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Point 247 ETO (id:#61144)
(Out of the Bunker ID: OB02)   [next]   [previous]
Prior Publication: Dispatches from the Bunker
See Also: Point 247 by The Bunker
Sedan, France 1940-05-13 (61 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
DASL A13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE 88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2 )
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
D19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
ASLN40: Rolling Thunder (Critical Hit #8.2)
ASLN41: Objective Princenhage (Critical Hit #8.2)
89: Rescue Attempt (ASL 11a - Doomed Battalions (4th Edition))
143: Grebbe End (ASL 11a - Doomed Battalions (4th Edition))
SJ3: Hunting Hotchkiss (Nor'easter XXIX Tournament (2025))
Designer: Vic Provost
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
33.333333333333%

Overview:

The mission ordered by General Guderian for Infantry Regiment Grossdeutschland could not be more crucial: to cross the Meuse River under fire, establish a bridgehead, capture the high ground and punch a hole in the Maginot Line so the 10th Panzer Division could race through.
Attacker: German (Bataillon II, Infanterie Regiment Grossdeutschland/Heavy Machinegun Section)
Defender: French (55ème Division, 9th Army)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:12.0
AFVs: A:0
AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
PzB 39 ATR x 2
D:1
Canon de 75 mle 1897
Mortier de 60 mle 35

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All Hills are Lvl 0 except Hill 502. A: Air Support
Map Board(s):
36 41 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)41
ASL 13 - Rising Sun36
ASL 13 - Rising Sun (2021)36
ASL 8 - Code of Bushido36
ASL 10 - Croix de Guerre41
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-29(A) Tuomo Lukkari vs Matias Dahlbäck French win
2022-05-03(A) Jeff B vs Joe Arthur French win8 hrs10-2 kill stack was plastered by opening turn fire from the PB, taking two squads down with him. German sniper was also eliminated. Meanwhile the Germans did manage to clear the village of all but one French HS. Germans were able to take the central woods mass Turn 2, while the French mortar and HMG broke. The HMG would break no less than four times throughout the game, but always seemed to manage to come back in time to harass the Germans, Turn 3 saw the German reinforcements enter the north central woods to root out the sole remaining Frog on Board 41, en route to the first level of V8. Meanwhile in the east the two starting MMG units finally both rallied to make for the same. The other French PB revealed itself on the west end of the central woods and was relatively ineffective, being eliminated the following turn. The French gun smoked in the V8 MG stack, forcing them to take the time to relocate to the first level of W9, while the Germans swung the brunt of their attack around the south of the hill, knowing full well there'd be wire to plow through. The French gun, having lost smoke, proceeded to pound the new German MG position, and the Germans were never able to keep it manned with much firepower. In the end the Germans were able to take 2/3 of the Level 2 hexes, but the PB was too well-manned and surrounded by bodies. Perhaps this would've been fun had the French not kept RoF so many times at key moments and the gun not been so destructive, but losing the 10-2 to kick things off was pretty much the nail in the coffin from the word go.
2021-08-28(D) Andy Hershey vs John Haughey French win[Imported from ROAR]
2013-11-14(A) Andy Beaton vs Tom West German winWalkover for the Germans after the French malfed their 75 and HMG and hot German dice started hosing down the hill with unreachable HMGs.
2013-01-27(D) David Ramsey vs Martin Barker French winThe Germans stormed forward in good time and with few casualties, but hit a brick wall trying to take the pillbox-hill complex. Looks tough on the French to start with, then even tougher on the Germans at the end!
View all or balance report
ActionDate
asloser Linked the scenario to ROAR2025-03-29 17:48:02
asloser Added a playing2025-03-29 17:46:54
buser333 Added a playing2022-05-03 21:38:24
hoxson1 Modified the overlays2019-08-03 02:28:25
hoxson1 Modified the overview2018-05-07 20:06:15
FileDescriptionUserViews
VASL 6.0.3, 2014-04-11, Map Setup (OB2 Point 247.vsav)VASL Setuphipsu1623
(!germ-french.png)Imagehoxson11031
How to remove hills selectively (OB2 VASL setup guide.txt)Misc.hipsu1653
(OB2 Point 247.png)Map Imagehipsu1238
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Statistics:
Avg Rating: 5.00Votes: 4
Views: 5507
To-Play list count: 5
Estimated Play time: 5 hours
Recorded Games: 5
Archive recorded plays:
German1
French4
Drawn:0

ROAR Data: (as of today)
Point 247 [Confirmed]
[A] German 6
[D] French 10
All Rights Reserved. (c)2022 Dave Ramsey.