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Sicilian Midnight MTO (id:#56548)
Multi-Man Publishing (Out of the Attic ID: OA12)   [next]   [previous]
Prior Publication: AH: ASL Annual '93a DA11
See Also: Sicilian Midnight by Avalon Hill Sicilian Midnight by Multi-Man Publishing
West of Favara, Sicily 1943-07-16 (15 others)
A 58: Munda Mash (AH:ASL Annual `93a)
DASL A11: Sicilian Midnight (AH:ASL Annual `93a)
J97: A Nice Morning For A Ride (ASL Journal # 6)
G08: Recon in Force (AH:The General # 25.5)
RBF 2: Aggravation at Agrigento (Recon by Fire! #1)
CDN2: "Drive The Canadians On Hard" (The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily)
5: A Walk in the Sun (ASLOK 2005 - 20th Anniversary Scenario Pack)
ATL 92.1: Munda Mash (ASL Digest # 3.01)
SHS 4: Morning for a Ride (Gun Duel 2000)
40: Patton's Pride (Dezign Pak 4)
HB3 9: Final Defiance (Hell's Bridgehead 3)
152: Munda Mash (ASL 13 - Rising Sun)
D25: Sicilian Midnight (Deluxe Advanced Squad Leader)
152: Munda Mash (ASL 13 - Rising Sun (2021))
285: Recon in Force (ASL 7a - Hollow Legions (3rd Edition))
Designer: Steven Swann
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanItalian
55.555555555556%

Overview:

Under direct orders from Patton himself, the 3rd Ranger Battalion stepped off at dusk on the 15th to seize the Porto Empedocle. Marching in a column of companies, the Rangers made good time across the Sicilian hills. But,just after midnight, scouts stumbled onto a roadblock at the junction of highways 122 and 116 manned by troops of the Italian 208th Coastal Battalion. To the north, another Italian detachment was emplaced on a hillock. Pulling back, the scouts informed Colonel Dammer of the presence of the enemy ahead. After a brief discussion with his officers, and realizing the need for speed in the bold adventure, Dammer sent two companies forward to attack both the roadblock and the high ground.
Attacker: American (3rd Ranger Battalion)
Defender: Italian (208° Battaglione Costiero)  
7 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:12.0 D:14.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night (E1), NVR 3. D: Italians not subject to Straying.
Map Board(s):
h-dx f-dx e-dx Show/hide map dependencies
PublicationBoard
Deluxe Advanced Squad Leadere-dx
Deluxe Advanced Squad Leaderf-dx
Deluxe Advanced Squad Leaderh-dx
DASL 2 - Hedgerow Helle-dx
DASL 2 - Hedgerow Hellf-dx
DASL 2 - Hedgerow Hellh-dx
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2017-02-15(D) Allen Evenson vs Terry Gray American win
2007-04-27(A) Neil Andrews vs Ben Smith American winLearning those night rules
Tactically the Italians need to strip cloaking and the Rangers need to keep it for as long as possible
The US player almost wants to avoid contact and the Italians as much as possible, infiltrate the line and get to the hill
If they fight then CC is the way to go
and the Italians need to avoid this big time
View all or balance report
ActionDate
Andruz61 Added a playing2025-07-31 13:40:41
Hutch Modified the misc. rules2025-04-11 19:35:29
Hutch Modified the gps location2025-04-11 19:33:54
Hutch Modified the overview2025-04-11 19:22:41
hoxson1 Linked the scenario to ROAR2024-08-20 16:51:26
FileDescriptionUserViews
(night usa-ital.png)Imagehoxson11061
(OA12-VASLMap.png)Map Imagebkemp011263
(OA12 Sicilian Midnight.png)Map Imagehipsu1280
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Statistics:
Avg Rating: 7.00Votes: 2
Views: 5768
To-Play list count: 1
Estimated Play time: 6.3 hours
Recorded Games: 2
Archive recorded plays:
American2
Italian0
Drawn:0

ROAR Data: (as of today)
Sicilian Midnight [Confirmed]
[A] American 8
[D] Italian 8
All Rights Reserved. (c)2022 Dave Ramsey.