Seize the Moment
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 3
Defender wins (Japanese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1050 | 994 | 58% | 2026-07-21 | | Lost |
| 994 | 1000 | 49% | 2022-12-17 | | Lost |
| 1000 | 994 | 51% | 2022-12-17 | | Won |
| 1000 | 1173 | 27% | 2022-05-18 | | Lost |
| 991 | 1142 | 30% | 2021-09-28 | | Lost |
| 1000 | 1013 | 48% | 2020-05-15 | | Lost |
| 988 | 1000 | 48% | 2020-03-14 | | Won |
| 1000 | 1066 | 41% | 2019-02-18 | | Won |
| 1066 | 1000 | 59% | 2019-01-05 | | Lost |
Attacking (3 wins) average ELOs: 1009.9 vs 1042.4 has a 45.33% of winning (if the scenario was perfectly balanced).