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Sheep in Wolf's Clothing WTO (id:#66927)
( ASL Arnhem 2024 ID: AR2)   [next]   [previous]
Ginkel Heath, The Netherlands 1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack # 7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack # 8)
FT218: Taking Luneville (From The Cellar Pack # 8)
Pegasus 2: Bad Stomach (Unknown)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack #11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR3: Bricks in Flames ( ASL Arnhem 2024)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
Designer: Brian Youse
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
45.833333333333%

Overview:

As the second lift of Operation MARKET-GARDEN approached The Netherlands, the German and Dutch soldiers of SS-Wachbataillon "Nordwest" were finally positioned to command the trunk road leading to Arnhem from Drop Zone Y. Commanded by SS-Sturmbannführer Paul Anton Helle, these troops were accustomed to guarding concentration camps, not actual combat. However, the skirmishers of the King's Own Scottish Borderers fell back before them, leading the SS to conclude their British opposition was mediocre and would easily be routed. With the "Nordwest" battalion in position and fueled by the belief they would be facing poor quality troops; the Germans began attacking to clear the trunk road.
Attacker: German (SS) (SS-Wachbataillon III "Nordwest" with Heavy Weapons Company)
Defender: British (7th King's Own Scottish Borderers and 4th Parachute Brigade)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:13.5
AFVs: A:0
AFVs: D:0
Guns: A:1
8cm GrW 34
D:0
OML 2-in. Mortar
OML 2-in. Mortar Airborne

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain: Polder, A: Late-War SS (A25.111)
Map Board(s):
62 l Show/hide map dependencies
PublicationBoard
ASL Action Pack # 762
ASL Starter Kit Expansion Pack #2l
Overlays: Wd1 Wd4 Wd5
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-23(D) jon smith vs gERMAN British winGermans gathered in the Polder and bulidings, Brits moved on board units at them and brought on reinforcement turn 1 ..they CX using bypass and began encircling the germans in polder.

Some great british shooting and poor german shooting gradually wore the germans down, and with the ELR being so low they didnt hang around long. German reinforcements came on up north and the mortar was doing great work... but too late to get the infantry into the victory area without taking risks which didnt come off.
2025-03-29(A) S. Slunt vs Tim Osborne British winthe Germans has split into two groups one on each side of the middle road. The British were able to have numerical superiority on each side and got some lucky shots. The Germans started to disrupt and could not stop the British from running over them. It came down to German turn 5 but with on 1 one Germans not dead and in melee the Germans conceded.
I think that this game felt skrewd in favour of the British with their 8 moral and the 2 elr for the Germans that start with almost half of their force as conscripts.
2025-02-14(D) Jon Jaramillo vs David C British win3 hrsMy British set up heavy in the north and bum rushed into the middle of the board, spreading out and eliminating nearly the entire German force before their reinforcements arrived. The Germans held only building F5 and D5. The German reinforcements all entered in the south east corner of the map and set up in the woods trying to interdict my British assault on the last two buildings. It was a hard fought battle, but in the end the British mortar ended up getting two smokes down with rate and completely blocked the HMG and seriously hindered the MMG. Some seriously bad dice for the Germans doomed him as he hit me with two 24 fp shots and a 12 fp shot over two fire phases and got nearly zero results out of it. The British ended up breaking or pinning every remaining German unit on the board in their turn 6 and the Germans called it a day.
2025-02-02(A) S. Slunt vs Robert Oler German (SS) winGermans started with his forces up front. To add to that he roiled terrible in the first 2 turns. the British were have some trouble on the South board l. He brought his men on the North side of board board 62
On the turn 3 the Germans came in on the South side and were able to prevent the British from coming back and forcing the Germans east of the road There are a lot of possibilities for Replay
2024-12-10(A) Johan Vrijdaghs vs Carter Adrian British win
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ActionDate
chubooga Added a playing2025-05-23 19:08:59
slunts Added a playing2025-03-29 18:19:50
tatumjonj Added a playing2025-02-14 20:32:07
tatumjonj Rated the scenario2025-02-14 20:26:08
slunts Added a playing2025-02-03 01:44:35
FileDescriptionUserViews
VASL Setup File (AR2 Setup File.vsav)VASL SetupBongiovanni303
(ss-britab.png)ImageHutch264
AR2 Wolf in Sheep's Clothing Map (Sheep_in_Wolfs_Clothing.png)Map ImageUncle_Duke223
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Statistics:
Avg Rating: 6.62Votes: 13
Views: 0
To-Play list count: 1
Estimated Play time: 3.9 hours
Recorded Games: 11
Archive recorded plays:
German (SS)3
British8
Drawn:0

ROAR Data: (as of today)
Sheep in Wolf's Clothing [Confirmed]
[A] British 8
[D] German 5
All Rights Reserved. (c)2022 Dave Ramsey.