Munda Mash
Scenario balance report
Games with no balance used/recorded: 101 (9 on the archive and 92 on ROAR)
Attacker wins (American): 40
Defender wins (Japanese): 60
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1010 | 1032 | 47% | 2023-07-07 | Won |
| 1089 | 1126 | 45% | 2012-11-03 | Won |
| 1060 | 1152 | 37% | 2008-09-13 | Lost |
| 1191 | 919 | 83% | 2008-04-01 | Lost |
| 1092 | 1048 | 56% | 2003-11-16 | Won |
| 1094 | 1073 | 53% | 2003-10-01 | Lost |
| 1219 | 1263 | 44% | 1999-07-18 | Lost |
| 1029 | 897 | 68% | 1999-05-02 | Lost |
| 1080 | 1203 | 33% | 1998-07-01 | Lost |
Attacking (3 wins) average ELOs: 1096 vs 1079.2 has a 52.41% of winning (if the scenario was perfectly balanced).