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Bois de la Hache ETO (id:#65494)
(The Green Hell of Inor ID: FT INOR05)   [next]   [previous]
North of Inor, France 1940-05-16 (8 others)
Stonne 7: Down on the Street (Critical Hit # 6.2)
Stonne 7: Down on the Street (Stonne 1940 2nd Ed)
Stonne 13: Closing Up (Stonne 1940 2nd Ed)
FT149: Tombés pour la France (From The Cellar Pack # 5)
VV-115: La Bataille de Waterloo (Vae Victis # 142)
FT INOR04: Wooden Hell (The Green Hell of Inor)
FT INOR06: First Counterattack (The Green Hell of Inor)
FT INOR17: Corps-Franc (Inor Players Guide)
Designer: Lionel Colin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
FrenchGerman
13.04347826087%

Overview:

The Bois de le Hache (Wood of the Axe) was taken by advancing Germans on the 15th after its evacuation by the 36eme Régiment d'Infanterie and 136eme Régiment de Infanterie de Forteresse, who retreated in confusion. At 6AM on the 16th, a counterattack was launched by the 36eme RI to retake the wood at all costs before the arrival of the main German forces.
Attacker: French (36eme Regiment d'Infanterie)
Defender: German (Infanterie-Regiment.196, 68.Infanterie Division)  
6 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:21.0 D:17.0
AFVs: A:0
AFVs: D:0
Guns: A:1
Mortier de 81 mle 27/31
Mortier de 60 mle 35
D:1
7.5cm leIG 18
5cm leGrW 36
PzB 39 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: French and German MMC may set up Entrenched if in suitable terrain
Map Board(s):
Inor Show/hide map dependencies
PublicationBoard
The Green Hell of InorInor
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-04-05(A) Stephen dedier vs David Reenstra German winI advanced to the woods behind successful artillery smoke. My main thrust was in the North but with a group in the South for pressure and to prevent the Germans from getting into the setup zone.
While the French made good progress in the main woods, the presence of the INF and a tough defense kept the French from doing anything in the Southern part of the Bois and caused heavy casualties. The low French morals and ELR kept several units from making it back into the fight
At the end of turn 5 after the German counterattack, the French needed 8 hexes to reach victory and would have to hold them. Odds were quite small with the fresh German forces so we called it.
I should have put the French artillery observer where he could redirect artillery to the South after the initial French got in the woods. My 81 crew was taken out by the sniper early and they never recovered. German artillery never even tried as the fight was mixed in the woods.
2023-10-17(A) nathan wegener vs Wes Vaughn German winSwept along the east edge and with some good shots and smoke reached the south woods line easily in the first turn. Unfortunately the German main line of defense was inside the woods and the French morale couldn't handle the point blank MMG/HMG. Kept melting and falling back. Didn't have enough to push the Germans out. Fun scenario but favors a good defense.
2023-08-31(A) Tuomo Lukkari vs Rami Saarinen German win[Imported from ROAR]
2023-07-04(D) John Garlic vs Martin Marquis German win
2021-12-14(D) Andy Bagley vs Neil Brunger German winVery interesting and unusual scenario: not often the defender has to guard a large area of woods.
Things started badly for me as the Germans. I had planned to retreat from the edge of the woods on my turn 1, to escape his OBA and mortar fire but, emboldened by ineffective opening French shots, I prep fired on my turn 1 instead. This proved disastrous as his defensive fire was devastating and my best leader was shot dead by a sniper, So it was a weakened German force that retreated into the woods as the French swept forwards.
We then fought for the woods, with lots of close-range shooting and CCs. The French continued to move forward with ease but took casualties. Several of their units that had been kill stacks also got left behind, so they struggled to take control of all of the woods hexes as they moved through. They did however capture my HMG and set it up to send a fire line straight down the road in hexrow A, where my reinforcements were due.
Then came the turning point: I risked running my reinforcements across the road, the captured HMG fired and rolled a 12! That was pretty much it, as my reinforcements were too strong for the remaining French in the woods, and easily recaptured the hexes I needed to give me victory on the last turn. A very exciting game though, well worth playing.
View all or balance report
ActionDate
sdedier Added a playing2026-04-05 18:17:45
strategos Added Errata2025-10-30 22:06:22
Hutch Modified the gps location2025-07-22 18:20:02
Hutch Modified the Unit Elements2025-07-22 18:16:42
Hutch Modified the Defender's Guns2025-07-22 18:15:08
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Statistics:
Avg Rating: 6.50Votes: 6
Views: 0
To-Play list count: 0
Estimated Play time: 6.5 hours
Recorded Games: 9
Archive recorded plays:
French1
German8
Drawn:0

ROAR Data: (as of today)
Bois de la Hache
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[A] French 2
[D] German 12
All Rights Reserved. (c)2022 Dave Ramsey.