Strongly entrenched above the Jasen Pass, the commander of the "Marche" Division General Riccardo Pentimalli decided to hold his position against any aggressor since the King ahd formally announced their joining the war on the Allied side. The race was on now for the Germans to take over those parts of Italian-controlled Yugoslavia. One key position in the Jasen Pass that had to be overcome was Point 795.
Attacker: German (SS) (Elements I/2nd SS Gebirgs-Jäger Regt, 7th SS Gebirgs Division Prinz Eugen)
Defender: Italian (Elements 55th Infantry Regt, 32nd Marche Division)
7 turns
Players: 2 OBA: Both Night: No
Unit Counts:
Squads: A:26.0 D:16.0
AFVs: A:0
AFVs: D:0
Guns: A:2
8cm GrW 34 7.5cm leIG 18
D:5
Cannone da 47/32 x 2 Cannone-mitr. da 20/65 x 2 Mortaio da 81/14
Misc Rules:
Building DD3 has rooftops and fortified in all ground locations
Most of you will not have seen this pack, and many of you will refuse to even give it a glance based on its publisher, but you will be missing out on a labor of love from one of the finest scenario designers around. When I first glanced at the card I thought it would be tough for the Germans; after setting up my defense I thought it'd be tough for the Italians. Once we started playing it looked like it could go either way - a sign of a well-balanced and playtested scenario. A tough decision for me was how much of my force to allocate to oppose the northern reinforcing Germans, as I knew it would be imperative to at least slow them down. I opted for about 1/3. The majority of my troops, and almost all my guns and fortifications, were situated to defend the chateau. As Scott mentioned, my OBA was devastating to his assault on this part of the board. One of my AT guns was charged with keeping his radio operator from getting in the mix, while my MG nests, a mortar, and an AA gun were winning the battle for slope superiority. My delaying force did a good job of preventing a sweeping German entry, but were soon overwhelmed by German muscle, I lost one of my AT guns for good on Turn 3, but my OBA continued to wreak havoc in the south. Turn 4 saw me break a key AA gun which was positioned north, but my men were doing just enough to keep his rush to reinforce in check. Meanwhile I lost a couple leaders, he started to climb the chateau hill, and his radio was back as a threat. But the price for the Germans was becoming steep, having lost 7.5 squads and two leaders. Turn 5 saw me rebuff his chateau assault, but I broke my other AT gun and had nothing left to stop his radio operator from starting to rain down destruction. Turn 6 saw me barely clinging to life in the chateau while the Germans suffered more severe losses. More importantly however, they just didn't have enough time to pass all the wire that was in their path. As Scott said, this was a fun scenario. I look forward to playing more from this pack.
2020-09-15
(A) Scott Sherer
vs
Jeff B
Italian win
A very fun scenario with lots of options and lots of hills. Italian artillery devastated the attacking Germans (three CH's in a single harassing fire FFE) and the Germans never really threatened the main Level 4 hill/building cluster. Was not able to get my animal-packed gun into the fray...need to bust ass to get it somewhere useful and start unpacking...three turns to get that bad boy into the fray. Overall a very enjoyable scenario,