The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 49 (13 on the archive and 36 on ROAR)
Attacker wins (Japanese): 29
Defender wins (Chinese): 20
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1007 | 1036 | 46% | 2024-01-18 | Lost |
1124 | 1113 | 52% | 2023-09-12 | Lost |
1049 | 1015 | 55% | 2021-11-20 | Won |
944 | 1004 | 41% | 2019-06-15 | Won |
1087 | 1087 | 50% | 2012-04-15 | Won |
1211 | 936 | 83% | 2011-06-04 | Lost |
936 | 1030 | 37% | 2011-04-29 | Lost |
957 | 951 | 51% | 2009-07-31 | Won |
975 | 975 | 50% | 2003-07-14 | Lost |
1133 | 1043 | 63% | 2000-10-28 | Lost |
1202 | 1093 | 65% | 1999-10-08 | Won |
704 | 1148 | 7% | 1997-05-31 | Won |
1118 | 1059 | 58% | 1988-01-01 | Lost |
Attacking (6 wins) average ELOs: 1034.4 vs 1037.7 has a 49.52% of winning (if the scenario was perfectly balanced).