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Might Makes Right ETO (id:#56439)
Multi-Man Publishing (ASL Journal # 3 ID: J40)   [next]   [previous]
Finneid, Norway 1940-05-11 (34 others)
46: Birds of Prey (ASL 6 - The Last Hurrah (2nd Edition))
J41: By Ourselves (ASL Journal # 3)
NEWS65: Frontal Collision (ASL News # 31)
GTF 1: Caught Napping (Gembloux: The Feint)
RBF 5: Paper Line (Recon by Fire! #1)
GD 3: Textbook Attack (Grossdeutschland Pack 1 - The Early Years)
O94.1: The Glory Bridge (On All Fronts # 94)
VV15: Piege a Marche (Vae Victis # 20)
V03: Assault on a Queen (View From the Trenches # 7)
G1b: Paper Line (Internet)
FT 89: Too Little, My Friend ... (Franc-Tireur #11)
45: Below the Belt (Dezign Pak 4)
U18: Assault on a Queen (Turning the Tide)
46: Birds of Prey (ASL 11 - Doomed Battalions (3rd Edition))
ATF1: Paper Line (HOB's All Time Favorites)
VHN6: Battling for Belgium (Critical Hit # 7.1)
ESG97: Foot in the Door (Dezign Pak 8)
SP207: Resiste et Mords (Schwerpunkt #18)
GTF 1: Caught Napping (Gembloux II)
VHN 6: Battling for Belgium (Facing the Blitz II)
RPT81: Garski's Fusillade (Rally Point # 9)
BWN 2: The Veluwe (Blitzkrieg in the West - Northern Campaign)
BWN 3: Schweiss Spart Blut (Blitzkrieg in the West - Northern Campaign)
MM15: Crossroads at Suxy (March Madness 2015 - The Very Best of.. .(Vol. 1))
DB134: March on Marche (Dispatches from the Bunker #43)
SP 271: Zwarts' Madhouse (Schwerpunkt #23)
DN01: Prelude: Chabrehez (ASL 10a - Croix de Guerre)
BWC-7: The Maastricht Bridges (Blitzkrieg in the West - Central Campaign)
BWC-8: Rearguard Action (Blitzkrieg in the West - Central Campaign)
BWC-9: Holding The Line (Blitzkrieg in the West - Central Campaign)
BG7: Suxy Riders (Covered)
ASLN65: Frontal Collision (Critical Hit #8.2)
46: Birds of Prey (ASL 11a - Doomed Battalions (4th Edition))
Q38: Belgian Bottleneck (Quick 6 Scenario Pack VII)
Designer: Philippe Naud and Laurent Closier
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanNorwegian
65.625%

Overview:

The German operation codenamed “Wildente” used surprise to catch the Anglo-Norwegian units off-guard by barring their way south of Ranfjord. A steamer sailed up the fjord and landed 300 men and two guns in the small port of Hemnesberget. They could be resupplied by air and they threatened the Allied rear. Panicked by the boldness of the enemy landing, British High Command decided to evacuate by sea its units south of Ranfjord. The Norwegians were on their own. The only solution was a counterattack. With a few machine guns as their sole support and led by a spirited Danish officer, Captain Ellinger, they reached the first few houses of Hemnesberget. . .
Attacker: German (1,.Kompanie, 138th Gebirgsjäger Regiment)
Defender: Norwegian (5th Brigade)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:8.0
AFVs: A:0
AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Alpine Hills. All buildings are Wooden & single story, Orchards and grain out of season. Kindling NA
Map Board(s):
18 10 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)18
ASL 5a - For King and Country10
ASL 3 - Yanks18
ASL 4 - Partisan!10
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-05-07(D) Vic Lauterbach vs JM German winThis small all-infantry fight played out as expected but provided some ASL drama. I drew the Norwegians
and based my defense on the Norwegian 9-2 directed MMG. The MMGs are the key. If they survive, you have a good chance of hitting the German CVP cap, a much better chance than Holding 21 of the 33 building hexes. The 9-2 never broke; even a LMOR CH didn't faze him. Unfortunately, Jim's southern group outflanked, broke and captured my outpost 437 then overwhelmed the 457 with the other MMG and pushed into the village without any losses. Fire from the 9-2 directed MMG and two sniper attacks caused Jim trouble, but in the end the only unbroken Norwegian MMG was the one with the 9-2, Jim had 16 building hexes, and I had 9 CVP (!) giving Jim a narrow victory. This is a good tutorial for the Alpine hill rule [B3.11]. Jim's comment: This well-balanced little scenario is fun but a bit too much like other Norway scenarios in Journal Three.
2022-04-09(D) Scott Sherer vs Skip Dykeman German winApril 2022 CAASL meeting. German dice were pretty hot and the Norwegians could not stand up to the onslaught. Captured their building hexes and I was only able to get 8 CVP.
2022-01-15(D) Will Willow vs G. Hiotis German winVASL WO rd3
2021-10-05(A) Michal Sedlacko vs David Soucek German win[Imported from ROAR]
2021-01-30(D) Rob MacGinley vs Jason Nichols German win
View all or balance report
ActionDate
dieneuner25 Uploaded an Image2023-07-03 11:09:54
dieneuner25 Added a playing2023-07-03 11:09:14
Hutch Updated the Scenario ID2023-03-07 11:53:18
sherersc Rated the scenario2022-04-17 17:28:03
sherersc Added a playing2022-04-17 17:27:58
FileDescriptionUserViews
(germans in town.png)Imagehoxson11168
(germnorway.png)Imagehoxson11154
Situation at game end (J40 end of RPh German GT7.PNG)Imagedieneuner25571
VASL Map (J040 Might Makes Right.jpg)Map ImageFre207411284
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Situation at game end
 
Statistics:
Avg Rating: 6.05Votes: 37
Views: 7869
To-Play list count: 7
Estimated Play time: 3.2 hours
Recorded Games: 33
Archive recorded plays:
German21
Norwegian11
Drawn:0

ROAR Data: (as of today)
Might Makes Right
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[A] Norwegian 38
[D] German 65
All Rights Reserved. (c)2022 Dave Ramsey.