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Hotel Hell WTO (id:#59916)
Critical Hit (Witches Cauldron: Oosterbeek Perimeter ID: 12)   [next]   [previous]
See Also: Hotel Hell by Critical Hit
Oosterbeek, The Netherlands 1944-09-22 (26 others)
03: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (3rd Edition))
109: Dreil Team (ASL 5a - For King and Country)
A 36: Oy Veghel (AH:ASL Annual `91)
A 37: Dreil Team (AH:ASL Annual `91)
CH 26: Close Order Driel (Critical Hit # 3)
CH 26a: Close Order Driel (Critical Hit # 7.2)
MM98-E: Double Cross (March Madness `98 Pack)
SP137: The Bozsoki Relay (Schwerpunkt #12)
TAP #5: Cross-Check (Total Axis Pack I: Eastern Front Firestorm)
VB04: A Providential Occurrence (Volfoni Brothers Scenarios)
ASLSK B3: Avanti Gurkhas (Battles Magazine #3)
S38: Raiders Along the Wall (Special Ops # 1)
BBD # 12: Hotel Hell (Brave But Doomed)
GJ147: Sturmgewehrs at Schevenhuette (Grumble Jones)
DaE01: Ambush at De Hoop (ASL Starter Kit Historical Module 1: Decision at Elst)
HH1: A Fine Spot For Tea (Hell's Highway)
HH2: Right Smack Into Them (Hell's Highway)
HH3: Tanks! Tanks! (Hell's Highway)
HHTM: Tactical Mission (Hell's Highway)
RPT112: The Bozsoki Relay (Rally Point #12)
CHA3: Cutting the Corridor (Critical Hit Annual #1)
CHA4: The Final Cut (Critical Hit Annual #1)
TD 3: Juvelize: The Finale (Trench of Death #1)
03: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (2nd Edition) )
CH 26: Close Order Driel (Critical Hit #3 2022 Reprint)
03: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (1st Edition) )
Designer: Kurt Martin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
100%

Overview:

Sonnenberg was a large rather Victorian house, four stories high and facing large, open lawns and tree-lined tracks. A Company of 1st Borders and a Vickers MG under Major Montgomery took up positions in the woods alongside the track running north-west from the house. The combat engineers of F Squadron took up positions around the house, both units choosing to avoid using the house itself. The 22nd broke with the usual early morning mortaring. There was a lull, then came the first heavy assault of the day at 0910 when tanks rumbled forward from the trees. The tanks prowled the woods and narrow lanes, trying to pick out targets. They proved to be the worst enemy possible – they were flame-throwing tanks.
Attacker: German (SS) (SS Kampfgruppe Eberwein)
Defender: British (A Company, 1st Borders, and F Squadron, 4th Parachute Engineers)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:6.0
AFVs: A:2
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Variable Armor by dr; 3 of 5 combos have flame tanks
Map Board(s):
CH: WC1 Show/hide map dependencies
PublicationBoard
Witches Cauldron: Oosterbeek PerimeterCH: WC1
Brave But DoomedCH: WC1
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2009-07-26(A) Paolo Cariolato vs Fabio Mazzuchelli German (SS) win
2008-02-26(A) Bill Brodie vs Simon Sponetti German (SS) winFun and intense little scenario
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-03-03 19:15:19
hoxson1 Uploaded an Image2020-03-01 02:45:51
hoxson1 Uploaded the Board image2020-02-06 15:25:24
hoxson1 Modified the overview2020-02-06 14:48:38
hoxson1 Modified the overlays2020-02-06 14:42:48
FileDescriptionUserViews
(!ss-brit new.png)Imagehoxson1806
(hotel hell map.png)Map Imagehoxson1825
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Statistics:
Avg Rating: 7.33Votes: 3
Views: 3438
To-Play list count: 0
Estimated Play time: 2.3 hours
Recorded Games: 2
Archive recorded plays:
German (SS)2
British0
Drawn:0

ROAR Data: (as of today)
Hotel Hell
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[A] German 2
[D] British 1
All Rights Reserved. (c)2022 Dave Ramsey.