The Bend in the Road ETO (id:#62144)
Elst, Holland
1944-09-23 (10 others)
CDN25: Veritable Jungle (The Canadians In Italy 3: D-Day Dodgers)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
HH5: Needed Elsewhere (Hell's Highway)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
HH5: Needed Elsewhere (Hell's Highway)
Designer: Ken Dunn
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman (SS)
Overview:
The road to Nijmegen and Arnhem became the scene of many dramatic events. While the 1st Airborne Division was being annihilated in Arnhem, XXX Corps, desperate to reach the Rhine River and rescue its comrades, was behind schedule. The Germans had other ideas and formed Sperrverband (“blocking force”) Harzer to contain the British drive. Without the threat of Allied air cover, the terrain was perfectly suited to defensive operations. It would cost the British dearly to move against the bend in the road between Nijmegen and Arnhem formed by the town of Elst on what the Allies called “the Island.”Attacker: British (C Company, 1st Battalion, The Worcestershire Regiment, 214 Brigade, 43rd Wessex Division and C Squadron, 4/7 Dragoon Guards, 8th Armoured Brigade)
Defender: German (SS) (SS-Panzergrenadier-Regiment 21, Kampfgruppe Knaust)
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:13.0 D:5.0 |
AFVs: A:4 Sherman VC(a) Sherman V(a) x 3 |
AFVs: D:1 PzKpfw VG |
Guns: A:0 OML 2-in. Mortar D:0 |
Misc Rules: | DaE rules 1 and 3 in effect. |
Map Board(s): |
Publication | Board |
---|---|
ASL Starter Kit Historical Module 1: Decision at Elst | DaE |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
View all or balance report
Action | Date |
---|---|
BobMcKenna1966 Added a playing | 2023-05-02 02:21:01 |
Hutch Updated the Scenario ID | 2023-03-07 22:11:27 |
Serge Added a playing | 2022-05-20 06:48:04 |
Gamer72 Added a playing | 2021-06-24 22:33:51 |
lt_steiner Added a playing | 2021-02-03 22:37:04 |
File | Description | User | Views |
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(!BRIT-SS.png) | Image | hoxson1 | 966 |
(DaE2 pic.png) | Image | hoxson1 | 927 |
Situation at game end (DaE2 end of game.jpg) | Image | dieneuner25 | 825 |
VASL scenario map (DaE2.jpg) | Map Image | Aquilasol | 1023 |
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