Skill in Khilki ETO (id:#61004)
Prior Publication: High Ground
Khilki, Western Ukraine
1944-02-17 (18 others)
Tutorial: Across the Waves (AH:The General # 28.2)
JS 7: Final Desperation (Internet)
HG! 7: Skill in Khilki (High Ground!)
7: Slaughter at Shanderovka (ASLOK 2005 - 20th Anniversary Scenario Pack)
Shin 5: Sparks Fly (Shingle's List)
Round 2: Die Weisse Holle (ANZACon 1999)
BP1 #10: Honsfeld Rush (Battle of the Bulge I)
GARV-01: They Shall Not Sleep (The Garvin Files)
#3: Davai! Davai! (Hell's Gate II: Shanderovka)
#5: Compass Heading 22 (Hell's Gate II: Shanderovka)
#6: Halfway Home (Hell's Gate II: Shanderovka)
#5: Put To The Sword (Hell's Gate III: Khilki)
#6: Traffic Jam (Hell's Gate III: Khilki)
#3: Franz To The Rescue (Hell's Gate IV: Oktyabr)
#4: Dante's Station (Hell's Gate IV: Oktyabr)
#5: Ghost Soldiers (Hell's Gate IV: Oktyabr)
#6: Ivan, Awake (Hell's Gate IV: Oktyabr)
FT 334: Cpl. Anzac (Franc-Tireur#16)
JS 7: Final Desperation (Internet)
HG! 7: Skill in Khilki (High Ground!)
7: Slaughter at Shanderovka (ASLOK 2005 - 20th Anniversary Scenario Pack)
Shin 5: Sparks Fly (Shingle's List)
Round 2: Die Weisse Holle (ANZACon 1999)
BP1 #10: Honsfeld Rush (Battle of the Bulge I)
GARV-01: They Shall Not Sleep (The Garvin Files)
#3: Davai! Davai! (Hell's Gate II: Shanderovka)
#5: Compass Heading 22 (Hell's Gate II: Shanderovka)
#6: Halfway Home (Hell's Gate II: Shanderovka)
#5: Put To The Sword (Hell's Gate III: Khilki)
#6: Traffic Jam (Hell's Gate III: Khilki)
#3: Franz To The Rescue (Hell's Gate IV: Oktyabr)
#4: Dante's Station (Hell's Gate IV: Oktyabr)
#5: Ghost Soldiers (Hell's Gate IV: Oktyabr)
#6: Ivan, Awake (Hell's Gate IV: Oktyabr)
FT 334: Cpl. Anzac (Franc-Tireur#16)
Designer: Updated by BFP Team
Starter kit scenario?: Deluxe scenario?:
Balance:
RussianGerman
Overview:
The Russian Winter campaign in the Southern Front had been blunted in two places, but the third, near Cherkassy, succeeded in overwhelming the thin German infantry line. Russian General Konev rushed fresh units into the breach and the subsequent breakout netted a huge pocket containing no less the 10 divisions of the German Eighth Army. After nearly a month trapped inside the Russian pocket, the Germans were desperate to break out to freedom. The German plan called for a relief attack from the forces outside the pocket and a breakout for those forces trapped inside. On the northern flank of the pocket the Russians were trying to collapse the corridor at the small village of Khilki.Attacker: Russian (Elements of 5th Guards Tank Corps)
Defender: German (Elements of Austrian Artillery Regiment and elements of SS Panzer Division 5)
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:12.0 D:15.5 |
AFVs: A:5 T-34 M43 x 3 IS-2 x 2 |
AFVs: D:0 Sledge x 5 Wagon |
Guns: A:0 D:1 10.5cm leFH 18 |
Misc Rules: | DS (E3.73), Roads: Plowed. D: Ammo Short. (19.131) |
Map Board(s): |
Publication | Board |
---|---|
High Ground 2 | BFP-H |
High Ground 2 | BFP-I |
Overlays: | NONE |
Errata (source)
HG11: German wagon should have 8 MFs. | BFP website |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
View all or balance report
Action | Date |
---|---|
Hutch Modified the unit counts | 2024-08-11 15:36:46 |
Hutch Modified the Defender's AFVs | 2024-08-11 15:36:46 |
Hutch Modified the misc. rules | 2024-08-11 15:36:03 |
hoxson1 Modified the Defender's AFVs | 2024-01-03 23:10:37 |
hoxson1 Modified the unit counts | 2024-01-03 23:10:36 |
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(!sov-germ.png) | Image | hoxson1 | 676 |
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