ASL Journal #10
Published by: Multi-Man Publishing. November 2012
(Log in to add this module to your collection
or to see your play details)
or to see your play details)
Introduction:
ASL Journal 10 features six brand-new articles, the latest Q&A/errata, sixteen ASL scenarios printed on cardstock, and two cardstock player aids.
ASL Journal 10’s new format features separate, cardstock scenarios, rather than the traditional method of binding the scenarios in with the rest of the pages, with the magazine itself now printed on the same 80-pound gloss paper used for MMP's Special Ops magazine. As such, players will no longer have to photocopy the scenarios or remove them from the magazine prior to playing, and the new glossy paper for the 48-page magazine proper will significantly improve the brightness and clarity of articles therein. Using scenario card inserts also makes it easier to include other inserts, such as the player aids also provided in ASL Journal 10.
ASL Journal 10’s new format features separate, cardstock scenarios, rather than the traditional method of binding the scenarios in with the rest of the pages, with the magazine itself now printed on the same 80-pound gloss paper used for MMP's Special Ops magazine. As such, players will no longer have to photocopy the scenarios or remove them from the magazine prior to playing, and the new glossy paper for the 48-page magazine proper will significantly improve the brightness and clarity of articles therein. Using scenario card inserts also makes it easier to include other inserts, such as the player aids also provided in ASL Journal 10.
Map board(s):
None
Articles and Resources:
Title | Author | Description | Page/url |
---|---|---|---|
The Umpires' View | The Executive Editors | Review | 2-3, 40 |
Festung Budapest FAQ | MMP | Rules and Strategy | 2 |
Festung Budapest Scenario Replay | Phil Palmer, John Slotwinski, and Sean Deller | After Action Report | 4-24 |
Bullet in the Head: To Shoot or Not To Shoot? | Aaron Cleavin | Analysis | 24 |
When In The War? | Spencer Armstrong | Rules and Strategy | 25 |
The Beginner Blues, Part I | Robert Wolkey | Analysis | 26-32 |
Notes On B10.1 | MMP | Rules and Strategy | 32 |
The Close Combat Simulator | Bruno Nitrosso | Analysis | 33-37 |
Debrief | The Editors | Rules and Strategy | 38-40 |
Son Of Squad Bleeder | Bret Hildabran | Rules and Strategy | 40-47 |
Reviews:
No reviews right now, why not write one?
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
FB18: Red Banner Days | 0 | 20 | 6.25 | Buda, Hungary | ETO | Russian | Hungarian (Vannay) / German | 9.9 hrs | Balanced | 2% |
J147: Into the Grinding Mill | 0 | 33 | 6.40 | Luodian, China | CBI | Japanese | Chinese | 8.5 hrs | 67% Chinese | 3% |
J148: Last Minute War | 0 | 84 | 6.07 | Nižná Rybnica, Slovakia | ETO | Slovakian | Hungarian | 5.7 hrs | 60% Hungarian | 7% |
J149: Taking a Stand at Rosario | 0 | 19 | 5.71 | Rosario, Luzon, The Philippines | PTO | Japanese | Filipino / American | 12.4 hrs | Balanced | 2% |
J150: The Sangshak Redemption | 0 | 132 | 7.29 | Sangshak, India | CBI | Japanese | Gurkhas | 3.1 hrs | Balanced | 11% |
J151: Squeeze Play | 0 | 22 | 6.86 | Marbam, Burma | CBI | British | Japanese | 5.2 hrs | 76% British | 2% |
J152: Messenger Boys | 0 | 111 | 6.61 | Drouet, France | WTO | British | German (SS) | 5.3 hrs | Balanced | 10% |
J153: Dawn's Early Light | 0 | 10 | 8.40 | Mortain, France | WTO | German (SS) | American | 14.6 hrs | 58% German (SS) | 1% |
J154: Cradle to Grave | 0 | 85 | 7.03 | Meximieux, France | MTO | German | American / FFI | 8.3 hrs | Balanced | 7% |
J155: It's Hardly Fair | 0 | 58 | 6.59 | Wyler, Germany | WTO | German | American | 3.8 hrs | 61% American | 5% |
J156: Mageret Mixer | 0 | 23 | 6.54 | Mageret, Belgium | WTO | American | German | 5 hrs | 56% American | 2% |
J157: Rage Against the Machine | 0 | 63 | 7.55 | Courland Pocket, Latvia | ETO | Russian | German | 7.5 hrs | 68% German | 5% |
J158: It Don't Come Easy | 0 | 60 | 7.00 | Noville, Belgium | WTO | German | American | 3.7 hrs | Balanced | 5% |
J159: Tropic Lightning | 0 | 93 | 7.74 | San Manuel, Philippines | PTO | American | Japanese | 9.8 hrs | 57% Japanese | 8% |
J160: Bienen Burnout | 0 | 13 | 6.91 | Bienen, Germany | WTO | Canadian | German | 8.6 hrs | 92% German | 1% |
SoSB1: Badanov's Boys | 0 | 6 | 6.29 | Orel, Russia | ETO | Russian | German | Balanced | 1% | |
SoSB2: Assaulted at Arras | 0 | 3 | 4.00 | Arras, France | ETO | British | German | 64% British | 0% | |
SoSB3: Marauding Marauders | 0 | 1 | 5.00 | Walawmbum, Burma | CBI | American / Chinese | Japanese | 100% American / Chinese | 0% | |
VotG25: Urban Nightmare | 0 | 19 | 5.40 | Central Stalingrad | ETO | Russian | German | 2.8 hrs | 57% German | 2% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 6.6hrs
Average rating of scenarios: 6.51
Total playing time: 114.2hrs