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A Greek Tragedy MTO (id:#65590)
(Not One Step Back ID: DTF-11)   [next]   [previous]
Vovusa, Greece 1940-11-04 (1 other)
44: Testis Megalos (Dezign Pak 4)
Designer: Peter Struijf / Chris Mazzei
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GreekItalian
59.259259259259%

Overview:

Mussolini's army had invaded Greece, hoping to impress with a Blitzkrieg-style victory. When the Greeks counterattacked, the Italian elite "Julia" Division was cut off. Ten days after the start of the campaign, it was already fighting for its survival in the mud and cold of the Greek mountains.
Attacker: Greek (No more details)
Defender: Italian (No more details)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:14.0
AFVs: A:0
AFVs: D:2
L3/35 x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Cavalry
Map Board(s):
4 FrFA Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)4
Friendly Fire Pack 6FrFA
Overlays: Rv1 Hd10 X13
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-18(D) Michael Rodgers vs Blake BallD Italian win
2022-07-07(A) Jeff B vs Magnus Rimvall Greek win5.75 hrsGreeks came on heavy in the northwest/west, with only a token force trying to take the building in the east. Horses were just used to enter, and soon abandoned. turn 2 saw the Greeks lose a bit more than I would've liked (1.5 squads plus a DC), but the trade-off was all but securing the first two buildings and eliminating/capturing 2.5 Italian squads. The battle in the east was going poorly, and would end up being a lost cause, but it tie up the Italians there for the remainder of the game. Italian tanks had a terrible time trying to move, with one tank failing its TC five straight turns. It was looking like it'd all come down to the R3/Q4 building. The Greek approach was made a whole lot easier when the sole tank guarding the building was flamed by a LMG, and they slowly creeped up in a wide net to apply some major pressure with their large FGs. Not being able to skulk out of the building without forfeiting control, the Italians would have to sit and weather a storm of bullets. The squad broke, with the 9-1 shrugging initial shots off, only to succumb in the end.
2022-05-06(A) Andy Bagley vs Gordon Jupp Italian winMy third playing of this scenario, and exactly the opposite of the previous one in terms of dice luck. Similar strategy, with cavalry coming on from both sides whilst the main force attacked the village. But this time, my heavy(-ish) firepower from the Greeks achieved nothing, as the Italians, far from breaking, rarely suffered the inconvenience of a MC, whilst any of my units that tried to cross the road were mown down. VASL stats at the end showed that I had 43 IFT DRs, with an average >8 !
I did manage to take building I2, as my opponent chose to defend it only with a HIP squad and a couple of dummies. This may not be a bad strategy for the Italians, as the Mud makes it really hard for any Greek units that take that building to then get into the action elsewhere, whilst the Italians can defend the village with virtually their whole force.
2022-03-18(A) Dave Mareske vs Mike Bistodeau Greek winWhat a hoot to play. The Italians had three berserk squads throughout the game. The Greek Cavalry overwhelmed the left flank churning up mud as they went. The Greeks were able to capture four buildings on Turn 5 and the Italians only had a chance to capture one building back, giving the win to the Greeks.
2022-03-05(A) Andy Bagley vs Steve Cook Greek winThe Italians got the scenario balance this time, although not the balance of the luck! To be fair, my strategy here was sound, with the cavalry coming on both the West and (delayed a couple of turns) East edges, whilst the main force made a direct frontal attack on the village. I was soon threatening to surround the Italian positions; the Italians that set up in building Z4-5 quickly found themselves cut off and were eventually captured.
It was then a question of driving the Italians back through the village to take R3-Q4, which was always going to be my third victory building. They tried hard to defend here, supported by their two tankettes (which I’m sure is the right approach), and might have been successful had the dice luck not gone strongly my way. As it was, too many Italians fell to my many low DRs and they had insufficient left to hold the building at the end.
View all or balance report
ActionDate
mtrodgers99 Added a playing2025-05-19 00:17:48
atomic Modified the misc. rules2022-12-26 23:44:25
atomic Modified the gps location2022-12-26 23:43:10
buser333 Added a playing2022-07-07 17:52:27
Andy_Bagley Added a playing2022-05-10 15:17:29
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Statistics:
Avg Rating: 7.33Votes: 12
Views: 0
To-Play list count: 0
Estimated Play time: 4.8 hours
Recorded Games: 9
Archive recorded plays:
Greek6
Italian3
Drawn:0

ROAR Data: (as of today)
A Greek Tragedy [Confirmed]
[A] Greek 10
[D] Italian 8
All Rights Reserved. (c)2022 Dave Ramsey.