Recruiting Tactics
Scenario balance report
Games with no balance used/recorded: 32 (10 on the archive and 22 on ROAR)
Attacker wins (Red Army): 17
Defender wins (KMT): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1060 | 998 | 59% | 2025-05-05 | Won |
| 1066 | 1108 | 44% | 2021-12-08 | Won |
| 1216 | 1242 | 46% | 2021-02-26 | Won |
| 1174 | 1143 | 54% | 2020-08-16 | Won |
| 1193 | 1072 | 67% | 2019-11-20 | Won |
| 973 | 1041 | 40% | 2019-09-14 | Lost |
| 1023 | 1042 | 47% | 2018-10-19 | Lost |
| 933 | 870 | 59% | 2011-07-10 | Won |
| 1089 | 1062 | 54% | 2009-10-03 | Lost |
| 1094 | 973 | 67% | 2009-09-05 | Won |
Attacking (7 wins) average ELOs: 1082.1 vs 1055.1 has a 53.88% of winning (if the scenario was perfectly balanced).