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Winged Devils ETO (id:#62136)
(Facing the Blitz II ID: VHN 1)   [next]   [previous]
See Also: Winged Devils by Critical Hit Winged Devils by Critical Hit
Vroenhoven, Belgium 1940-05-10 (87 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
FE 15: Contested Landing (Fanatic Pack 2)
FE 36: Wings of War (Fanatic Enterprises: Internet)
FE 87: Lightning War (Blitzkrieg Pack)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (Dutch Pack)
FE 153: Battalion for Special Missions (Dutch Pack)
FE 154: The Hero Maduro (Dutch Pack)
FE 155: Moerdijk Massacre (Dutch Pack)
FE 156: Ypenburg Airfield (Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
FF14: The Hunted (FireFights! #2)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sûre (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
CB4SL: Attaque à l'aube (tr: Dawn Attack) (Casus Belli #11)
BC33: Final Destination (Break Contact #3)
ASLN22: Tricks Of War (Critical Hit #8.1)
ASLN68: Art Nouveau (Critical Hit #8.2)
48: Toujours L'Audace (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 11a - Doomed Battalions (4th Edition))
88: Art Nouveau (ASL 11a - Doomed Battalions (4th Edition))
311: Vogt's Ritterkreuz (ASL 11a - Doomed Battalions (4th Edition))
Designer: Pedro Ramis
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBelgian
0%

Overview:

The bridge across the Albert Canal at Vroenhoven was slated to be one of the two main crossing points for the attacking German 6th Army. It was imperative that this bridge be captured intact to facilitate a swift advance into Belgium. At 0510 hours Belgian defenders witnessed the fall of several planes from the stream of German bombers that crossed the Dutch and Belgian borders. These planes were German DFS 230 gliders, filled with elite paratroopers tasked with capturing the bridges in the first glider assault in history.
Attacker: German (Sturmgruppe Beton and 7th Fallschirmjäger Division)
Defender: Belgian (18e Régiment d'Infanterie de Ligne, 7e Division d'Infanterie)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:25.0
AFVs: A:0
AFVs: D:0
Guns: A:0
5cm leGrW 36
PzB 39 ATR x 2
D:6
M76 A x 2
C47 FRC M 32 x 4
50mm DBT MTR x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Glider entry w D: all MMC are Fanatic, M76 mortars have breakdown # of 10
Map Board(s):
CH: Vroenhoven Show/hide map dependencies
PublicationBoard
Facing the Blitz IICH: Vroenhoven
Facing the BlitzCH: Vroenhoven
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-28(A) Jobbo Fett vs Rob W. Belgian winA neat scenario where the German supermen can attempt much more daring landings with their gliders thanks to the defender being pinned for the first two turns. That being said, I opted for a more spread out approach, which ultimately led to my demise as losses/breaks couldn't be covered or replaced easily. The Belgians have an easy "out" for this scenario if the Germans don't have anyone on the far side of the bridge, which feels like something overlooked. There doesn't feel like there should be a reason for the defenders to attack across a bridge and, I could see guaranteeing them a win at every opportunity.

Nonetheless, the scenario serves as a good training example for glider landings and for designers to see the power (or lack thereof) of special scenario rules and splitting your landings.
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ActionDate
Jobbo_Fett Added a playing2025-05-28 02:14:40
Hutch Modified the Unit Elements2024-05-22 15:06:06
Hutch Modified the Unit Elements2024-05-22 14:58:19
Hutch Modified the unit counts2024-05-22 11:12:42
Hutch Modified the Defender's Guns2024-05-22 11:12:42
FileDescriptionUserViews
(germbelg.png)Imagehoxson11037
(fallsschimr moerjik bridge may 40.png)Imagehoxson1989
(winged devils map.png)Map Imagehoxson1950
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Statistics:
Avg Rating: 5.00Votes: 1
Views: 4605
To-Play list count: 0
Estimated Play time: 6.2 hours
Recorded Games: 1
Archive recorded plays:
German0
Belgian1
Drawn:0

ROAR Data: (as of today)
Winged Devils
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[A] German 0
[D] Belgian 1
All Rights Reserved. (c)2022 Dave Ramsey.