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A Line in the Sand DTO (id:#65738)
(ASL 7a - Hollow Legions (3rd Edition) ID: LitS Mini-CG)   [next]   [previous]
See Also: A Line in the Sand by Multi-Man Publishing
Alam Halfa, Egypt 1942-08-31 (10 others)
J79: Rommel's Remedy (ASL Journal # 5)
J80: Egypt's Last Hope (ASL Journal # 5)
LitS Mini-CG: A Line in the Sand (ASL Journal # 5)
AK 43: Head on at Alam Halfa (Afrikakorps - AK006 Combined Arms)
GJ010: Riding the Rails (Grumble Jones)
: Get Out Your Whips (View From the Trenches - Brit Pack)
269: Rommel's Remedy (ASL 7a - Hollow Legions (3rd Edition))
270: Egypt's Last Hope (ASL 7a - Hollow Legions (3rd Edition))
RPT195: Folgore Consolidated (Rally Point #20)
BIB C: Airstrip No. 3 (Nor’easter XXVIII Tournament (2024))
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German/ItalianBritish
50%

Overview:

A Line in the Sand consists of three consecutive scenarios that can be played individually or as part of a mini-CG, Rommel’s Remedy (269), Egypt’s Last Hope (270), and Twisted Knickers (271). The mini-CG is also perfect for team play, with each of the three teammates playing one scenario. The three scenarios provide a cross-section of the fight at Alam Halfa in the dog days of the summer of 42. Each scenario uses the LitS Special Rules and each scenario draws part of its order of battle from the Operational Force Pool Table chart. (Pete Shelling’s full article on LitS appears is ASL Journal #5.)
Attacker: German/Italian (15th and 21st Panzer Divisions/Ariete Division)
Defender: British (2nd New Zealand Division/3rd and $th County of London Yeomanry/44th Infantry Brigade/3rd RTR/Staffordshire Yeomanry))  
20.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:0.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Line in the Sand SSRs
Map Board(s):
26 27 28 25 29 30 31 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7 - Hollow Legions (2nd Edition)31
ASL 7a - Hollow Legions (3rd Edition)25
ASL 7a - Hollow Legions (3rd Edition)26
ASL 7a - Hollow Legions (3rd Edition)27
ASL 7a - Hollow Legions (3rd Edition)28
ASL 7a - Hollow Legions (3rd Edition)29
ASL 7a - Hollow Legions (3rd Edition)30
ASL 7a - Hollow Legions (3rd Edition)31
ASL 5 - West of Alamein25
ASL 5 - West of Alamein26
ASL 5 - West of Alamein27
ASL 5 - West of Alamein28
ASL 5 - West of Alamein29
ASL 7 - Hollow Legions (1st Edition)30
ASL 7 - Hollow Legions (1st Edition)31
Overlays: H1 H2 H3 H4 W1 W2 W3 W4
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-12-09(A) Dave Mareske vs Dan Best German/Italian winGermans won scenarios 1 and 3 for the overall win. The dust is a fickle foe, and friend, throughout the campaign. While not a fan of desert fights it is always fun to play Dan as there are always lots of laughs. Like most campaign games, everyone needs a high personal morale to keep going.
2023-12-09(D) Dan Best vs Dave Mareske German/Italian winFirst to play and post.
View all or balance report
ActionDate
Danno Added a playing2023-12-09 20:43:20
dmareske Added a playing2023-12-09 18:49:16
Hutch Modified the overview2021-12-31 23:01:28
Hutch Updated the Scenario ID2021-12-31 22:52:30
Hutch Modified the overview2021-12-31 15:15:14
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Statistics:
Avg Rating: 6.50Votes: 2
Views: 0
To-Play list count: 1
Estimated Play time: 0 hours
Recorded Games: 1
Archive recorded plays:
German/Italian1
British0
Drawn:0

ROAR Data: (as of today)
A Line in the Sand
[Log in to Confirm or Edit]
[A] German/Italian 5
[D] British 6
All Rights Reserved. (c)2022 Dave Ramsey.