Rude Awakening WTO (id:#64760)
Geestefeld, Germany
1945-04-13 (18 others)
J16: Kakazu's Tombs (ASL Journal # 2)
JA-17: Reversal of Fortune (Internet)
CH 47: Steel and Irony (Critical Hit # 4)
OBS6: Shimida's Fist (Ordeal Before Shuri)
TEF1-4: Squeeze Play (Total Eastern Front Pack I)
RBF16: The Bitter End (Recon by Fire! #2)
NFNH 14: The Bitter End (Waffen-SS III: Neither Fear Nor Hope)
KE 22: Black Friday (March Madness `99 Pack)
TOT 26: Free-For-All (Time on Target # 2)
TOT 27: First Light of Dawn (Time on Target # 2)
TOT 28: Black Friday (Time on Target # 2)
TOT 29: Tiger Hunt (Time on Target # 2)
DB2: The Last Bridge (OAF Playtester's Journal # 7)
DB-2: The Last Bridge (Coastal Fortress)
#16: Confusion Reigns (Across the Aller 2)
#17: Cooper's Push (Across the Aller 2)
#4: Squeeze Play (Ostfront Pak 1)
CH 47: Steel and Irony (Critical Hit #4 2022 Reprint)
JA-17: Reversal of Fortune (Internet)
CH 47: Steel and Irony (Critical Hit # 4)
OBS6: Shimida's Fist (Ordeal Before Shuri)
TEF1-4: Squeeze Play (Total Eastern Front Pack I)
RBF16: The Bitter End (Recon by Fire! #2)
NFNH 14: The Bitter End (Waffen-SS III: Neither Fear Nor Hope)
KE 22: Black Friday (March Madness `99 Pack)
TOT 26: Free-For-All (Time on Target # 2)
TOT 27: First Light of Dawn (Time on Target # 2)
TOT 28: Black Friday (Time on Target # 2)
TOT 29: Tiger Hunt (Time on Target # 2)
DB2: The Last Bridge (OAF Playtester's Journal # 7)
DB-2: The Last Bridge (Coastal Fortress)
#16: Confusion Reigns (Across the Aller 2)
#17: Cooper's Push (Across the Aller 2)
#4: Squeeze Play (Ostfront Pak 1)
CH 47: Steel and Irony (Critical Hit #4 2022 Reprint)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
No balance information available
Overview:
See "Free-For-All" TOT26 . . .On 12 April, men of D Company, 4 Welch had captured Geestefeld ina 'small but bitter battle'. The following night, the Welshmen there found themselves embroiled in the German counter-attack as sentries had their throats cut -- the enemy had infiltrated the village while men slept. Suddenly, transport and HQ found themselves being 'shot up' by Panerfausts, the situation becoming more serious -- and confused -- while the reserve ammunition went up with a roar. German and British soldiers were intermingled in the darkness and hand-to-hand combat broke out.Attacker: German (Remnants of 2./7, 2nd Marine Infantry Division)
Defender: British (Elements of 4th Battalion, the Welch Regiment, 158th Infantry Brigade, 53rd Division and the 5th Royal Tank Regiment)
6.5 turns
Players: 2 OBA: None Night: YesUnit Counts: |
Squads: A:7.5 D:8.0 |
AFVs: A:0 |
AFVs: D:4 Cromwell VII x 4 |
Guns: A:0 D:0 |
Misc Rules: | Night rules, initial NVR is 1. D: ammo containers5, AFVs begin Abandoned |
Map Board(s): |
Publication | Board |
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Gallabat: The War in East Africa 1940 | CH-GG |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
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Turuk Removed a map | 2024-05-21 20:03:40 |
Turuk Modified the maps | 2024-05-21 20:03:18 |
hoxson1 Modified the Theatre | 2021-04-06 23:26:13 |
hoxson1 Uploaded the Board image | 2020-01-28 17:35:48 |
hoxson1 Modified the overview | 2020-01-28 17:34:33 |
File | Description | User | Views |
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(night germ-brit.png) | Image | hoxson1 | 614 |
(rude awake ALLER.jpg) | Map Image | hoxson1 | 649 |
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