The Bavent Recce WTO (id:#60289)
Bavent, Normandy, France
1944-06-09 (36 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: Q41 (Quick 6 Scenario Pack VII)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: Q41 (Quick 6 Scenario Pack VII)
Designer: Evan E. Sherry
Starter kit scenario?: Deluxe scenario?:
Balance:
CanadianGerman
Overview:
The 1st Canadian Parachute Battalion had been defending the area of Le Mesnil since the D-Day landing. The 6th Airborne Division commander directed that aggressive patrolling be conducted day and night to keep the Germans off balance and to determine their strength and disposition. The 1st Canadian Parachute Battalion conducted one such patrol to Bavent. Lt. McGowan's platoon from C Company was to conduct an area reconnaissance of the village and surrounding wooded area to pinpoint the location of German machine gun posts and heavy mortar emplacements.Attacker: Canadian (C Co., 1st Canadian Parachute Battalion)
Defender: German (Elements II/857th Grenadier Regt., 346th Static Infantry Division)
4.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:3.0 D:6.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 OML 2-in. Mortar Airborne x 2 D:2 12cm GrW 42 x 2 5cm leGrW 36 |
Misc Rules: | A: 2 Heroes. Gain CVP by GrW 42s losing HIP status |
Map Board(s): |
Publication | Board |
---|---|
ASL 2 - Paratrooper (2nd Edition) | 24 |
ASL 3a - Yanks (2nd Edition) | 24 |
ASL Action Pack # 3 Few Returned | 24 |
Overlays: | NONE |
Errata (source)
Clarification: A German player who elects not to set the 81mm mortars up using HIP gives the associated VP to the Canadians. | E. Sherry |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
View all or balance report
Action | Date |
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von Garvin Modified the gps location | 2023-01-28 17:15:26 |
mtrodgers99 Posted a link/reference | 2021-12-23 02:53:44 |
mtrodgers99 Added Errata | 2021-11-21 19:41:00 |
mtrodgers99 Added a playing | 2021-11-19 00:46:07 |
hoxson1 Modified the Theatre | 2021-02-24 21:39:34 |
File | Description | User | Views |
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(canad-germ.png) | Image | hoxson1 | 924 |
(canadian 1st para.png) | Image | hoxson1 | 883 |
(rpt23 map.png) | Map Image | hoxson1 | 694 |
Description | Uploaded by |
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Title | Author | Date |
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Description | Uploaded by |
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illustrated after-action report of a playing (opens in new window) | mtrodgers99 |