Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 38 (12 on the archive and 26 on ROAR)
Attacker wins (Gurkha): 23
Defender wins (Japanese): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1008 | 1225 | 22% | 2021-07-31 | Won |
1169 | 1161 | 51% | 2020-06-07 | Won |
993 | 951 | 56% | 2019-10-13 | Lost |
1177 | 993 | 74% | 2019-03-10 | Won |
877 | 958 | 39% | 2019-01-05 | Lost |
853 | 1157 | 15% | 2018-05-17 | Won |
1012 | 1095 | 38% | 2018-02-09 | Won |
873 | 1213 | 12% | 2017-04-19 | Lost |
873 | 1213 | 12% | 2017-04-19 | Lost |
1215 | 1266 | 43% | 2016-06-25 | Won |
979 | 1010 | 46% | 2015-10-10 | Won |
913 | 1038 | 33% | 2014-02-20 | Won |
Attacking (8 wins) average ELOs: 995.2 vs 1106.7 has a 34.48% of winning (if the scenario was perfectly balanced).