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For the Motherland ETO (id:#67123)
(HASL 13 - Slaughter at Ponyri ID: SaP04)   [next]   [previous]
See Also: For The Motherland! by Critical Hit
Ponyri Station, Russia 1943-07-08 (51 others)
ASLUG 1: Beyond the Pakfronts (ASLUG # 1)
KE 5: Beyond the Pakfronts (March Madness `97 Pack)
WG 2: Assault on the Teploye Heights (Wargamer # 2.09)
MT 4: Citadel Night (Internet)
VV47: Les Phalanges de l'Ordre Noir (Vae Victis # 75)
DB084: Pot of Stew (Dispatches from the Bunker #31)
Ponyri #06: High and Dry (Kursk - Devil's Domain)
Ponyri #08: Iron Gustav (Kursk - Devil's Domain)
Ponyri #11: Maskirovka (Kursk - Devil's Domain)
Ponyri #16: Street Fighting Men (Kursk - Devil's Domain)
FT165: Shopino Struggle (From The Cellar Pack # 6)
BFP-90: Early Morning Action (BFP 4: Crucible of Steel)
BFP-91: Death Roamed Freely (BFP 4: Crucible of Steel)
BFP-92: Trenches in Flames (BFP 4: Crucible of Steel)
BFP-93: Klein Stalingrad (BFP 4: Crucible of Steel)
BFP-94: To the Last Shell (BFP 4: Crucible of Steel)
Ponyri #6: High and Dry (Devil's Domain : Metalgods of Ponyri)
Ponyri #8: Iron Gustav (Devil's Domain : Metalgods of Ponyri)
Ponyri #11: Maskirovka (Devil's Domain : Metalgods of Ponyri)
Ponyri #16: Street Fighting Men (Devil's Domain : Metalgods of Ponyri)
20: Dying of Thirst (Devil's Domain Upgrade Kit)
21: Steel on Steel (Devil's Domain Upgrade Kit)
22: Hill Hell (Devil's Domain Upgrade Kit)
GoH#4: First Of May State Farm (Kursk - Gates of Hell)
GoH#5: Last Light (Kursk - Gates of Hell)
GoH#6: First Of May Dairy Farm (Kursk - Gates of Hell)
GoH#7: Tilting At Windmills (Kursk - Gates of Hell)
GoH#8: Gate Of Hell (Kursk - Gates of Hell)
T-TERROR #6: Action at Hill 272 (Teutonic Terror 1)
NORD#1: Flankers (Thunder At Melikhovo: Hill 216 Nord)
NORD#2: Feline March (Thunder At Melikhovo: Hill 216 Nord)
NORD#3: Pakfront Pause (Thunder At Melikhovo: Hill 216 Nord)
NORD#4: Orders Are Orders (Thunder At Melikhovo: Hill 216 Nord)
NORD#5: Personal War (Thunder At Melikhovo: Hill 216 Nord)
NORD#6: Push On (Thunder At Melikhovo: Hill 216 Nord)
NORD#7: Der Wahr Nord (Thunder At Melikhovo: Hill 216 Nord)
NORD#8: Thunder at Melikhovo (Thunder At Melikhovo: Hill 216 Nord)
Hill 216 Bonus: Zitadelle Soldaten (Thunder At Melikhovo: Hill 216 Nord)
SUD#1: Pionier Push (Kursk: Southern Salient 1 Hill 216 Süd)
SUD#2: Remorseless Werfers (Kursk: Southern Salient 1 Hill 216 Süd)
SUD#3: Missing Pieces (Kursk: Southern Salient 1 Hill 216 Süd)
SUD#4: Backstopped (Kursk: Southern Salient 1 Hill 216 Süd)
SUD#5: Kameraden! (Kursk: Southern Salient 1 Hill 216 Süd)
SUD#6: KG Oppeln (Kursk: Southern Salient 1 Hill 216 Süd)
SUD#7: Combined Arms (Kursk: Southern Salient 1 Hill 216 Süd)
SUD#8: Kamfgruppen (Kursk: Southern Salient 1 Hill 216 Süd)
WO44: Little Village (Winter Offensive Bonus Pack 2023)
SaP03: For the Fatherland (HASL 13 - Slaughter at Ponyri)
SaP05: Recovery Day (HASL 13 - Slaughter at Ponyri)
SaP06: Rough Recess (HASL 13 - Slaughter at Ponyri)
SaP07: Unholy Trinity (HASL 13 - Slaughter at Ponyri)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
75%

Overview:

Responding to the furious German attack on the Ponyri train station that again captured the water tower, Lt. General Nikolai Pukhov launched a counterattack to take back the station and area immediately around it. Reinforcing the diminishing but steadfast 307th Division with KV s from the 27th Guards Tank Regiment added enough punch to push the Germans back from the train station and water tower and into the maintenance area to the north. 8 July would be another tough day for soldiers of both sides.
Attacker: Russian (1019th and 1023rd Rifle Regiments with 27th Guards Tank Regiment)
Defender: German (Grenadier-Regiment 507)  
5.5 turns
    Players: 2     OBA: Russian     Night: No
Unit Counts:
Squads: A:22.0 D:14.0
AFVs: A:2
KV-1 M42 x 2

AFVs: D:3
StuH 42
StuG IIIG x 2

Guns: A:0
50mm RM obr. 40
PTRD-41 ATR x 2
D:1
4.5cm PaK 184/1(r)

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: SaP SSR.
Map Board(s):
MMP: SaP T Show/hide map dependencies
PublicationBoard
HASL 13 - Slaughter at PonyriMMP: SaP T
Overlays: NONE
Errata (source)
The LMG in the German OB should be German, not RussianMMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-30(D) Eric Partizan Eric vs German win
2025-05-29(A) John Gorkowski vs John Stadick Russian winIvan smashed Gerry in a fast fun play of SaP4, For the Motherland. White hot dice skewed our game in my favor, but one can still draw lessons from the match.

For the most part, the Germans set up in a 10-hex-long, north-to-south line centered on the water tower with a firm grip on the train station. Two 75mm Stugs, however, were in the rear watching the southern board edge while the 105mm Stuh joined the front line.

The onboard Russians – with the MMG and mortar on overwatch – closed from the northeast under cover of the storage yards to quickly reach the blind behind the rail cars. The offboard Russians and KVs entered along the south edge east of the wall, so all of my Russians were on the same side of the railyard. There’s the first lesson. One need not use those southern Russians for an immediate and separate flank attack on the Germans. That’s possible, even tempting, but with little cover and nearby Stugs it could prove costly.

As feared, a German MMG aloft in the rail station K-slashed a southern Russian squad in the open. In a portent of things to come, my MC generated heat of battle to harden the surviving half squad and add a hero! The other Germans maintained concealment.

By turn two, the southern Russians (8.5 squads and two KVs) had gelled into a formidable fire group behind the wall and only four hexes (normal range) away from those Germans (5 squads) defending the railcars by the wooden buildings. A few Russian squads stood overwatch as the others rushed across the rail yard. German shots missed. Russian train OBA found its mark just west of the rail cars before Russian small arms fire finished the job. Half the southern Germans broke and fled. Lesson two, the simplicity of the train OBA – no muss and fuss over radio contact or battery access – makes it stable and therefore useful.

Ivan was lucky up north too. The 105mm Stuh busted its MA on the first shot. Lesson three, do come up with a plan for that Stuh. I was lucky, it could easily have broken one squad per turn. Perhaps one should hunt it with a KV to protect the Russian infantry? Anyway, a MMG aloft in the train station fired, missed, and lost rate. The Russian Mortar peppered those 2nd level Germans with 2+2 shots that wounded an 8-0 and forced a PTC that triggered a booby trap to shut down a German MMG. So, Ivan leap frogged ever closer to the train station.

A brave Stug swung round the Russian southern flank for a shot at one KV near the rail cars. The buttoned up (+1) KV’s turret turned (+2) to fire at the just moved (+2) Stug which was small (+1). Since I needed a 4 to hit, I expected a miss and chose regular AP just to get acquisition so as not to waste my APCR of 6. But I rolled a 4 to hit and a 3 to kill that bold Stug which also held the now dead German 9-2.

Around turn three, a multi-hex Russian fire group northeast of the train station pinned one hex of Germans there in, including the 45mm ATG, and so advanced into close combat. Russian train OBA swept the yard west of the train station to impede entry by Germans coming up from the south. Meanwhile, the southern Russian swarm enveloped the trains and wooden buildings.

On turn 4, the Germans tried again to reinforce the train station melee but succumb to Russian defensive fire which broke the German player’s personal morale, so he conceded. I apologized for my rolls, but the dice were his.
2025-05-25(D) walter mcwilliams vs Tony Hutton Russian winThe least favorite of the 3 scenarios I played this past weekend but it came down to the very end none the less. Back to back boxcars on two rallies completely eliminated my flanking force and that allowed the Russians to roll up that flank and get into the train station,
2025-05-03(D) Rich Weiley vs Dave Wilson Russian win
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ActionDate
Bongiovanni Added a playing2025-05-30 09:33:33
gorkowskij Added a playing2025-05-29 01:52:23
Hutch Added Errata2025-05-17 14:03:35
Rich Weiley Added a playing2025-05-04 02:22:28
SGT Mac Added a playing2025-05-01 22:17:41
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Statistics:
Avg Rating: 5.60Votes: 5
Views: 0
To-Play list count: 0
Estimated Play time: 6.3 hours
Recorded Games: 3
Archive recorded plays:
Russian3
German0
Drawn:0

ROAR Data: (as of today)
For the Motherland
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[A] German 0
[D] Russian 1
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