To the Pain CBI (id:#62082)
Danyingon, Burma
1942-02-17 (5 others)
SL 19: Winter Melee (Internet)
TAC70: Brise-Lames (Tactiques # 9)
U27: A Winter Melee (Turning the Tide)
STL9: You Can’t Have Your Cake (China-Burma-India: The Lost Theater Part 1)
Point Blank 2: Makin Island Madness (Point Blank # 2.1 )
TAC70: Brise-Lames (Tactiques # 9)
U27: A Winter Melee (Turning the Tide)
STL9: You Can’t Have Your Cake (China-Burma-India: The Lost Theater Part 1)
Point Blank 2: Makin Island Madness (Point Blank # 2.1 )
Designer: Gary Fortenberry
Starter kit scenario?: Deluxe scenario?:
Balance:
British (Gurkha)Japanese
Overview:
Japanese reconnaissance parties had reached as far as the colonial office in Danyingon, replacing the Union jack with a Nisshoki – the Imperial flag. After several attempts to push the constantly reinforcing Japanese out of Danyingon, a decision was made to contain them on the west and south sides of the town. Orders soon came to clear the town, and the reserves were thrown at the Japanese on the morning of the 17th. These troops had made a grueling cross-country march from Duyinzeik, only arriving in the early morning hours of the day of the attack.Attacker: British (Gurkha) (1/7 Gurkha Rifles, 2nd Burma Brigade, 1st Burma Division)
Defender: Japanese (1st Battalion, 214th Infantry Regiment, 33rd Infantry Division)
6.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:16.5 D:11.0 |
AFVs: A:6 Daimler SC Marmon-Herr. III MFF Marmon-Herr. III ME IP Carrier Mk IIA x 2 IP Carrier 3" MTR |
AFVs: D:0 |
Guns: A:0 OML 2-in. Mortar x 2 D:2 Type 94 Rapid-Fire Gun Type 92 70mm INF Gun Type 89 Heavy Grenade-Launcher x 2 |
Misc Rules: | PTO, LJ (Exc: brush remains brush, roads/bridges exist, no huts) D: lose HIP by Turn 5 |
Map Board(s): |
Publication | Board |
---|---|
ASL Action Pack # 7 | 62 |
ASL Action Pack # 9 To the Bridge! | 8b |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2022-03-03 | (D) Andy Bagley | vs | Craig Benn | Japanese win | Some people complain about high or low DRs. In this game though, my DRs seemed to be inexorably average – an overdose of 6s, 7s and 8s. This had a number of consequences: no sniper activity, the Gurkhas found it hard to break (stripe) the Japanese 8-morale squads but others were easier, and of course I couldn’t inflict any casualties on the Gurkhas. The staged VCs meant that the Japanese can’t withdraw too quickly, and my opponent took advantage of this to press his attack early and hard. I managed to pass the first two VP hurdles, but by then my force was so much reduced – and the Gurkhas still largely intact – that I had no chance of passing the end-of-game VCs and had to concede. A good scenario that I might try again with better preparation, although the many average DRs in this game made it slightly less interesting. | ||
2022-01-11 | (D) Tuomo Lukkari | vs | Adam Lunney | Japanese win | [Imported from ROAR] | ||
2019-04-25 | (A) Ian Morris | vs | Gerard Burton | Japanese win | |||
2019-02-22 | (A) Larry Rohlfing | vs | Milton Soong | Japanese win | |||
2018-08-14 | (A) Simon Staniforth | vs | Japanese win |
Action | Date |
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Larry Added a playing | 2024-05-30 11:20:46 |
hoxson1 Modified the Defender's Guns | 2024-05-09 18:30:24 |
hoxson1 Modified the unit counts | 2024-05-09 18:30:24 |
hoxson1 Modified the Defender's Guns | 2024-05-09 18:29:54 |
hoxson1 Modified the unit counts | 2024-05-09 18:29:54 |
File | Description | User | Views |
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(gurkajap sm.png) | Image | hoxson1 | 1120 |
(jap grenade.png) | Image | hoxson1 | 936 |
(AP89 map.png) | Map Image | hoxson1 | 1186 |
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