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Brothers at the Crossroad ETO (id:#65791)
(Grumble Jones ID: GJ104)   [next]   [previous]
Avinurme, Estonia 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Kermit Mullins
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman (SS)
0%

Overview:

With the breakthrough at Narva, the Soviets began to drive deep into Estonia. Their goal was the capital of Tallinm. Operating closely with the 11th SS Nordland were the Estonians of the 20th Estonian Division. The retreat from Narva would result in a dispersion of the Estonian troops, some of which the Estonian Government would connect with near Porkumi. In the vicimity of Avirmume, a platoon of the 20th SS Estonian would ambush advancing Soviet forces advancing on the local road.
Attacker: Russian (916th Regiment, 249th Rifle Division, 8th Estonian Rifle Corps)
Defender: German (SS) (3rd Platoon, 9th Company, 3rd Battalion, 47th Regiment, 20th SS Estonian)  
3-5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.0 D:3.5
AFVs: A:3
T-34/85 x 3
GAZ-MM x 4

AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: NQ (A20.3), Kindling (B25.11), and BS (C6.4): N/A A: Passengers/Riders (D6.1/6.2)
Map Board(s):
v Show/hide map dependencies
PublicationBoard
ASL Starter Kit #3v
ASL Journal # 7v
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-02-15(A) Kermit Mullins vs Dan Best German (SS) winDan's Germans knocked out the first T-34/85 with the Panzerschreck, but the riders survived everything. The Panzerschreck would knock out a second T-34/85, but then the Russian Sniper broke that squad, which opened the door for a surge up the hill using the "Russian" smoke for cover. By Turn 3, the Russians had exited 11 points with 10 more in striking distance. But in Advance Phase, I rolled recognition and it was game over and we counted CVP. Dan had killed a crew, but in writing the scenario, I didn't intend for crews to count as MMC/SMC CVP. Since neither of us had killed anything, it would be tie and ties go to the Defender and Dan would get the win. The scenario played in about an hour and was a good bit of fun.
2022-02-15(D) Dan Best vs Kermit Mullins German (SS) winFirst to play and post.
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ActionDate
Hutch Modified the overview2025-06-03 17:38:22
Danno Added a playing2022-02-16 01:15:01
grumblejones Added a playing2022-02-15 03:20:34
hoxson1 Modified the turn count2022-02-04 21:22:41
Hutch Modified the overview2022-02-04 20:44:17
FileDescriptionUserViews
(GJ-104.jpg)Imagegrumblejones745
(837epa73jvp31.jpg)Imagegrumblejones744
(!sov-SS.png)Imagehoxson1683
PDF Version of the Scenario Card (GJ-104.pdf)Misc.grumblejones805
(gj104 map.png)Map Imagehoxson1655
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Statistics:
Avg Rating: 9.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 1.8 hours
Recorded Games: 1
Archive recorded plays:
Russian0
German (SS)1
Drawn:0

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