The Lion, Driven
Scenario balance report
Games with no balance used/recorded: 29 (10 on the archive and 19 on ROAR)
Attacker wins (Commonwealth (Gurkha/British)): 13
Defender wins (Japanese): 16
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1055 | 42% | 2026-08-24 | | Won |
| 1000 | 1172 | 27% | 2026-06-21 | | Lost |
| 1057 | 1000 | 58% | 2025-08-04 | | Won |
| 1000 | 878 | 67% | 2025-04-13 | | Lost |
| 1000 | 1151 | 30% | 2025-03-01 | | Lost |
| 1242 | 1317 | 39% | 2025-01-31 | | Lost |
| 1178 | 1023 | 71% | 2024-12-06 | | Won |
| 1000 | 977 | 53% | 2024-09-23 | | Won |
| 920 | 1013 | 37% | 2024-08-26 | | Lost |
| 1031 | 1219 | 25% | 2024-08-22 | | Won |
Attacking (5 wins) average ELOs: 1042.8 vs 1080.5 has a 44.6% of winning (if the scenario was perfectly balanced).