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Amerikanskaya Suka ETO (id:#63474)
(Friendly Fire Pack 12 ID: FrF98)   [next]   [previous]
Zakręt, Poland 1944-07-30 (6 others)
TAC60: Partie De Campagne (Tactiques # 8)
TOC 1: Double Assault (Tournois Oeuf Cube `94)
RBF-47: Splitting the Seam (Recon by Fire! #4)
BFP-24: Death Ride of Das Reich (BFP 2: Operation Cobra)
BFP-25: From Villebaudon to Valhalla (BFP 2: Operation Cobra)
GJ024: Quarry Hill (Grumble Jones)
Designer: Mattias Rönnblom
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
62.765957446809%

Overview:

A large tank battle would be fought at the gates of Warsaw. On 30 July the 16th Tank Corps closed in on the city, to relieve some pressure on its sister formation, the 3rd Tank Corps, which was under attack from four German armored divisions to the east. The 16th broke through the German lines at Świder and seized Wiązowna, continued toward Warsaw - not only threatening to seize the city and its bridges across the Narew River, but also to cut off the divisions fighting to the east. At the village of Zakręt, German infantry and Jagdpanzers awaited the onslaught.
Attacker: Russian (Elements of 15th Motorized Rifle Brigade and 164th Tank Brigade, 16th Tank Corps and 1239th Self-Propelled Artillery)
Defender: German (Elements of Grenadier-Regiment 170 and Fallschirm-Sturmgeschutz-Abteilung Herman Goring)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:12.0
AFVs: A:9
T-34/85 x 5
M10 GMC x 4
GAZ-MM x 4

AFVs: D:5
PzKpfw VG x 3
JgdPz IV x 2
Opel Blitz x 3

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All buildings single story. Crews may not gain Control (A26.14)
Map Board(s):
FrFA 71 Show/hide map dependencies
PublicationBoard
ASL Action Pack #11 29 Let's Go!71
Friendly Fire Pack 6FrFA
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-06-18(A) X von Marwitz vs Christian Herde Russian winPlayed the Russian in this one.

My opponent covered every multihex building with something. At the price of a burning Truck which tood a squad with it, a T-34/85 tank blown up, and a 628 squad broken, which never came back until we stopped, I managed to break through the forward German defense and to grab the 71N4 building early. Besides that, I rushed a truck into the FrFA village to unload next to a multihex building with a stack of two counters in it, which did suspiciously not attack. It turned out not to be a Dummy but a halfsquad, which I overcame in CC. This would force the Germans to assign some units to the FrFA village to kick me out of there again.

The main push of the Germans with all Panthers came came from the south-east aiming at the 71Z6 building. A minor force, which did include an 8-0 Leader and the FT entered to evict me from the FrFAZ5 building. While the latter worked without much ado, the Germans lost one of the Panthers close to the 71Z6 building after what proved to be a too bold move. Besides that, there was nothing much I could do against his Panthers, which - in turn - killed two of my M-10s which had tried all sorts of shenanigans to get at them. I could slow the German infantry approaching the 71Z6 building a little wasting some good opportunities to no effect.

In the northern bd71 village, the situation was much better: I had captured two squads and the 8-0 Leader and eventually also appropriated both German MGs. The German 7-0 survived an overrung by a T-34/85 but at long last paid the ultimate price after repeatedly re-DM'ing one of my squads when the Russian 9-1 fired the captured German LMG from the HIP like Rambo, cutting down the German Leader with snakes. To improve my options in that building, after pondering the matter for a good while, I went "Russian" and decided to Massacre two squad-equivalents worth of German POWs plus their captured 8-0. My position in the 71N4 village was strong enough, that I could even despatch one 628 to break through into the Russian rear, also capturing the 71Q3 building. Since the Germans only had two squads plus the PSK but no leaders left in the bd71 village, the cause there was practically decided in favor of the Russians,

So the game would be decided over the 71Z6 building. When it became clear, that the Russian position in the bd71 village was consolidated, I grabbed the chance just in time to rush over 3x 458 with 2xLMG next to it. So the decisive cluster of building was well manned. It played into my hands, that two burning wrecks kindled the grain in front of the 71Z6 building, which impeded the powerful German infantry advance. In the 71Q9 area, a cluster of three Russian AFV had cornered one of the Jagdpanzers, which survived the initial swarm popping Smoke and going into Motion, but in the upcoming turn, the writing for it was on the wall. From that area on the flank, I would then be able to cover the street in front of the 71Z6 building.

At this point, we called it a day: There were two terrain blazes and three flames in the grain, the 71Z6 building cluster was strongly manned, the approaches along the street in front of that building covered by AFV fire and a potential FireLane of the captured German MMG. Despite two of the powerful Panthers still operational, it appeared that the challenges for the German infantry would be too hard to overcome in the time which was left.

von Marwitz
2025-05-03(D) Asad Rustum vs Magnus Söderberg German winRimforsa 2025 Round 3
2022-07-27(A) Eric Partizan Eric vs German win
2021-01-17(A) Rich Weiley vs Dave Wallace Russian winThis game degenerated into a gritty slugfest for the 71N5 building. A steadfast German 8-1/447 and MMG singlehandedly denied the Soviets the building for several turns until finally ejected. Should have been an easy win for the Soviets from there but execrable rally rolls (five 12s) reduced their infantry component to the point that the Germans had a considerable numerical advantage and were able to push back into the building in overwhelming strength in their final turn. Needing to win two CC's at 3-1 with -1 leadership, the first was achieved easily but an '11' on the second attack gave the Soviets an unlikely victory.
2020-07-12(D) Gordon Jupp vs Derek Cox German winCracking game - went to the last CC! Derek ran a couple of tanks with riders into the heart of the stone part of the vilage, forcing me to use the German reinforcements to retake the two buidings he had taken control of - The Germans won the armour battle and on the last turn retook the remaining Russian controlled multi hex building :)
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ActionDate
hoxson1 Modified the gps location2026-06-22 18:28:05
Bongiovanni Uploaded a VASL file2026-06-22 16:02:54
von Marwitz Added a playing2026-06-18 23:59:07
von Marwitz Uploaded a VASL file2026-06-11 19:45:09
von Marwitz Uploaded the Board image2026-06-11 19:44:40
FileDescriptionUserViews
(FRF98 Amerikanskaya Suka v674-beta1 Scenario Archive.vsav)VASL Setupvon Marwitz63
FRF98 Setup File 671 (FRF98 Setup File.vsav)VASL SetupBongiovanni33
(!sov-germ.png)Imagehoxson11731
M10 Wolverine in Soviet service (m10 soviet lend lease2.png)Imagehoxson11822
(FrF98 Ameirkanskya Suka Scenario Picture.jpg)Imagevon Marwitz56
(amerikanskaya-suka.png)Map Imageoybj1796
(amer suka big map N.png)Map Imagehoxson11772
(FrF98 Amerikanskaya Suka v674-beta1 Scenario Archive.jpg)Map Imagevon Marwitz63
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M10 Wolverine in Soviet service
 
Statistics:
Avg Rating: 7.82Votes: 34
Views: 6361
To-Play list count: 2
Estimated Play time: 6.7 hours
Recorded Games: 28
Archive recorded plays:
Russian17
German11
Drawn:0

ROAR Data: (as of today)
Amerikanskaya Suka
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[A] Russian 42
[D] German 24
All Rights Reserved. (c)2022 Dave Ramsey.