Earned, Not Given
Scenario balance report
Games with no balance used/recorded: 16 (8 on the archive and 9 on ROAR)
Attacker wins (American): 10
Defender wins (Japanese): 6
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 972 | 1127 | 29% | 2026-08-31 | | Lost |
| 1000 | 1028 | 46% | 2026-08-23 | | Won |
| 1078 | 1000 | 61% | 2026-06-19 | | Won |
| 1192 | 945 | 81% | 2026-02-08 | | Won |
| 1094 | 1029 | 59% | 2025-12-23 | | Lost |
| 1132 | 1000 | 68% | 2025-11-27 | | Won |
| 933 | 985 | 43% | 2025-11-12 | A | Won |
| 1175 | 1000 | 73% | 2025-08-01 | | Won |
Attacking (6 wins) average ELOs: 1072 vs 1014.3 has a 58.24% of winning (if the scenario was perfectly balanced).