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Farmyard Affray WTO (id:#60290)
(Rally Point # 3 ID: RPT24)   [next]   [previous]
Le Mesnil, Normandy, France 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar Pack #13)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CanadianGerman
50%

Overview:

The 1st Canadian Parachute Battalion was defending the area of Le Mesnil. B and C Companies beat back an attack by grenadiers of the 346th Static Infantry Division. The grenadiers pulled back a few hundred meters to a farm. Later in the day, Captain Peter Griffin led two platoons and some headquarter troops in an attack to clear the Germans from the farm.
Attacker: Canadian (B Co., 1st Canadian Parachute Battalion)
Defender: German (Elements 857th Grenadier Regt. & 346th Panzerjager Abteilung, 346th Static Infantry Division)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:9.0
AFVs: A:0
AFVs: D:1
PzKpfw IVH

Guns: A:0
OML 2-in. Mortar Airborne
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Canadians are Elite
Map Board(s):
42 Show/hide map dependencies
PublicationBoard
ASL 10a - Croix de Guerre42
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
Overlays: O3 O5
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-14(D) Kermit Mullins vs Rob Schmidt German win1.5 hrsRound Two - 2025 KC March Madness Tournament.
2025-03-14(A) Rob Schmitt vs Kermit Mullins German win. I was British attacker. Difficult conditions to meet. Needed to run across a grain field to take a couple building hexes from minimal German forces (but with 1 MMG, 1HMG) in 3 turns before his reinforcements arrive. Then return to a Victory control hex to defend it. My die were terrible, his were hot. My mortar got 1 smoke off and then broke on 2nd shot. His unsmoked MMG hit my infantry crossing the grain field and lit them up. My 1st morale check on the 9-2 leader was boxcars, and the entire kill stack broke in the middle of the grain field. Didn’t get much better. Never got close to the Building I needed to take. Conceded Turn 3.
2024-11-14(D) David Ramsey vs David Blackwood Canadian winLost everything before the reinforcements had a chance to come on board!
2024-11-14(D) Ian Morris vs Matt Ellis German winI set up on the ground floor of the farmhouse, to avoid giving Matt free shots with his 9-2 and to gain concealment. I put the two MMGs manned by two half-squads directed by the leader behind the central wall. Matt got a single Smoke round out of his mortar to block the MMG LOS across the grain, and sent everyone else down his left. I couldn't stop him occupying two hexes of the farmhouse by turn 3, but he wasn't in a position to interdict my reinforcements, which CX'ed along the roads while the MMGs manoeuvred around the orchard overlay to put fire on the grain which he must re-cross. The Pz IV with riding squad and LMG moved up behind the central wall where the squad successfully bailed out. On turn 4, my Pz IV moved across the grain and stopped beyond the Canadian position, DMing Matt's brokies on the way. With very little left to achieve the VC, Matt conceded when a 6-4-8 pinned trying to run the gauntlet of three MGs and the tank. An enjoyable game, and plays very quickly - a little gem.
2024-09-30(A) Simon Staniforth vs Andy Bagley Canadian winWith most of the Germans set up in the V1 farmhouse, I was fortunate to get 2 smoke rounds down in T1 enabling the Canadians to rush past and ultimately pick up other buildings. Whilst ultimately those troops were lost, they sufficiently delayed the reinforcements to ensure the win. Looks tough without the Smoke
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ActionDate
Robert7721 Added a playing2025-03-16 13:00:00
grumblejones Added a playing2025-03-15 02:18:37
Andy_Bagley Added a playing2024-11-21 16:44:57
Simonstan Added a playing2024-11-18 17:33:31
Gamer72 Added a playing2024-11-18 14:29:24
FileDescriptionUserViews
(canad-germ.png)Imagehoxson11045
(cana paras.png)Imagehoxson1948
(farmyard affray w overlays.jpg)Map Imagehoxson1921
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illustrated AAR by M. Rodgers (opens in new window)mtrodgers99

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Statistics:
Avg Rating: 6.15Votes: 13
Views: 4611
To-Play list count: 0
Estimated Play time: 1.9 hours
Recorded Games: 12
Archive recorded plays:
Canadian6
German6
Drawn:0

ROAR Data: (as of today)
Farmyard Affray
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[A] Canadian 14
[D] German 15
All Rights Reserved. (c)2022 Dave Ramsey.