The Last Bid ETO (id:#63762)
See Also: The Last Bid by Avalon Hill The Last Bid by Avalon HillThe Barrikady, Stalingrad, Russia
1942-11-11 (28 others)
RB05: The Last Bid (HASL 1 - Red Barricades)
RB CG II: Operation Hubertus (HASL 1 - Red Barricades)
FT FUN2: Tea for Two (Franc-Tireur # 6)
O119.1: Forcing the Issue (On All Fronts #119)
MP11: Vulcan's Forge (Melee Pack II)
DB098: Red Barricades Series #2: Sandbanks Of The Volga (Dispatches from the Bunker #34)
MK14: Crater Hill (Hill of Blood: Mamayev Kurgan)
DB122: Prescription for the Kommissar (Dispatches from the Bunker #40)
RB13: Sandbanks of the Volga (HASL 10a - Red Factories)
RB CG II: Operation Hubertus (HASL 10a - Red Factories)
RO04: The Martinofen (HASL 10b - Red October)
RO05: Men of Steel (HASL 10b - Red October)
RO CG II: Oktyabr's Hubertus (HASL 10b - Red October)
RF CG I: Red Factories (HASL 10b - Red October)
#14: Crater Hill (To The Volga! 2: Mamayev Kurgan)
RB#62: The Fuel Dumps (Stalingrad Baby Bounce 4)
RB#64: Metal Men (Day) (Stalingrad Baby Bounce 4)
RB#65: Automations (Stalingrad Baby Bounce 4)
RB#66: Coordination Day (Stalingrad Baby Bounce 4)
RB#67: Last, Best Chance (Stalingrad Baby Bounce 4)
RB05: The Last Bid (ASL 1 - Beyond Valor (2nd Edition) )
#1: Halcyon Days (Island Of Blood: To The Volga 5)
#2: Bloody River (Island Of Blood: To The Volga 5)
#3: In One Blow (Island Of Blood: To The Volga 5)
#7: First Gasp (Island Of Blood: To The Volga 5)
#12: P-Shaped House (Island Of Blood: To The Volga 5)
#13: Island Of Blood (Island Of Blood: To The Volga 5)
WO47: Hardened Veterans (Winter Offensive Bonus Pack 2024)
RB CG II: Operation Hubertus (HASL 1 - Red Barricades)
FT FUN2: Tea for Two (Franc-Tireur # 6)
O119.1: Forcing the Issue (On All Fronts #119)
MP11: Vulcan's Forge (Melee Pack II)
DB098: Red Barricades Series #2: Sandbanks Of The Volga (Dispatches from the Bunker #34)
MK14: Crater Hill (Hill of Blood: Mamayev Kurgan)
DB122: Prescription for the Kommissar (Dispatches from the Bunker #40)
RB13: Sandbanks of the Volga (HASL 10a - Red Factories)
RB CG II: Operation Hubertus (HASL 10a - Red Factories)
RO04: The Martinofen (HASL 10b - Red October)
RO05: Men of Steel (HASL 10b - Red October)
RO CG II: Oktyabr's Hubertus (HASL 10b - Red October)
RF CG I: Red Factories (HASL 10b - Red October)
#14: Crater Hill (To The Volga! 2: Mamayev Kurgan)
RB#62: The Fuel Dumps (Stalingrad Baby Bounce 4)
RB#64: Metal Men (Day) (Stalingrad Baby Bounce 4)
RB#65: Automations (Stalingrad Baby Bounce 4)
RB#66: Coordination Day (Stalingrad Baby Bounce 4)
RB#67: Last, Best Chance (Stalingrad Baby Bounce 4)
RB05: The Last Bid (ASL 1 - Beyond Valor (2nd Edition) )
#1: Halcyon Days (Island Of Blood: To The Volga 5)
#2: Bloody River (Island Of Blood: To The Volga 5)
#3: In One Blow (Island Of Blood: To The Volga 5)
#7: First Gasp (Island Of Blood: To The Volga 5)
#12: P-Shaped House (Island Of Blood: To The Volga 5)
#13: Island Of Blood (Island Of Blood: To The Volga 5)
WO47: Hardened Veterans (Winter Offensive Bonus Pack 2024)
Designer: Charles Kibler
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanRussian
Overview:
Hoping that one last great push might be enough to finally shatter all organized resistance in the city, German assault troops prepared for a final onslaught. In the meantime, fresh Pioniere battalions specially trained in urban warfare were flown in, to be supported by a dozen experimental assault guns boasting a 150mm gun. Each frontline German division formed a Sturmkompanie comprised of 150 select men heavily-laden with automatic weapons. The Russians, discerning the Germans’ intentions, busily braced for the expected encounter, turning every pile of rubble and blasted building they still held into a formidable fortress. On 11 November, daybreak came early at 0300 hours as a heavy fusillade of German artillery shells lit up the night, to open the final bid to capture Stalingrad.- - - - -It's big. Possibly the biggest single scenario in the system. Initially 80 or so Russian squads hold off around a similar number of German elite and first line squads. There's OBA, trenches, pillboxes over the entire RB Map. Oh and 21 turns for the Germans to control a whole host of buildings and a couple of factories.Attacker: German (Gruppe Schwerin, Infanterie-Division 94 and 389 and Pionier-Bataillone 45 and 162/Sturmgeschütz-Abteilung 244 and 245/Panzerpionier-Bataillon 50/Panzer-Regiment 36)
Defender: Russian (138th and 95th Rifle Divisions/1053rd Rifle Regiment, 300th Rifle Division/Reserves of the 62nd Army/179th Engineer Company)
21 turns
Players: 2 OBA: Both Night: NoUnit Counts: |
Squads: A:89.5 D:110.5 |
AFVs: A:25 StuIG 33B x 4 StuG IIIB x 6 PzKpfw IVF2 x 2 PzKpfw IIIJ x 4 SPW 251/1 x 9 |
AFVs: D:3 OT-34 T-70 x 2 |
Guns: A:7 7.5cm PaK 40 x 2 D:9 5cm PaK 38 x 2 8cm GrW 34 x 3 76.2mm PP obr. 27 x 3 45mm PTP obr. 32 x 2 45mm PTP obr. 42 x 2 82mm BM obr. 37 x 2 PTRD-41 ATR x 6 |
Misc Rules: | RB SSR w D: All non-interior Factory hexes Fortified + additional FB12 |
Map Board(s): |
Publication | Board |
---|---|
HASL 10a - Red Factories | MMP: RB |
HASL 10b - Red October | MMP: RB |
ASL 1 - Beyond Valor (2nd Edition) | MMP: RB |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2023-11-12 | (A) Todd Cox | vs | German win | Germans win end of turn 20. Russians are done. No way to take back 2 buildings. The big factory lasted with a Russian presence until turn 19. The sight lines in this scenario are pretty incredible. Germans didn't place their anti-take guns anywhere useful except to take out the Russian flame tank. Really seemed to be going the Russians way fora quite a while. German flame throwers where being eliminated over and over. Hard to use the German tanks without getting close, the the Molitov Projectors destroyed several. In the end the German assault engineers and flamethrowers were tough to resist. Should have gone with phones! Have never had a scenario where so much of the OBA was down due to radio failures and contact failure. I didn't use sewer movement. Im sure that would have benefited the Russians but there was already so much going on...fortified buildings, fortified cellars, trenches, pill boxes. And the debris fields are absolutely brutal to movement. The 150 self propelled guns. Were mostly ineffectual but turned in a handful of brutal critical hits. I don't think the StuGs hit a single target. With the close ranges needed here, they're also incredibly vulnerable to CC given they have no MG. A really enjoyable scenario. | |||
2020-07-13 | (D) Jeff Waldon | vs | Will Willow | German win | VASL |
Action | Date |
---|---|
Hutch Modified the misc. rules | 2025-04-23 11:29:50 |
Hutch Modified the overlays | 2025-04-23 11:29:00 |
Hutch Modified the maps | 2025-04-23 11:28:42 |
Viking_CTO Added a playing | 2023-11-12 03:39:52 |
Viking_CTO Rated the scenario | 2023-11-12 03:33:10 |
File | Description | User | Views |
---|---|---|---|
(!germ-soviet.png) | Image | hoxson1 | 894 |
Description | Uploaded by |
---|
Title | Author | Date |
---|
Description | Uploaded by |
---|