White Beach Blood Red PTO (id:#61176)
Peleliu Island
1944-09-15 (23 others)
A 09: Midnight Massacre (AH:ASL Annual `89)
JA-06: Rue de 442e (Internet)
CH 38: Orange Beach 3 (Critical Hit # 3)
LN2-1: Airfield Fracas (Leatherneck 2)
LN2-5: Storming the Point (Leatherneck 2)
CDN23: Notable Achievement (The Canadians In Italy 3: D-Day Dodgers)
FrF32: The Hellenic Expedition (Friendly Fire Pack 4)
1: Spitfire Three (Peleliu: White Beach One)
2: "...Get Off the Air!" (Peleliu: White Beach One)
3: "Knock Out That Big Gun..." (Peleliu: White Beach One)
4: "Able Marines Fill the Gap..." (Peleliu: White Beach One)
5: "Here Come the Jap Tanks!" (Peleliu: White Beach One)
7: Captain Harada's Counter-Attack (Peleliu: White Beach One)
PSASL 2: Armored Banzai (CX February 2000)
FrF75: Goodbye Brother (Friendly Fire Pack 9)
AP115: Bats Outta Hell (ASL Action Pack #12 Oktoberfest XXX)
VV98: Bain de Sang à Sosfurdo (Vae Victis # 124)
PAD 3: Earning Face (Map Pad Pack)
FT215: Ghostly Attack (From The Cellar Pack #8)
Lun: Ghosts of Luneville Campaign (From The Cellar Pack #8)
#6: Gresham's Inspiration (Monte Altuzzo: Gothic Line 1944)
#8: Shellfire and Resolve (Monte Altuzzo: Gothic Line 1944)
CH 38: Orange Beach 3 (Critical Hit #3 2022 Reprint)
JA-06: Rue de 442e (Internet)
CH 38: Orange Beach 3 (Critical Hit # 3)
LN2-1: Airfield Fracas (Leatherneck 2)
LN2-5: Storming the Point (Leatherneck 2)
CDN23: Notable Achievement (The Canadians In Italy 3: D-Day Dodgers)
FrF32: The Hellenic Expedition (Friendly Fire Pack 4)
1: Spitfire Three (Peleliu: White Beach One)
2: "...Get Off the Air!" (Peleliu: White Beach One)
3: "Knock Out That Big Gun..." (Peleliu: White Beach One)
4: "Able Marines Fill the Gap..." (Peleliu: White Beach One)
5: "Here Come the Jap Tanks!" (Peleliu: White Beach One)
7: Captain Harada's Counter-Attack (Peleliu: White Beach One)
PSASL 2: Armored Banzai (CX February 2000)
FrF75: Goodbye Brother (Friendly Fire Pack 9)
AP115: Bats Outta Hell (ASL Action Pack #12 Oktoberfest XXX)
VV98: Bain de Sang à Sosfurdo (Vae Victis # 124)
PAD 3: Earning Face (Map Pad Pack)
FT215: Ghostly Attack (From The Cellar Pack #8)
Lun: Ghosts of Luneville Campaign (From The Cellar Pack #8)
#6: Gresham's Inspiration (Monte Altuzzo: Gothic Line 1944)
#8: Shellfire and Resolve (Monte Altuzzo: Gothic Line 1944)
CH 38: Orange Beach 3 (Critical Hit #3 2022 Reprint)
Designer: Larry Winslow
Starter kit scenario?: Deluxe scenario?:
No balance information available
Overview:
None.Attacker: American (USMC) (1st Marine Regt, 1st Marine Div)
Defender: Japanese (3rd Bn, 2nd Infantry Regiment, 14th IJA Div)
18 turns
Players: 2 OBA: Both Night: NoUnit Counts: |
Squads: A:78.5 D:57.0 |
AFVs: A:36 |
AFVs: D:10 |
Guns: A:0 D:24 |
Misc Rules: |
Map Board(s): |
Publication | Board |
---|---|
Peleliu: White Beach One | CH: Peleliu |
Overlays: | NONE |
Errata (source)
Q: Battalion Reserve elemento of 4th Company, 3rd Battalion, 2nd Infantry Regiment must enter as raiders but they have no tanks: A: Those guys come in on foot, strike the "Riders" reference accordingly. Q: So what is what. Is a 'Marine Bombardment' a 'Naval Bombardment'. So which type of bombardment is the one you are to use on that scenario. The one specified on the scenario card as a 'Naval Bombardment' with the corresponding rules reference (and EXC) or the one designated as a 'Marine Bombardment'. Since a quick scan of the other scenarios failed to locate a 'Marine Bombardment' mentioned I would guess that the Marine Bombardment rules (area) was intended to used as an an EXC to the area specfied in G14.7 Thanks in advance! A: You use the Naval Bombardment rules, modified to fit the SR-stated hex dimensions. You nailed it! Q: By the rules the tank coming from ocean with steep beach and soft sand would auto swamp. A: We just made G13.4221 swamping N/A. Q: Wind direction is stated to be blowing from the West but it could be north-west or south-west. A: Coin toss on the wind direction. Q: If one is to play strictly by the rules, I suppose the LVT4-FL should be made subject to recall. However this can be another instance of divining designer intent from what the rules dictate, we did not make it subject to recall. It is a variant vehicle but in introducing it, it doesn't look as though all the rules implications were caught. As we have seen with Peleliu, I think that is something that got missed in the rules due to the overall complexity of Chapter G. It was obviously intended to be used as in-land fire support not as transport (thus the recall per G14.232). So that is how we played it. A: Blood&Jungle vehicles notes: That product has the LVT4F, and in the vehicle notes for it they specify that vehicle is not subject to recall. It is something CH missed when they introduced it. Q: Casuarian forest is treated as Light Jungle but its not an obstacle to los it just add +2 Hindrance per hex, does it create blind hex as an orchard/palm? A: Casuarian forest generate blind hex. | Game Squad posts |
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Scenario info
Action | Date |
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hoxson1 Modified the Attacker | 2021-03-01 23:37:11 |
hoxson1 Modified the overlays | 2018-02-14 17:44:06 |
hoxson1 Set the designer field | 2018-02-14 17:42:35 |
hoxson1 Uploaded an Image | 2016-04-28 14:08:46 |
fdapra Uploaded the Board image | 2014-12-12 20:59:10 |
File | Description | User | Views |
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Scenario 8 Setup (Peleliu Setup white beach red blood.vsav) | VASL Setup | fdapra | 1060 |
(usmc-jap.png) | Image | hoxson1 | 843 |
Errata taken from various post on GS (Summary of Peleliu Errata taken from GS.txt) | Misc. | fdapra | 1523 |
(Peleliu.jpg) | Map Image | fdapra | 907 |
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