War Without Quarter
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
928 | 934 | 49% | 2024-03-29 | Won |
884 | 883 | 50% | 2023-08-15 | Won |
978 | 1036 | 42% | 2020-02-09 | Lost |
1152 | 965 | 75% | 2019-05-04 | Lost |
1104 | 1104 | 50% | 2013-03-03 | Lost |
963 | 1036 | 40% | 2012-11-12 | Won |
1021 | 1228 | 23% | 2006-12-21 | Lost |
1000 | 1085 | 38% | 2004-01-01 | Won |
1147 | 1152 | 49% | 2002-09-19 | Lost |
Attacking (4 wins) average ELOs: 1019.7 vs 1047 has a 46.07% of winning (if the scenario was perfectly balanced).