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The Bushmasters PTO (id:#65575)
(ASL 13 - Rising Sun (2021) ID: 66)   [next]   [previous]
See Also: The Bushmasters by Avalon Hill The Bushmasters by Multi-Man Publishing
13 miles SE of Sarmi, Netherlands New Guinea 1944-05-24 (6 others)
66: The Bushmasters (ASL 8 - Code of Bushido)
CH 97: Final Crisis at Blackpool (Critical Hit # 5.2)
CDN18: The Road to Rome (The Canadians In Italy 2: The Spaghetti League)
JDB 03: Through The Hitler Line version 0.4 (ASL Digest # 8.04)
66: The Bushmasters (ASL 13 - Rising Sun)
BP 02: Melfa Bridgehead (Internet: Brent Pollock)
Designer: Rex Martin
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

The 158th Infantry, originally part of the Arizona National Guard, was composed primarily of Pima, Papagos, and Maricopa Indians plus some Mexican-Americans. For reasons known only to high command, these men of the great Southwest desert were sent to the Canal Zone for jungle training, where they acquired the nickname "Bushmasters." On 21 May 1944 the 158th Regimental Combat Team landed at Arare on the north coast of New Guinea with orders to capture Sarmi and its valuable airfields. Unfortunately, intelligence estimates of the enemy were wildly inaccurate. Instead of the 6,500 Japanese they had been led to expect, the region was held by some 11,000 enemy troops: two regiments of the veteran 36th ("Tiger") Division plus miscellaneous engineer, construction, and service units. Attacking westward on the 23rd, the RCT made modest gains against stiffer than anticipated resistance. The plan for the next morning was to lay in an artillery preparation, then have the 3rd· Battalion capture a tiny village dubbed Maffin #1 and seize a bridgehead over the diminutive Tirfoam River.
Attacker: American (Companies I, K and L, 3rd Battalion, 158th RCT with 603rd Separate Tank Company)
Defender: Japanese (223rd and 224th Infantry Regiments)  
10.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:26.0 D:28.0
AFVs: A:6
M4A1 x 6

AFVs: D:0
Guns: A:0 D:1
Type 94 Rapid-Fire Gun
Type 89 Heavy Grenade-Launcher x 3
Type 97 20mm Automatic Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1) (One road, wooden bridge exist, Hill: N/A. A: 747s are Assault Engineers
Map Board(s):
34 37 35 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun34
ASL 13 - Rising Sun35
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)34
ASL 13 - Rising Sun (2021)35
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido34
ASL 8 - Code of Bushido35
ASL 8 - Code of Bushido37
Overlays: 1 2 5 Wd2 Wd4 Wd5
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the gps location2025-05-24 18:29:32
Hutch Modified the misc. rules2025-05-24 18:23:26
hoxson1 Modified the Unit Elements2022-08-23 21:48:22
hoxson1 Linked the scenario to ROAR2021-11-23 23:53:31
Hutch Modified the overview2021-10-26 10:19:02
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(!usa-jap.png)Imagehoxson1631
(shermans jungle stream.png)Imagehoxson1647
(bushmaster map.png)Map Imagehoxson1708
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 16.4 hours
Recorded Games: 0
Archive recorded plays:
American0
Japanese0
Drawn:0

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All Rights Reserved. (c)2022 Dave Ramsey.