Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 12
Attacker wins (Gurkha): 10
Defender wins (Japanese): 2
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1013 | 1256 | 20% | 2025-08-07 | Won |
| 1139 | 826 | 86% | 2024-12-28 | Won |
| 1037 | 1057 | 47% | 2015-09-26 | Won |
| 919 | 1139 | 22% | 2010-02-24 | Lost |
| 1127 | 1139 | 48% | 2009-01-11 | Lost |
| 1152 | 1123 | 54% | 2008-10-08 | Won |
| 1073 | 1152 | 39% | 2005-11-10 | Won |
| 1028 | 936 | 63% | 2004-10-06 | Won |
| 1130 | 1127 | 50% | 2003-03-23 | Won |
| 1152 | 992 | 72% | 2000-10-04 | Won |
| 1136 | 1139 | 50% | 2000-06-23 | Won |
| 830 | 1104 | 17% | | Won |
Attacking (10 wins) average ELOs: 1061.3 vs 1082.5 has a 46.96% of winning (if the scenario was perfectly balanced).