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Nothing Ventured CBI (id:#62462)
(China-Burma-India: The Lost Theater Part 1 ID: STL2)   [next]   [previous]
Bopkyin, Burma 1942-01-17 (5 others)
FE 43: The Thirsty First Goes In (Fanatic Pack 3)
TAC13: La Neige et le Sang (Tactiques # 2)
DB014: The Heinrich Position (Dispatches from the Bunker # 7)
MP19: Ski Patrol (Melee Pack III)
WO06: The Heat is On (Winter Offensive Bonus Pack 2012)
Designer: Jim Burris
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CommonwealthJapanese
46.938775510204%

Overview:

During the initial invasion into Burma, the Japanese first struck airfields, oil and gasoline depots, and communication assets with their air power. Then the ground units of the Japanese 55th Division crossed into Burma from Thailand and took Victoria Point, Bokpyin, Mergui and Tavoy with little or no opposition. The Burma Frontier Force, tasked with protecting the Burma/Thai border, were poorly trained and massively outnumbered by the Japanese. One of the few accounts of gallantry by the Frontier Force was a counter attack to retake the well-defended police post in Bokpyin captured by the Japanese.
Attacker: Commonwealth (Frontier Force Column 2)
Defender: Japanese (55th Division, III/112th Battalion)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:12.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1) Exc: Roads exist). A: Fanatic as long as 9-2 leader is alive/uncaptured
Map Board(s):
q Show/hide map dependencies
PublicationBoard
ASL Starter Kit Expansion Pack #1 2nd Editionq
ASL Starter Kit Expansion Pack #1 1st Editionq
Overlays: Wd1
Errata (source)
The play area is as indicated by the text, not the map image depiction. The Commonwealth 4-3-6 counter image should have a G on it to indicate Green units, not a C.Jagersoft website
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-02-03(A) Eric Partizan Eric vs Japanese win
2024-01-16(D) Diane Spangler vs Lawrence SpanglerD Japanese win
2023-12-27(D) Simon Staniforth vs SP Japanese winMy opponent largely attacked from the onboard setup area with a flanking platoon entering along the East edge. The latter were soon repulsed and as the main force pushed in their attack, reasonable Japanese shooting and high rolls on the British MCs saw the majority of the British force broken mid game and which point be called it. Oh for some smoke capability for the Brits given they must cross OG to get into the village and the IJA have 7x MGs that can lay FLs
2023-10-07(A) John Garlic vs Kevin Meyer Commonwealth win2023 - ASLOK XXXVI
2022-11-17(A) Jeff B vs Elmo Menon Japanese winElmo wanted to play some scenarios from the CBI pack and, having played none myself, I was game. I figured this one would be tough for the Burmese and I was right, as they would have to take three buildings while mostly either crossing OG or relying on zero-TEM cover. One building is all but given to them, but the rest they would have to work hard for. Especially since the Japs were mostly just content to sit concealed in their +2 TEM. So the first task would be stripping some of their cover. This was done by a combination of some nice 9-2 directed MMG fire, as well as sending a few HS scouting. I honestly do not see how the 6-building VC can be accomplished. On Turn 2 I grabbed my second building, with another being fought over in CC, and a fourth a stone's throw away. This would be pretty much how the rest of the game would be, and from here it just felt like a RB battle or a SK game (no shocker since it's played on one of its boards), with a bunch of shooting back and forth to see who would be the luckiest. The Japs made things a bit more interesting in Turn 4 when they conducted a banzai to repel my encroaching force in the east, but mostly it was a very static and boring game. The Japs' edge in CC and the fact that they moved last were big advantages, and the game was not surprisingly decided on the last roll of the CC dice, with the Japs eliminating the sole Burmese squad clinging to the 3rd building.
View all or balance report
ActionDate
jgarlic79@gmail.com Added a playing2025-12-17 13:00:14
Hutch Modified the misc. rules2025-01-17 11:22:23
Hutch Modified the gps location2025-01-17 11:20:19
Dispang12 Added a playing2025-01-17 01:48:02
Dispang12 Rated the scenario2025-01-17 01:47:19
FileDescriptionUserViews
(!BRIT-JAP.png)Imagehoxson11387
(china burma india theater patch.png)Imagehoxson11450
(stl2 pic.png)Imagehoxson11426
(nothing ventured corrected A-X.png)Map Imagehoxson1807
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Statistics:
Avg Rating: 6.82Votes: 17
Views: 5866
To-Play list count: 1
Estimated Play time: 3.6 hours
Recorded Games: 15
Archive recorded plays:
Commonwealth4
Japanese11
Drawn:0

ROAR Data: (as of today)
Nothing Ventured
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[A] Japanese 19
[D] British 15
All Rights Reserved. (c)2022 Dave Ramsey.