)Map ImageHutch1
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 5 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of today)
Twilight's Last Gleaming
[Log in to Confirm or Edit]
[A] American 15
[D] German 19
All Rights Reserved. (c)2022 Dave Ramsey.