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Foiled at Frénouville WTO (id:#66946)
(Schwerpunkt #24 ID: SP280)   [next]   [previous]
Frénouville, France 1944-07-19 (11 others)
ON02: Second Blow (On Top Scenarios)
SP75: Taurus Pursuant (Schwerpunkt # 7)
FT102: The Bulge (From The Cellar Pack # 3)
DB067: Let's Dance (Dispatches from the Bunker #27)
RPT56: Failure to Assimilate (Rally Point # 6)
DB096: West Front Series #6: Land Sharkey (Dispatches from the Bunker #34)
#4: Relief Day (Kaunas Offensive)
BP #4: Sangfroid Stalkers (Brody Pocket 1)
BP #9: Hill 366.1 (Brody Pocket 2)
BP #22: Brody Pocket (Brody Pocket 3)
GJ113: Bailey's Iron Fist (Grumble Jones)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman (SS)
28.571428571429%

Overview:

Operation GOODWOOD was beginning to falter. Major General Sir Allen Shafto Adair's Guards Armoured Division was now going into its first major engagement of the war. The Grenadier Guards had attacked and seized Gany, sustaining heavy tank casualties in the process. Brigadier Sir Norman Wilmshurst Gwatkin now directed Lieutenant-Colonel Ririd Myddelton (commanding the Coldstream Guards) to attack southeast along the Cagny-Airan road to seize Vimont. Just south of Frénouville, the Coldstream's tanks ran into the 12th SS Panzer Division Kampfgruppe Waldmüeller which was defending astride the road north of Vinmont with infantry and some newly arrived Jagdpanzer IVs laying in ambush.
Attacker: British (1st (Armoured) Battalion Coldstream Guards, 5th Armoured Brigade, Guards Armoured Division)
Defender: German (SS) (Abteilung 1, SS-Panzer Grenadier 25 and Kompanie 1, SS-Panzerjäger Abteilung 12, Kampfgruppe Waldmueller, SS-Panzer Division 12 "Hitlerjugend")  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:17.0 D:13.0
AFVs: A:8
Sherman VC(a) x 2
Sherman V(a) x 3
Carrier MMG B
Carrier A
Carrier C

AFVs: D:3
JgdPz IV(L) x 2
JgdPz IV

Guns: A:0
OML 2-in. Mortar x 3
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: JgdPz IV(L) has Sz (D11.2), Late War SS (A25.111)
Map Board(s):
54 11b 84 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 4 Normandy 194454
ASL Action Pack #14 Oktoberfest XXXIV84
Winter Offensive Bonus Pack #10 201911b
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-09-18(D) X von Marwitz vs Michael Koch German (SS) winI played the defending Germans in this one.

This scenario offers appealing OoB's for both sides.

I set up quite heavily in the forward stone village with the thought of buying time in strong defensive terrain, which is "poisoned" by the Gully-Brush behind it and some terrain that makes it difficult to retreat from it.

Much other terrain in between the forward and rear Victory Buildings do have their peculiarities to fall back across and to rally in. Setting up too far in the rear might offer the British the time they need.

I felt not particularly sure about my defensive setup overall, which seemed to focus on the flanks forward and on the middle a little further back, with some units in the rear to guard against some Carrier breakthrough shenanigans.

Having a look at the British OoB will tell you, that SMOKE making capability will be very important in this one - otherwise you'd not be given such a lot of it (and Elite status...). While the Sherman V's are fine for Smoke and against Infantry, they won't scare the German Jagdpanzer IVs. It is the Jagdpanzer's role to scare the British tanks - and to be scared by the two British Sherman VC's with their 76LL Guns.

The game begun with the British generating two Heroes and Battle Hardening a 457 to a 458 on the approach to the stone village, where the British 9-2 was also present. The British 9-2 with two Heroes nearby seemed to be a terrible outlook, especially so early in the game.

On the other hand, the British were very unlucky with Smoke: I think two of teh 51mm MTRs had none, nor did one of the Sherman V's. The only other Smoke a second Sherman V could bring to bear was that of its own Blaze after being a bit to brave and being punished by a lucky Panzerfaust hit for it.

While the lack of Smoke stalled the British advance on the German right flank, in the stone village, the 9-2, the two Heroes and lots of firepower failed to have any effect, allowing the Germans more time of grace.

In Turn 2, the Germans managed to kill 1.5 British squads in CC without taking losses themselves, which put them just in two spots where the British least wanted them.

Basically, at the end of German Turn 2, the Germans stood firm in almost the exact same positions as during game start, with some of their rear units having approached towards the directions of British intended advances, and having deployed a few squads.

Maybe somewhat early, my opponent conceded at the end of German Turn 2.
However, with the notable exception of the two Heroes, his position was worse than at game start, while the German position had rather improved without yet having gained an inch of ground. Having only 5.5 Turns instead of the initial 7.5 Turns to meet his objectives, the remaining time seemed indeed to have become a very stark challenge.
2025-06-23(A) Richard Jenulis vs Mark Dennehy German (SS) winChicago Open round 7:
A very fun scenario. It ended with 3 CC, I had to win 2 of them and fell short. I believe it slightly favors the Germans, but defiantly has replay value.
2025-03-03(D) Eric Partizan Eric vs Oddgeir Drevdal German (SS) winASO 2025
2025-02-27(D) Savo Barbero vs Jesper Orland British win
2024-12-15(D) David Ramsey vs Simon Taylor German (SS) win4.5 hrsGood scenario - played more as a learning/back to ASL game.
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ActionDate
von Marwitz Added a playing2026-09-20 19:48:27
von Marwitz Uploaded a VASL file2026-06-26 11:18:55
von Marwitz Uploaded the Board image2026-06-26 11:18:33
von Marwitz Uploaded an Image2026-06-25 14:55:09
Hutch Modified the gps location2025-06-24 19:17:44
FileDescriptionUserViews
SP280 Setup File (SP280 Setup File.vsav)VASL SetupBongiovanni1170
(SP280 Foiled At Frenouville v674-beta2 Scenario Archive.vsav)VASL Setupvon Marwitz153
(british-ss.png)ImageHutch1103
(SP280 Foiled At Frenouville v674-beta2 Scenario Picture.jpg)Imagevon Marwitz158
(SP280 Foiled At Frenouville v674-beta2 Scenario Archive.jpg)Map Imagevon Marwitz161
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Statistics:
Avg Rating: 6.17Votes: 6
Views: 0
To-Play list count: 1
Estimated Play time: 7.4 hours
Recorded Games: 5
Archive recorded plays:
British1
German (SS)4
Drawn:0

ROAR Data: (as of today)
Poiled at Frénouville [Confirmed]
[A] British 3
[D] German 6
All Rights Reserved. (c)2022 Dave Ramsey.