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Rushing Hill A MTO (id:#60189)
(Kreta - Operation Merkur ID: AoC01)   [next]   [previous]
Retimo, Crete 1941-05-20 (49 others)
45: Revenge at Kastelli (ASL 6 - The Last Hurrah (2nd Edition))
93: Tavronitis Bridge (ASL 5a - For King and Country)
94: Bofors Bashing (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
98: On Silent Wings (ASL 5a - For King and Country)
A 01: Tavronitis Bridge (AH:ASL Annual `89)
A 02: Bofors Bashing (AH:ASL Annual `89)
A 03: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB04: A Desperate Affair (Backblast # 1)
G39: A Desperate Affair (AH:The General # 31.4)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-3: Hill 107 (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-5: Stentzler's Wary Reconnoitre (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
FF20b: The Face of Battle (FireFights: internet releases)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
RR-15: Koch's Rockets (Russian Rarities 2)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
D21: Headhunting For Bloody Huns (Deluxe Advanced Squad Leader)
J226: Drawing the Kroh (ASL Journal #14)
ASLN23: Plans Gone Astray (Critical Hit #8.1)
45: Revenge at Kastelli (ASL 11a - Doomed Battalions (4th Edition))
S104: Paratrooper's Hell (Basic Training: Issue One)
Designer: Michael Hastrup-Leth
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAustralian / British
25%

Overview:

None.
Attacker: German (Kompanies 1, 3 and 4, 2nd MG Companies and 13th and 14th Heavy Weapons Companies, 2nd Fallschirmjäger Regiment)
Defender: Australian / British (1st, 2nd, 1st MG Battalion, and 6th Battery, 3rd Field Artillery Regiment, 2nd Australian Imperial Force and 7th Royal Tank Regiment)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:17.0 D:13.0
AFVs: A:0
AFVs: D:2
Matilda II x 2

Guns: A:3
10cm NbW 35
7.5cm LG 40
3.7cm PaK 35/36
D:4
Obice da 100/17 x 2
Canon de 75 mle 1897
OML 3-in. Mortar
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: OM SSR | DB
Map Board(s):
17 38 39 6 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 5a - For King and Country6
ASL 13 - Rising Sun38
ASL 13 - Rising Sun39
ASL 13 - Rising Sun (2021)38
ASL 13 - Rising Sun (2021)39
ASL 3 - Yanks17
ASL 9 - Gung Ho!38
ASL 9 - Gung Ho!39
Overlays: O4
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-10-09(A) Jeff Waldon vs Will Willow Australian / British winASLOk
2012-02-16(A) Fred Ingram vs Jeff Coleman Australian / British winVery close game. The second one in a row that was decided by the last 2 close combat hexes. This time, I did Not come out as well. At one point in the game, I controlled all 4 victory hexes (but not all at one time). Highlights of the game: I was able to make a burning Matilda wreck with my Stuka, Jeff got a critical hit with his 100 mm gun on a German stack. I was able to roll snakes against a large stack of Australians whose survivors died for failure to route (giving me his HMG which he got back later after winning a CC), and finally I survived his 2 critical hits with AP ammunition against infantry.

What won the game was getting tied up mid-game in 2 close combat hexes which blocked other movement as well as draining my troops. The hill is very hard to get to the top, with double crests and the normal requirement that to get up 2 levels in the woods, units have to be CX every other turn.

I would recommend this one to everyone - either side
2012-02-16(D) Jeff Coleman vs Fred Ingram Australian / British win
2011-04-20(D) Jeff Waldon vs Spencer Armstrong German winVASL
2010-03-05(D) nathan wegener vs Peter W Australian / British winfun scenario German rushed into the hidden Aussie mortar and 2 LMGs taking heavy casualties early. A CH by the German mortar against the now known location evened the score and set the stage for a see-saw CC battle on the hilltop. Final blow was a Matilda MG'ing a squad and leader poised to capture the isolated gun in a victory hex saving the game for the Aussies.
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ActionDate
jrwusmc Added a playing2024-10-09 21:04:27
hoxson1 Uploaded an Image2022-02-07 18:28:18
hoxson1 Modified the Defender2022-02-07 18:27:43
Hutch Updated the Scenario ID2020-10-25 10:11:12
Hutch Modified the Unit Elements2020-10-24 12:19:32
FileDescriptionUserViews
VASL Map (AoC1.png)After Action ReportFre207411390
(merkur counter.png)Imagehoxson11176
(germ-britaussie.png)Imagehoxson1608
2nd Attempt (AoC1.png)Map ImageFre207411265
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Statistics:
Avg Rating: 6.67Votes: 6
Views: 4291
To-Play list count: 1
Estimated Play time: 6.4 hours
Recorded Games: 4
Archive recorded plays:
German1
Australian / British3
Drawn:0

ROAR Data: (as of today)
Rocca Janicula
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[A] German 4
[D] New Zealand 2
All Rights Reserved. (c)2022 Dave Ramsey.