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Tangled Up in Blue CBI (id:#56373)
Avalon Hill (AH:ASL Annual `97 ID: A 116)   [next]   [previous]
Nhpum Ga, Burma 1944-03-28 (1 other)
S81: Not A Man Afraid (ASL Starter Kit Expansion Pack #2)
Designer: Chuck Powers
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican
66.666666666667%

Overview:

A reinforced battalion of the Japanese 114th Regiment was coming north from Kamaing to attack the east flank of the Chinese 22nd Division at Shaduzup. The 2nd and 3rd Battalions of Merrill’s Marauders were ordered to block this move and so prevent the Japanese from advancing beyond Nphum Ga. This was a new role for the Marauders, who had been trained to attack. A quick and exhausting retreat from Inkangatawag barely got the 5307th into Nphum Ga before the Japanese started their initial attack. The Marauders were not equipped with the tools needed for entrenching, and dug in the best they could using standard issue shovels and anything else they could find. Hoping to catch the Marauders unprepared, the Japanese attacked. . . . .Yet another excellent scenario in the Nhpum Ga series. This scenario sees the Japanese making an all out attempt to penetrate the southern defence of the US force. A large Japanses force, supported by an artillery barrage, enters from off board and must cause serious damage to the US player or exit lots. READ THE VC CAREFULLY.
Attacker: Japanese (114th Infantry Regiment)
Defender: American (Blue Combat Team, 2nd Battalion, 5307th Composite Unit (Provisional) "Merrill's Marauders")  
6 turns
    Players: 2     OBA: Japanese     Night: No
Unit Counts:
Squads: A:12.0 D:9.0
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 3
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1) and DJ (G2.2). Pre-game Bombardment (C1.8)
Map Board(s):
AH: NG Show/hide map dependencies
PublicationBoard
AH:ASL Annual `97AH: NG
Overlays: NONE
Errata (source)
Hexrow U is misnumbered. The first hex is U1, then a hex with no coordinate. Call that hex "U1.5".MMP
SSR1: All Interior Jungle hexes are Dense, but in most cases, however, the "oversized colored center dot" in a Jungle hex designates Light Jungle [EXC: hexes U9-U11].MMP
Hexes E9 and P10 can be entered at the path rate from, respectively, F9 and O10. Hex L12 can be entered at the path rate from L11 and L13.MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-11-09(D) Tuomo Lukkari vs Teemu Lukkari American win
2023-10-20(D) Kevin Duval vs Dwayne Duval Japanese winPre-game bombardment caught my MMGs & Crews & both 8-0 leaders in separate locations along with starting fires which continuously spread large & wide ... 9-1 could not hold it all together for very long.
2023-10-20(A) Dwayne Duval vs Kevin Duval Japanese win
2021-11-18(A) Jason Wert vs John Garlic Japanese win
2021-11-17(D) John Garlic vs Jason Wert Japanese win[Imported from ROAR]
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-03-28 09:57:23
Hutch Modified the gps location2024-11-10 10:39:31
asloser Added a playing2024-11-09 13:58:07
7-0 duval Added a playing2023-12-18 22:06:50
Kydder Added a playing2023-10-22 00:26:28
FileDescriptionUserViews
(!jap-usa.png)Imagehoxson11108
(jap jungle clearing move.png)Imagehoxson1983
Map (nhpum_ga_map.png)Map ImagewillW1234
(tangled N correct.png)Map Imagehoxson1993
VASL TemplateVASL Templatepacman-ghost601
ScreenshotVASL Template Screenshotpacman-ghost648
VASL SetupVASL (via template) save filepacman-ghost844
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Statistics:
Avg Rating: 7.08Votes: 13
Views: 6658
To-Play list count: 3
Estimated Play time: 3.4 hours
Recorded Games: 13
Archive recorded plays:
Japanese8
American4
Drawn:0

ROAR Data: (as of today)
Tangled Up in Blue
[Log in to Confirm or Edit]
[A] Japanese 41
[D] American 33
All Rights Reserved. (c)2022 Dave Ramsey.