Start Fall Gelb ETO (id:#62505)
Nives, Belgium
1940-05-10 (87 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
FE 15: Contested Landing (Fanatic Pack 2)
FE 36: Wings of War (Fanatic Enterprises: Internet)
FE 87: Lightning War (Blitzkrieg Pack)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (Dutch Pack)
FE 153: Battalion for Special Missions (Dutch Pack)
FE 154: The Hero Maduro (Dutch Pack)
FE 155: Moerdijk Massacre (Dutch Pack)
FE 156: Ypenburg Airfield (Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
FF14: The Hunted (FireFights! #2)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sure (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
CB4SL: Attaque à l'aube (tr: Dawn Attack) (Casus Belli #11)
BC33: Final Destination (Break Contact #3)
ASLN22: Tricks Of War (Critical Hit #8.1)
ASLN68: Art Nouveau (Critical Hit #8.2)
48: Toujours L'Audace (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 11a - Doomed Battalions (4th Edition))
88: Art Nouveau (ASL 11a - Doomed Battalions (4th Edition))
311: Vogt's Ritterkreuz (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
FE 15: Contested Landing (Fanatic Pack 2)
FE 36: Wings of War (Fanatic Enterprises: Internet)
FE 87: Lightning War (Blitzkrieg Pack)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (Dutch Pack)
FE 153: Battalion for Special Missions (Dutch Pack)
FE 154: The Hero Maduro (Dutch Pack)
FE 155: Moerdijk Massacre (Dutch Pack)
FE 156: Ypenburg Airfield (Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
FF14: The Hunted (FireFights! #2)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sure (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
CB4SL: Attaque à l'aube (tr: Dawn Attack) (Casus Belli #11)
BC33: Final Destination (Break Contact #3)
ASLN22: Tricks Of War (Critical Hit #8.1)
ASLN68: Art Nouveau (Critical Hit #8.2)
48: Toujours L'Audace (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 11a - Doomed Battalions (4th Edition))
88: Art Nouveau (ASL 11a - Doomed Battalions (4th Edition))
311: Vogt's Ritterkreuz (ASL 11a - Doomed Battalions (4th Edition))
Designer: Stephen Johns
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanBelgian
Overview:
In the pre-dawn darkness at 0535 hours, the first of 41,140 motorized vehicles of Gruppe Kleist drove through the small defenseless Duchy of Luxembourg. Each of the three panzer divisions of Gruppe Kleist had an assigned route of advance, termed a Rollbahn by the panzertruppen. On the northernmost Rollbahn, Generalleutnant Rudolf Veils’ 2nd Panzer Division was held up at the hamlet of Nives. This was the first resistance they had encountered in four hours.Attacker: German (Schutzen Regiment 2, Panzer Division 2 and reinforcing lead elements of the 4th Panzer Regiment)
Defender: Belgian (1er Compagnie, 1er Regiment de Chasseurs Ardennais)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:10.0 D:8.0 |
AFVs: A:2 PzKpfw IIA x 2 |
AFVs: D:2 T-15(b) x 2 |
Guns: A:0 5cm leGrW 36 D:0 50mm DBT MTR |
Misc Rules: | Kindling and Voluntary AFV Abandonment are NA. |
Map Board(s): |
Publication | Board |
---|---|
Winter Offensive Bonus Pack 2014 | 67 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2024-11-08 | (A) manzoli andrea | vs | Galletto | German win | |||
2022-10-17 | (D) Craig Renier | vs | Mark Thompson | Belgian win | Well fought scenario. The Germans came in force on the Belgian right with only the 50mm mortar harassing the left. The Belgians were offered a couple juicy shots on stacks moving in the open due to misjudged LOS, but the Germans successfully shock off the attacks. On the Belgian Turn 1 DFPh, the German mortar scored a CH against the Belgian 9-1 leader and MMC with MMG positioned in the church steeple. The leader was killed and the MMC broke, rallying finally as a HS many turns later. The Belgian mortar inflicted no casualties before malfunctioning. The Belgians, recovered the MMG and, despite having just one leader remaining, provided stiff resistance while gradually withdrawing. The Germans were at the gates of the village at Turn 3 with nearly their entire force intact, but the Belgians held on. With no flanking force of consequence to defend against, the Belgians were able to establish a defense in depth against the main attacking force while the tough village terrain with limited LOS allowed the defenders to fall back gradually under cover. With little time remaining, the Germans made a desperate attempt to break the Belgians using Adv Fire or eliminate them in CC. But there were too many defenders with too few attackers. | ||
2022-10-16 | (A) Mark Thompson | vs | Belgians (Craig Renier) | Belgian win | Germans massed on Belgian's right and used armored assault effectively to reach outskirts of village on Turn 3 unscathed, but their failure to use armored assault to push further and more rapidly into the village in Turn 4 combined with the lack of a meaningful flanking force to divide the Belgian's attention, allowed the Belgians to fall back into a solid defense with minimal losses. The ensuing close-quarters fight and CCs demonstrated that the Germans were a turn too late to achieve their objectives. Well-played defense in depth. | ||
2022-10-10 | (A) Craig Renier | vs | Mark Thompson | German win (VASL Log) | The Germans massed their attack on the Belgian right flank, initially entering slowly to maintain concealment for most of the force. Half squads pushed forward slowly stripping concealment from the defenders. At the end of Turn 2, the Belgians lost 2 HSs to CC, but the rest of the defenders remained in good order and well positioned to thwart an advance. At the end of Turn 3, the Germans were on the outskirts of the village, but the Belgians were well entrenched in the buildings. Turn 4 marked a major shift in the battle. The Germans advanced aggressively and survived all Def Fire unscathed, while the Belgians began to suffer heavy casualties. The 2 German AFVs were immobilized, one by ESB and one by TH, but one Belgian AFV was wrecked. The last surviving Belgians hunkered down in a stone building hoping to ride out the storm to the end of the game. They were encircled and then held in Melee. The last Belgian AFV, with a malf'ed MA, attempted an OVR without success and was subsequently wrecked. Finally, a German Def Fire into the Melee broke the Belgians securing a win for the Germans. | ||
2022-10-09 | (D) Mark Thompson | vs | Germans (Craig Renier) | German win | Well executed attack by the Germans took advantage of Belgian forward defense, and Belgian failure to maintain concealment in village hastened their rapid encirclement and demise in CC. Good scenario to reinforce basic combined arms tactics, AFV OVR, sleeze freeze, etc. |
View all or balance report
Action | Date |
---|---|
manzoliandrea72 Added a playing | 2024-11-18 08:12:12 |
Turuk Uploaded a VASL file | 2024-07-02 16:53:34 |
Thompsonmg(MGT) Added a playing | 2022-10-17 11:50:31 |
Thompsonmg(MGT) Added a playing | 2022-10-10 14:45:43 |
Heloanjin Added a playing | 2022-10-10 01:05:30 |
File | Description | User | Views |
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VASL Scenario Setup (DB-120 Start Fall Gelb v667.vsav) | VASL Setup | Turuk | 62 |
(germbelg.png) | Image | hoxson1 | 1000 |
D.B.T. grenade launcher (DBT grenade launcher.png) | Image | hoxson1 | 971 |
(T-15 belgian tank.png) | Image | hoxson1 | 686 |
VASL Log file (DB120 Start Fall Gelb MGT v Heloanjin.vlog) | VASL Game Log | Heloanjin | 674 |
(DB120 map new.png) | Map Image | hoxson1 | 887 |
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