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Whaling Good Time PTO (id:#60938)
(Operations Special Issue #3 ID: HC04)   [next]   [previous]
See Also: Whaling Good Time by Multi-Man Publishing
Hill 75, Guadalcanal 1942-10-09 (1 other)
HC04: Whaling Good Time (ASL 13 - Rising Sun (2021))
Designer: Nadir El-Farra
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American (USMC)Japanese
50%

Overview:

After many abortive attempts to push the Japanese back from the west bank of the Matanikau, a large-scale effort was launched. Well south of the river's mouth, three groups would cross and push northwards toward Point Cruz, trapping the Japanese between them and the river. The eastern-most prong was made by the Whaling Group, led by the Marine's patrolling guru, Lt. Col. Whaling, and his hand-picked detachment of Scout-Snipers. The enemy put out a screen to help the balance of their forces evacuate.
Attacker: American (USMC) (Whaling Group)
Defender: Japanese (Matanikau Garrison)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:6.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO. A: American leaders are Stealthy
Map Board(s):
MMP: HC Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun (2021)MMP: HC
Operations Special Issue #3MMP: HC
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-07-01(D) John Garlic vs Chris Hofland American (USMC) win[Imported from ROAR]
2022-11-01(A) Jeff B vs Joe Arthur American (USMC) win2.25 hrsI think the Japanese have a bit of a rough job here, as they need to protect a lot of ground with very few units. The good news for them is that the terrain can be quite challenging for the Americans to traverse. Enough units are required in the east to prevent an easy dash through the hill onto the trail (probably half their force), while the rest need to be in the west to create a wall of bodies. Our game looked like a walkover at first, as the Americans came on heavy west, and I think Joe overallocated to the east, but the Japs were able to reposition the bulk of their eastern defenders to the west just in time to try and make a goal line stand. I was able to sneak off 3 HS on Turn 5, but it would really come down to a crucial CC in Z1 to determine if I had an easy victory or would have a tough time fighting my way off. When mutual destruction cleared the hex, easy victory it was with a final tally of at least 26VP. It's really a shame the scenarios in this pack are mostly so small and blah, as the map is rather interesting (if not a bit hard to decipher the crestlines).
2020-08-08(A) Peter Palmer vs John Knowles Japanese win[Imported from ROAR]
2019-01-08(A) JP Laurio vs Ron Japanese win
View all or balance report
ActionDate
Hutch Modified the gps location2024-11-09 16:43:35
Ireneusz Rated the scenario2023-04-12 08:35:28
Hutch Updated the Scenario ID2023-03-05 20:05:40
buser333 Added a playing2022-11-01 18:09:16
veron Added a playing2020-05-29 12:05:29
FileDescriptionUserViews
(usmc-jap.png)Imagehoxson11095
(whaling guadal.png)Imagehoxson11118
hc4-map (hc4.jpg)Map Imagebkemp011275
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Statistics:
Avg Rating: 6.00Votes: 3
Views: 4299
To-Play list count: 1
Estimated Play time: 2.5 hours
Recorded Games: 4
Archive recorded plays:
American (USMC)2
Japanese2
Drawn:0

ROAR Data: (as of today)
Whaling Good Time
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[A] American 14
[D] Japanese 7
All Rights Reserved. (c)2022 Dave Ramsey.