Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 29 (9 on the archive and 20 on ROAR)
Attacker wins (Chinese): 17
Defender wins (Japanese): 12
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1088 | 1088 | 50% | 2022-09-04 | Won |
| 917 | 886 | 54% | 2020-09-28 | Lost |
| 1078 | 1020 | 58% | 2019-10-08 | Lost |
| 1047 | 920 | 68% | 2019-03-17 | Won |
| 1080 | 1266 | 26% | 2019-02-24 | Lost |
| 1133 | 1072 | 59% | 2018-11-08 | Won |
| 1051 | 1158 | 35% | 2018-08-04 | Won |
| 1109 | 1052 | 58% | 2018-05-20 | Won |
| 974 | 940 | 55% | 2018-05-01 | Lost |
Attacking (5 wins) average ELOs: 1053 vs 1044.7 has a 51.2% of winning (if the scenario was perfectly balanced).