Used and Abused
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 6
Defender wins (American): 1
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1157 | 1028 | 68% | 2024-05-30 | Won |
1088 | 1088 | 50% | 2022-07-07 | Won |
1010 | 937 | 60% | 2021-07-20 | Won |
1160 | 1061 | 64% | 2020-11-02 | Lost |
894 | 959 | 41% | 2017-06-26 | Won |
983 | 1060 | 39% | 2012-06-09 | Won |
1169 | 1040 | 68% | 2010-07-03 | Won |
Attacking (6 wins) average ELOs: 1065.9 vs 1024.7 has a 55.89% of winning (if the scenario was perfectly balanced).