Uncommon Valor
Published by: Critical Hit. January 1999
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Introduction:
Uncommon Valor is the first in a three-module series depicting the Battle of Iwo Jima. The game re-creates the confrontation at Motoyama Airfield #2, a war waged with the most vicious weapons available to the combatants, including flame-throwing ‘Zippo’ Shermans and Japanese heavy artillery. Eight scenarios and a campaign game are in-cluded, along with special rules to take the gamer back in time to the contested...and critical, airfield on the hellish island of Iwo Jima.
Map board(s):
Board: CH: UV
Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
UV 1: Move Out | 0 | 1 | Iwo Jima | PTO | American (USMC) | Japanese | 4.9 hrs | 57% Japanese | 6% | |
UV 2: Agony, Ateball and Angel | 0 | 1 | Iwo Jima | PTO | American (USMC) | Japanese | 8.6 hrs | 60% Japanese | 6% | |
UV 3: Devil's Den | 0 | 1 | 6.00 | Iwo Jima | PTO | American (USMC) | Japanese | 1.6 hrs | 100% Japanese | 6% |
UV 4: Into the Breech Once More | 0 | 1 | Iwo Jima | PTO | American (USMC) | Japanese | 7.3 hrs | 100% American (USMC) | 6% | |
UV 5: The Marine Way | 0 | 0 | 9.00 | Iwo Jima | PTO | American (USMC) | Japanese | 3 hrs | Unknown | 0% |
UV 6: 119 | 0 | 1 | 10.00 | Iwo Jima | PTO | American (USMC) | Japanese | 44.5 hrs | 67% American (USMC) | 6% |
UV 7: Unfinished Business | 0 | 0 | Iwo Jima | PTO | Japanese | American (USMC) | 2.2 hrs | Unknown | 0% | |
UV 8: Close Quarters Carnage | 0 | 0 | Iwo Jima | PTO | Japanese | American (USMC) | 6.2 hrs | Unknown | 0% | |
UV CG 1: Flesh Against Concrete | 0 | 0 | Iwo Jima | PTO | American (USMC) | Japanese | Unknown | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 5.55hrs
Average rating of scenarios: 8.33
Total playing time: 78.3hrs