Tavronitis Bridge MTO (id:#56239)
(Revision: MMP: ASL 5a - For King and Country #93)
See Also: Tavronitis Bridge by Multi-Man PublishingWest of Maleme, Crete
1941-05-20 (49 others)
45: Revenge at Kastelli (ASL 6 - The Last Hurrah (2nd Edition))
93: Tavronitis Bridge (ASL 5a - For King and Country)
94: Bofors Bashing (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
98: On Silent Wings (ASL 5a - For King and Country)
A 02: Bofors Bashing (AH:ASL Annual `89)
A 03: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB04: A Desperate Affair (Backblast # 1)
G39: A Desperate Affair (AH:The General # 31.4)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-3: Hill 107 (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-5: Stentzler's Wary Reconnoitre (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC01: Rushing Hill A (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
RR-15: Koch's Rockets (Russian Rarities 2)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
D21: Headhunting For Bloody Huns (Deluxe Advanced Squad Leader)
FF20b: The Face of Battle (FireFights: internet releases)
J226: Drawing the Kroh (ASL Journal #14)
ASLN23: Plans Gone Astray (Critical Hit #8.1)
45: Revenge at Kastelli (ASL 11a - Doomed Battalions (4th Edition))
S104: Paratrooper's Hell (Basic Training: Issue One)
93: Tavronitis Bridge (ASL 5a - For King and Country)
94: Bofors Bashing (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
98: On Silent Wings (ASL 5a - For King and Country)
A 02: Bofors Bashing (AH:ASL Annual `89)
A 03: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB04: A Desperate Affair (Backblast # 1)
G39: A Desperate Affair (AH:The General # 31.4)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-3: Hill 107 (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-5: Stentzler's Wary Reconnoitre (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC01: Rushing Hill A (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
RR-15: Koch's Rockets (Russian Rarities 2)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
D21: Headhunting For Bloody Huns (Deluxe Advanced Squad Leader)
FF20b: The Face of Battle (FireFights: internet releases)
J226: Drawing the Kroh (ASL Journal #14)
ASLN23: Plans Gone Astray (Critical Hit #8.1)
45: Revenge at Kastelli (ASL 11a - Doomed Battalions (4th Edition))
S104: Paratrooper's Hell (Basic Training: Issue One)
Designer: Steven Swann
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanNew Zealand
Overview:
The airfield at Maleme figured prominently in the German plans for the capture of Crete. “Group West”. Commanded most of the 1st Assault Regiment under the command of General Meindl, consisted of three detachments: one to land at the Tavronitis Bridge; one to destroy the AA positions and ease the way for the following troop-carrier transports; and one to land on the slopes of Point 107, high ground to the south of the field. Major Braun drew the task of seizing and holding the long span over the dry Tavronitis. Given free rein to plan his assault, he decided to daringly land in the dry bed itself and then take the British MG posts which guarded each side of the bridge from the rear.Attacker: German (Abteilung Braun, Bataillon 1, Sturm Regiment 1)
Defender: New Zealand (D Company, 22nd New Zealand Battalion)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:10.0 D:5.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 5cm leGrW 36 x 2 D:0 |
Misc Rules: | DLV (F11.6), Olive Groves (B14.8). A: Gliders (E8) |
Map Board(s): |
Publication | Board |
---|---|
ASL 1 - Beyond Valor (3rd Edition) | 8 |
Overlays: | NONE |
Errata (source)
Add a 4-6-8 and a glider to the German OB. | MMP |
In SSR 2, replace “Q2-Q9” with “Q3-Q8”. | J11 |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2020-07-13 | (A) Shane Pask | vs | New Zealand win | Managed to damage 3 gliders on landing. The 2 LMG in these gliders soon disabled. The glider with the 9-2 dropped short into a blind hex but still landed safely - that was the last good roll for the Germans for the scenario. As an example, the German sniper with SAN 2 was activated three times in one turn (generating 3 pin results on different squads). Final result - Germans eliminated 1 HS and the 8-1 leader. No other New Zealanders were harmed in any way. NOTE: my version of A1 only gave the Germans 9 squads. | |||
2013-12-29 | (D) Dave Mareske | vs | Francis Biss | New Zealand win | |||
2012-09-08 | (D) Steffen Knippel | vs | Mike Bourgeault | New Zealand win | The glider rules look more complicated than they really are in execution (like a lot of Chapter E rules). It was fun to see a glider, after taking evasive action from the offboard flak guns, skid along the hill's switchback road and then crash into the middle floor of a building. | ||
2012-03-23 | (A) Fred Ingram | vs | Are Erlandsen | New Zealand win | Having played this just a few days ago, we turned it around for another shot. I think the Germans need some help, but the printed balance would not do much. British units in the river bed are in as much danger of being eliminated as the Germans are taking fire from them on landing. Since we had played it before, Are had put together a better defensive setup than I had before. From the German side, the gliders were placed in better landing locations (avoiding any problems landing - no evasive action or crash roles). The majority of the forces went straight at the R9 building (which is a nice "Alamo" as a 3 hex, 2 story building with only one stairwell). German troops came at it from both sides. The game ended pretty much the same as the previous game with a New Zealand squad staying good order in the level 2 stairwell location. Good game and went down to the wire. I had 4 shots to try & break him (2 in prep and then 2 in the advancing fire phase) - with no success | ||
2012-03-20 | (D) Fred Ingram | vs | Are Erlandsen | New Zealand win | Very close game. Are lost one glider which landed off board and crashed killing everyone. Everyone else got on the ground safely. I foolishly set up 2 units in foxholes in the riverbed OUT OF THE VICTORY AREA - DUHHHHHHHHHHHHHHHH !!!!!!!!!!. One got back in (and won the game for me). The units on the west side of the board fell on turn 5 in CC. At the end game: I had an 8-1 and a squad in melee in ground floor R9. A concealed squad (the one from the riverbed) in S10 on the ground floor. And a concealed HS in the level one of S10. he was able to come across the bridge/riverbed and get units in S9 & Q10. I first fired at units in the open in Q10, final fired into CX units which moved up into S9, and then rolled a 2 on final protective fire into S9 breaking all but a CX squad. He never could break the HS upstairs (for the win) but we played it out just to see for fun what might have happened if that HS was not there. His wounded 9-2 limped into S10 from the hill along with the CX squad from S9. On the ambush roll he got a 4 and I got a 1 (giving me the ambush) which allowed me to withdraw back into S9 for a 2nd win. YIKES |
Action | Date |
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Hutch Modified the misc. rules | 2025-01-22 13:40:40 |
hoxson1 Linked the scenario to ROAR | 2024-10-29 17:36:34 |
hoxson1 Modified the unit counts | 2024-03-14 22:22:42 |
Hutch Set the designer field | 2023-09-24 23:30:32 |
Hutch Updated the Scenario ID | 2023-03-05 20:33:48 |
File | Description | User | Views |
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(Tavronitis.png) | Image | hoxson1 | 1649 |
German glider as seen from bridge (tavronitis germ glider.png) | Image | hoxson1 | 1211 |
(germ-nzealand.png) | Image | hoxson1 | 786 |
(a1 map N correct.png) | Map Image | hoxson1 | 887 |
Description | Uploaded by |
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Scenario's Everyone Should Play Once #1 | Panzer |
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