Uncommon Misery
Scenario balance report
Games with no balance used/recorded: 13
Attacker wins (British): 8
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1098 | 1125 | 46% | 2024-05-09 | Won |
940 | 998 | 42% | 2022-12-10 | Won |
993 | 1010 | 48% | 2020-09-19 | Won |
897 | 1135 | 20% | 2016-11-17 | Lost |
1047 | 931 | 66% | 2015-08-18 | Won |
1081 | 1250 | 27% | 2014-01-20 | Lost |
1037 | 1053 | 48% | 2013-04-06 | Won |
1047 | 1047 | 50% | 2012-07-07 | Lost |
1037 | 982 | 58% | 2012-05-27 | Won |
697 | 1023 | 13% | 2011-06-04 | Lost |
1026 | 1069 | 44% | 2011-04-21 | Won |
997 | 963 | 55% | 2011-03-19 | Lost |
1110 | 1024 | 62% | 2011-01-16 | Won |
Attacking (8 wins) average ELOs: 1000.5 vs 1046.9 has a 43.36% of winning (if the scenario was perfectly balanced).